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1 /* | 1 /* |
2 * Copyright (C) 2011, Google Inc. All rights reserved. | 2 * Copyright (C) 2011, Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions are met: | 5 * modification, are permitted provided that the following conditions are met: |
6 * | 6 * |
7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
(...skipping 10 matching lines...) Expand all Loading... | |
21 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY | 21 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY |
22 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH | 22 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH |
23 * DAMAGE. | 23 * DAMAGE. |
24 */ | 24 */ |
25 | 25 |
26 #include "config.h" | 26 #include "config.h" |
27 #include "modules/gamepad/Gamepad.h" | 27 #include "modules/gamepad/Gamepad.h" |
28 | 28 |
29 namespace WebCore { | 29 namespace WebCore { |
30 | 30 |
31 const float ButtonPressedThreshold = 0.1f; | |
scottmg
2014/02/18 23:46:31
As noted in the chromium-side review, I think this
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32 | |
31 DEFINE_GC_INFO(Gamepad); | 33 DEFINE_GC_INFO(Gamepad); |
32 | 34 |
33 Gamepad::Gamepad() | 35 Gamepad::Gamepad() |
34 : m_index(0) | 36 : m_index(0) |
35 , m_timestamp(0) | 37 , m_timestamp(0) |
36 { | 38 { |
37 ScriptWrappable::init(this); | 39 ScriptWrappable::init(this); |
38 } | 40 } |
39 | 41 |
40 void Gamepad::axes(unsigned count, float* data) | 42 void Gamepad::axes(unsigned count, float* data) |
41 { | 43 { |
42 m_axes.resize(count); | 44 m_axes.resize(count); |
43 if (count) | 45 if (count) |
44 std::copy(data, data + count, m_axes.begin()); | 46 std::copy(data, data + count, m_axes.begin()); |
45 } | 47 } |
46 | 48 |
47 void Gamepad::buttons(unsigned count, float* data) | 49 void Gamepad::buttons(unsigned count, float* data) |
48 { | 50 { |
49 m_buttons.resize(count); | 51 if (m_buttons.size() != count) { |
50 if (count) | 52 m_buttons.resize(count); |
51 std::copy(data, data + count, m_buttons.begin()); | 53 for (unsigned i = 0; i < count; ++i) |
54 m_buttons[i] = GamepadButton::create(); | |
55 } | |
56 | |
57 for (unsigned i = 0; i < count; ++i) { | |
58 m_buttons[i]->value(data[i]); | |
59 m_buttons[i]->pressed(data[i] >= ButtonPressedThreshold); | |
60 } | |
52 } | 61 } |
53 | 62 |
54 Gamepad::~Gamepad() | 63 Gamepad::~Gamepad() |
55 { | 64 { |
56 } | 65 } |
57 | 66 |
58 void Gamepad::trace(Visitor* visitor) | 67 void Gamepad::trace(Visitor* visitor) |
59 { | 68 { |
60 } | 69 } |
61 | 70 |
62 } // namespace WebCore | 71 } // namespace WebCore |
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