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Side by Side Diff: src/core/SkMatrixClipStateMgr.cpp

Issue 170973002: Revert changes which were breaking the build. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 6 years, 10 months ago
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1 /* 1 /*
2 * Copyright 2014 Google Inc. 2 * Copyright 2014 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "SkMatrixClipStateMgr.h" 8 #include "SkMatrixClipStateMgr.h"
9 #include "SkPictureRecord.h" 9 #include "SkPictureRecord.h"
10 10
11 bool SkMatrixClipStateMgr::MatrixClipState::ClipInfo::clipPath(SkPictureRecord* picRecord, 11 bool SkMatrixClipStateMgr::MatrixClipState::ClipInfo::clipPath(SkPictureRecord* picRecord,
12 const SkPath& pat h, 12 const SkPath& pat h,
13 SkRegion::Op op, 13 SkRegion::Op op,
14 bool doAA, 14 bool doAA,
15 int matrixID) { 15 int matrixID) {
16 int pathID = picRecord->addPathToHeap(path); 16 int pathID = picRecord->addPathToHeap(path);
17 17
18 ClipOp* newClip = fClips.append(); 18 ClipOp* newClip = fClips.append();
19 newClip->fClipType = kPath_ClipType; 19 newClip->fClipType = kPath_ClipType;
20 newClip->fGeom.fPathID = pathID; 20 newClip->fGeom.fPathID = pathID;
21 newClip->fOp = op; 21 newClip->fOp = op;
22 newClip->fDoAA = doAA; 22 newClip->fDoAA = doAA;
23 newClip->fMatrixID = matrixID; 23 newClip->fMatrixID = matrixID;
24 newClip->fOffset = kInvalidJumpOffset;
24 return false; 25 return false;
25 } 26 }
26 27
27 bool SkMatrixClipStateMgr::MatrixClipState::ClipInfo::clipRegion(SkPictureRecord * picRecord, 28 bool SkMatrixClipStateMgr::MatrixClipState::ClipInfo::clipRegion(SkPictureRecord * picRecord,
28 int regionID, 29 int regionID,
29 SkRegion::Op op , 30 SkRegion::Op op ,
30 int matrixID) { 31 int matrixID) {
31 // TODO: add a region dictionary so we don't have to copy the region in here 32 // TODO: add a region dictionary so we don't have to copy the region in here
32 ClipOp* newClip = fClips.append(); 33 ClipOp* newClip = fClips.append();
33 newClip->fClipType = kRegion_ClipType; 34 newClip->fClipType = kRegion_ClipType;
34 newClip->fGeom.fRegionID = regionID; 35 newClip->fGeom.fRegionID = regionID;
35 newClip->fOp = op; 36 newClip->fOp = op;
36 newClip->fDoAA = true; // not necessary but sanity preserving 37 newClip->fDoAA = true; // not necessary but sanity preserving
37 newClip->fMatrixID = matrixID; 38 newClip->fMatrixID = matrixID;
39 newClip->fOffset = kInvalidJumpOffset;
38 return false; 40 return false;
39 } 41 }
40 42
41 void SkMatrixClipStateMgr::writeDeltaMat(int currentMatID, int desiredMatID) { 43 void SkMatrixClipStateMgr::writeDeltaMat(int currentMatID, int desiredMatID) {
42 const SkMatrix& current = this->lookupMat(currentMatID); 44 const SkMatrix& current = this->lookupMat(currentMatID);
43 const SkMatrix& desired = this->lookupMat(desiredMatID); 45 const SkMatrix& desired = this->lookupMat(desiredMatID);
44 46
45 SkMatrix delta; 47 SkMatrix delta;
46 bool result = current.invert(&delta); 48 bool result = current.invert(&delta);
47 if (result) { 49 if (result) {
48 delta.preConcat(desired); 50 delta.preConcat(desired);
49 } 51 }
50 fPicRecord->recordConcat(delta); 52 fPicRecord->recordConcat(delta);
51 } 53 }
52 54
53 // Note: this only writes out the clips for the current save state. To get the 55 // Note: this only writes out the clips for the current save state. To get the
54 // entire clip stack requires iterating of the entire matrix/clip stack. 56 // entire clip stack requires iterating of the entire matrix/clip stack.
