| Index: src/gpu/effects/GrRRectEffect.cpp
|
| diff --git a/src/gpu/effects/GrRRectEffect.cpp b/src/gpu/effects/GrRRectEffect.cpp
|
| index a91b8f131d4db2211dbf0a57e30a11b14c542ce8