55 void SkMatrixClipStateMgr::MatrixClipState::ClipInfo::writeClip(int* curMatID, 57 void SkMatrixClipStateMgr::MatrixClipState::ClipInfo::writeClip(int* curMatID,
56 SkMatrixClipStat eMgr* mgr) { 58 SkMatrixClipStat eMgr* mgr,
59 bool* overrideFi rstOp) {
57 for (int i = 0; i < fClips.count(); ++i) { 60 for (int i = 0; i < fClips.count(); ++i) {
58 ClipOp& curClip = fClips[i]; 61 ClipOp& curClip = fClips[i];
59 62
63 SkRegion::Op op = curClip.fOp;
64 if (*overrideFirstOp) {
65 op = SkRegion::kReplace_Op;
66 *overrideFirstOp = false;
67 }
68
60 // TODO: use the matrix ID to skip writing the identity matrix 69 // TODO: use the matrix ID to skip writing the identity matrix
61 // over and over, i.e.: 70 // over and over, i.e.:
62 // if (*curMatID != curClip.fMatrixID) { 71 // if (*curMatID != curClip.fMatrixID) {
63 // mgr->writeDeltaMat... 72 // mgr->writeDeltaMat...
64 // *curMatID... 73 // *curMatID...
65 // } 74 // }
66 // Right now this optimization would throw off the testing harness. 75 // Right now this optimization would throw off the testing harness.
67 // TODO: right now we're writing out the delta matrix from the prior 76 // TODO: right now we're writing out the delta matrix from the prior
68 // matrix state. This is a side-effect of writing out the entire 77 // matrix state. This is a side-effect of writing out the entire
69 // clip stack and should be resolved when that is fixed. 78 // clip stack and should be resolved when that is fixed.
70 mgr->writeDeltaMat(*curMatID, curClip.fMatrixID); 79 mgr->writeDeltaMat(*curMatID, curClip.fMatrixID);
71 *curMatID = curClip.fMatrixID; 80 *curMatID = curClip.fMatrixID;
72 81
73 int offset;
74
75 switch (curClip.fClipType) { 82 switch (curClip.fClipType) {
76 case kRect_ClipType: 83 case kRect_ClipType:
77 offset = mgr->getPicRecord()->recordClipRect(curClip.fGeom.fRRect.re ct(), 84 curClip.fOffset = mgr->getPicRecord()->recordClipRect(curClip.fGeom. fRRect.rect(),
78 curClip.fOp, curClip.fD oAA); 85 op, curClip.fD oAA);
79 break; 86 break;
80 case kRRect_ClipType: 87 case kRRect_ClipType:
81 offset = mgr->getPicRecord()->recordClipRRect(curClip.fGeom.fRRect, curClip.fOp, 88 curClip.fOffset = mgr->getPicRecord()->recordClipRRect(curClip.fGeom .fRRect, op,
82 curClip.fDoAA); 89 curClip.fDoAA );
83 break; 90 break;
84 case kPath_ClipType: 91 case kPath_ClipType:
85 offset = mgr->getPicRecord()->recordClipPath(curClip.fGeom.fPathID, curClip.fOp, 92 curClip.fOffset = mgr->getPicRecord()->recordClipPath(curClip.fGeom. fPathID, op,
86 curClip.fDoAA); 93 curClip.fDoAA) ;
87 break; 94 break;
88 case kRegion_ClipType: { 95 case kRegion_ClipType: {
89 const SkRegion* region = mgr->lookupRegion(curClip.fGeom.fRegionID); 96 const SkRegion* region = mgr->lookupRegion(curClip.fGeom.fRegionID);
90 offset = mgr->getPicRecord()->recordClipRegion(*region, curClip.fOp) ; 97 curClip.fOffset = mgr->getPicRecord()->recordClipRegion(*region, op) ;
91 break; 98 break;
92 } 99 }
93 default: 100 default:
94 SkASSERT(0); 101 SkASSERT(0);
95 } 102 }
96
97 mgr->addClipOffset(offset);
98 } 103 }
99 } 104 }
100 105
106 // Fill in the skip offsets for all the clips written in the current block
107 void SkMatrixClipStateMgr::MatrixClipState::ClipInfo::fillInSkips(SkWriter32* wr iter,
108 int32_t restor eOffset) {
109 for (int i = 0; i < fClips.count(); ++i) {
110 ClipOp& curClip = fClips[i];
111
112 if (-1 == curClip.fOffset) {
113 continue;
114 }
115 // SkDEBUGCODE(uint32_t peek = writer->read32At(curClip.fOffset);)
116 // SkASSERT(-1 == peek);
117 writer->overwriteTAt(curClip.fOffset, restoreOffset);
118 SkDEBUGCODE(curClip.fOffset = -1;)
119 }
120 }
121
101 SkMatrixClipStateMgr::SkMatrixClipStateMgr() 122 SkMatrixClipStateMgr::SkMatrixClipStateMgr()
102 : fPicRecord(NULL) 123 : fPicRecord(NULL)
103 , fMatrixClipStack(sizeof(MatrixClipState), 124 , fMatrixClipStack(sizeof(MatrixClipState),
104 fMatrixClipStackStorage, 125 fMatrixClipStackStorage,
105 sizeof(fMatrixClipStackStorage)) 126 sizeof(fMatrixClipStackStorage))
106 , fCurOpenStateID(kIdentityWideOpenStateID) { 127 , fCurOpenStateID(kIdentityWideOpenStateID) {
107 128
108 fSkipOffsets = SkNEW(SkTDArray<int>);
109
110 // The first slot in the matrix dictionary is reserved for the identity matr ix 129 // The first slot in the matrix dictionary is reserved for the identity matr ix
111 fMatrixDict.append()->reset(); 130 fMatrixDict.append()->reset();
112 131
113 fCurMCState = (MatrixClipState*)fMatrixClipStack.push_back(); 132 fCurMCState = (MatrixClipState*)fMatrixClipStack.push_back();
114 new (fCurMCState) MatrixClipState(NULL, 0); // balanced in restore() 133 new (fCurMCState) MatrixClipState(NULL, 0); // balanced in restore()
115 } 134 }
116 135
117 SkMatrixClipStateMgr::~SkMatrixClipStateMgr() { 136 SkMatrixClipStateMgr::~SkMatrixClipStateMgr() {
118 for (int i = 0; i < fRegionDict.count(); ++i) { 137 for (int i = 0; i < fRegionDict.count(); ++i) {
119 SkDELETE(fRegionDict[i]); 138 SkDELETE(fRegionDict[i]);
120 } 139 }
121
122 SkDELETE(fSkipOffsets);
123 } 140 }
124 141
125 142
126 int SkMatrixClipStateMgr::MCStackPush(SkCanvas::SaveFlags flags) { 143 int SkMatrixClipStateMgr::save(SkCanvas::SaveFlags flags) {
144 SkDEBUGCODE(this->validate();)
145
127 MatrixClipState* newTop = (MatrixClipState*)fMatrixClipStack.push_back(); 146 MatrixClipState* newTop = (MatrixClipState*)fMatrixClipStack.push_back();
128 new (newTop) MatrixClipState(fCurMCState, flags); // balanced in restore() 147 new (newTop) MatrixClipState(fCurMCState, flags); // balanced in restore()
129 fCurMCState = newTop; 148 fCurMCState = newTop;
130 149
131 SkDEBUGCODE(this->validate();) 150 SkDEBUGCODE(this->validate();)
132 151
133 return fMatrixClipStack.count(); 152 return fMatrixClipStack.count();
134 } 153 }
135 154
136 int SkMatrixClipStateMgr::save(SkCanvas::SaveFlags flags) {
137 SkDEBUGCODE(this->validate();)
138
139 return this->MCStackPush(flags);
140 }
141
142 int SkMatrixClipStateMgr::saveLayer(const SkRect* bounds, const SkPaint* paint, 155 int SkMatrixClipStateMgr::saveLayer(const SkRect* bounds, const SkPaint* paint,
143 SkCanvas::SaveFlags flags) { 156 SkCanvas::SaveFlags flags) {
144 // Since the saveLayer call draws something we need to potentially dump 157 int result = this->save(flags);
145 // out the MC state
146 this->call(kOther_CallType);
147
148 int result = this->MCStackPush(flags);
149 ++fCurMCState->fLayerID; 158 ++fCurMCState->fLayerID;
150 fCurMCState->fIsSaveLayer = true; 159 fCurMCState->fIsSaveLayer = true;
151 160
161 fCurMCState->fSaveLayerBracketed = this->call(kOther_CallType);
152 fCurMCState->fSaveLayerBaseStateID = fCurOpenStateID; 162 fCurMCState->fSaveLayerBaseStateID = fCurOpenStateID;
153 fCurMCState->fSavedSkipOffsets = fSkipOffsets;
154
155 // TODO: recycle these rather then new & deleting them on every saveLayer/
156 // restore
157 fSkipOffsets = SkNEW(SkTDArray<int>);
158
159 fPicRecord->recordSaveLayer(bounds, paint, 163 fPicRecord->recordSaveLayer(bounds, paint,
160 (SkCanvas::SaveFlags)(flags| SkCanvas::kMatrixCl ip_SaveFlag)); 164 (SkCanvas::SaveFlags)(flags| SkCanvas::kMatrixCl ip_SaveFlag));
161 return result; 165 return result;
162 } 166 }
163 167
164 void SkMatrixClipStateMgr::restore() { 168 void SkMatrixClipStateMgr::restore() {
165 SkDEBUGCODE(this->validate();) 169 SkDEBUGCODE(this->validate();)
166 170
167 if (fCurMCState->fIsSaveLayer) { 171 if (fCurMCState->fIsSaveLayer) {
168 if (fCurMCState->fSaveLayerBaseStateID != fCurOpenStateID) { 172 if (fCurMCState->fSaveLayerBaseStateID != fCurOpenStateID) {
169 fPicRecord->recordRestore(); // Close the open block inside the save Layer 173 fPicRecord->recordRestore(); // Close the open block
170 } 174 }
171 // The saveLayer's don't carry any matrix or clip state in the 175 // The saveLayer's don't carry any matrix or clip state in the
172 // new scheme so make sure the saveLayer's recordRestore doesn't 176 // new scheme so make sure the saveLayer's recordRestore doesn't
173 // try to finalize them (i.e., fill in their skip offsets). 177 // try to finalize them (i.e., fill in their skip offsets).
174 fPicRecord->recordRestore(false); // close of saveLayer 178 fPicRecord->recordRestore(false); // close of saveLayer
175 179
176 fCurOpenStateID = fCurMCState->fSaveLayerBaseStateID; 180 // Close the Save that brackets the saveLayer. TODO: this doesn't handle
181 // the skip offsets correctly
182 if (fCurMCState->fSaveLayerBracketed) {
183 fPicRecord->recordRestore(false);
184 }
177 185
178 SkASSERT(0 == fSkipOffsets->count()); 186 // MC states can be allowed to fuse across saveLayer/restore boundaries
179 SkASSERT(NULL != fCurMCState->fSavedSkipOffsets); 187 fCurOpenStateID = kIdentityWideOpenStateID;
180
181 SkDELETE(fSkipOffsets);
182 fSkipOffsets = fCurMCState->fSavedSkipOffsets;
183 } 188 }
184 189
185 fCurMCState->~MatrixClipState(); // balanced in save() 190 fCurMCState->~MatrixClipState(); // balanced in save()
186 fMatrixClipStack.pop_back(); 191 fMatrixClipStack.pop_back();
187 fCurMCState = (MatrixClipState*)fMatrixClipStack.back(); 192 fCurMCState = (MatrixClipState*)fMatrixClipStack.back();
188 193
189 SkDEBUGCODE(this->validate();) 194 SkDEBUGCODE(this->validate();)
190 } 195 }
191 196
192 // kIdentityWideOpenStateID (0) is reserved for the identity/wide-open clip stat e 197 // kIdentityWideOpenStateID (0) is reserved for the identity/wide-open clip stat e
(...skipping 15 matching lines...) Expand all
208 } 213 }
209 214
210 SkASSERT(kOther_CallType == callType); 215 SkASSERT(kOther_CallType == callType);
211 216
212 if (fCurMCState->fMCStateID == fCurOpenStateID) { 217 if (fCurMCState->fMCStateID == fCurOpenStateID) {
213 // Required MC state is already active one - nothing to do 218 // Required MC state is already active one - nothing to do
214 SkDEBUGCODE(this->validate();) 219 SkDEBUGCODE(this->validate();)
215 return false; 220 return false;
216 } 221 }
217 222
218 if (kIdentityWideOpenStateID != fCurOpenStateID && 223 if (kIdentityWideOpenStateID != fCurOpenStateID) {
219 (!fCurMCState->fIsSaveLayer ||
220 fCurMCState->fSaveLayerBaseStateID != fCurOpenStateID)) {
221 // Don't write a restore if the open state is one in which a saveLayer
222 // is nested. The save after the saveLayer's restore will close it.
223 fPicRecord->recordRestore(); // Close the open block 224 fPicRecord->recordRestore(); // Close the open block
224 } 225 }
225 226
226 // Install the required MC state as the active one 227 // Install the required MC state as the active one
227 fCurOpenStateID = fCurMCState->fMCStateID; 228 fCurOpenStateID = fCurMCState->fMCStateID;
228 229
229 fPicRecord->recordSave(SkCanvas::kMatrixClip_SaveFlag); 230 fPicRecord->recordSave(SkCanvas::kMatrixClip_SaveFlag);
230 231
231 // write out clips 232 // write out clips
232 SkDeque::Iter iter(fMatrixClipStack, SkDeque::Iter::kBack_IterStart); 233 SkDeque::F2BIter iter(fMatrixClipStack);
233 const MatrixClipState* state; 234 bool firstClip = true;
234 // Loop back across the MC states until the last saveLayer. The MC 235
235 // state in front of the saveLayer has already been written out. 236 int curMatID = kIdentityMatID;
236 for (state = (const MatrixClipState*) iter.prev(); 237 for (const MatrixClipState* state = (const MatrixClipState*) iter.next();
237 state != NULL; 238 state != NULL;
238 state = (const MatrixClipState*) iter.prev()) { 239 state = (const MatrixClipState*) iter.next()) {
239 if (state->fIsSaveLayer) { 240 state->fClipInfo->writeClip(&curMatID, this, &firstClip);
240 break;
241 }
242 }
243
244 if (NULL == state) {
245 // There was no saveLayer in the MC stack so we need to output them all
246 iter.reset(fMatrixClipStack, SkDeque::Iter::kFront_IterStart);
247 state = (const MatrixClipState*) iter.next();
248 } else {
249 // SkDeque's iterators actually return the previous location so we
250 // need to reverse and go forward one to get back on track.
251 iter.next();
252 SkDEBUGCODE(const MatrixClipState* test =) (const MatrixClipState*) iter .next();
253 SkASSERT(test == state);
254 }
255
256 int curMatID = NULL != state ? state->fMatrixInfo->getID(this) : kIdentityMa tID;
257 for ( ; state != NULL; state = (const MatrixClipState*) iter.next()) {
258 state->fClipInfo->writeClip(&curMatID, this);
259 } 241 }
260 242
261 // write out matrix 243 // write out matrix
262 // TODO: this test isn't quite right. It should be:
263 // if (curMatID != fCurMCState->fMatrixInfo->getID(this)) {
264 // but right now the testing harness always expects a matrix if
265 // the matrices are non-I
266 if (kIdentityMatID != fCurMCState->fMatrixInfo->getID(this)) { 244 if (kIdentityMatID != fCurMCState->fMatrixInfo->getID(this)) {
267 // TODO: writing out the delta matrix here is an artifact of the writing 245 // TODO: writing out the delta matrix here is an artifact of the writing
268 // out of the entire clip stack (with its matrices). Ultimately we will 246 // out of the entire clip stack (with its matrices). Ultimately we will
269 // write out the CTM here when the clip state is collapsed to a single p ath. 247 // write out the CTM here when the clip state is collapsed to a single p ath.
270 this->writeDeltaMat(curMatID, fCurMCState->fMatrixInfo->getID(this)); 248 this->writeDeltaMat(curMatID, fCurMCState->fMatrixInfo->getID(this));
271 } 249 }
272 250
273 SkDEBUGCODE(this->validate();) 251 SkDEBUGCODE(this->validate();)
274 252
275 return true; 253 return true;
276 } 254 }
277 255
278 // Fill in the skip offsets for all the clips written in the current block
279 void SkMatrixClipStateMgr::fillInSkips(SkWriter32* writer, int32_t restoreOffset ) {
280 for (int i = 0; i < fSkipOffsets->count(); ++i) {
281 SkDEBUGCODE(uint32_t peek = writer->readTAt<int32_t>((*fSkipOffsets)[i]) ;)
282 // SkASSERT(-1 == peek);
283 writer->overwriteTAt<int32_t>((*fSkipOffsets)[i], restoreOffset);
284 }
285
286 fSkipOffsets->rewind();
287 }
288
289 void SkMatrixClipStateMgr::finish() { 256 void SkMatrixClipStateMgr::finish() {
290 if (kIdentityWideOpenStateID != fCurOpenStateID) { 257 if (kIdentityWideOpenStateID != fCurOpenStateID) {
291 fPicRecord->recordRestore(); // Close the open block 258 fPicRecord->recordRestore(); // Close the open block
292 fCurOpenStateID = kIdentityWideOpenStateID; 259 fCurOpenStateID = kIdentityWideOpenStateID;
293 } 260 }
294 } 261 }
295 262
296 #ifdef SK_DEBUG 263 #ifdef SK_DEBUG
297 void SkMatrixClipStateMgr::validate() { 264 void SkMatrixClipStateMgr::validate() {
298 if (fCurOpenStateID == fCurMCState->fMCStateID && 265 if (fCurOpenStateID == fCurMCState->fMCStateID) {
299 (!fCurMCState->fIsSaveLayer || 266 // The current state is the active one so all its skip offsets should
300 fCurOpenStateID != fCurMCState->fSaveLayerBaseStateID)) { 267 // still be -1
301 // The current state is the active one so it should have a skip 268 SkDeque::F2BIter iter(fMatrixClipStack);
302 // offset for each clip 269
303 SkDeque::Iter iter(fMatrixClipStack, SkDeque::Iter::kBack_IterStart); 270 for (const MatrixClipState* state = (const MatrixClipState*) iter.next() ;
304 int clipCount = 0;
305 for (const MatrixClipState* state = (const MatrixClipState*) iter.prev() ;
306 state != NULL; 271 state != NULL;
307 state = (const MatrixClipState*) iter.prev()) { 272 state = (const MatrixClipState*) iter.next()) {
308 clipCount += state->fClipInfo->numClips(); 273 state->fClipInfo->checkOffsetNotEqual(-1);
309 if (state->fIsSaveLayer) {
310 break;
311 }
312 } 274 }
313
314 SkASSERT(fSkipOffsets->count() == clipCount);
315 } 275 }
316 } 276 }
317 #endif 277 #endif
318 278
319 int SkMatrixClipStateMgr::addRegionToDict(const SkRegion& region) { 279 int SkMatrixClipStateMgr::addRegionToDict(const SkRegion& region) {
320 int index = fRegionDict.count(); 280 int index = fRegionDict.count();
321 *fRegionDict.append() = SkNEW(SkRegion(region)); 281 *fRegionDict.append() = SkNEW(SkRegion(region));
322 return index; 282 return index;
323 } 283 }
324 284
325 int SkMatrixClipStateMgr::addMatToDict(const SkMatrix& mat) { 285 int SkMatrixClipStateMgr::addMatToDict(const SkMatrix& mat) {
326 if (mat.isIdentity()) { 286 if (mat.isIdentity()) {
327 return kIdentityMatID; 287 return kIdentityMatID;
328 } 288 }
329 289
330 *fMatrixDict.append() = mat; 290 *fMatrixDict.append() = mat;
331 return fMatrixDict.count()-1; 291 return fMatrixDict.count()-1;
332 } 292 }
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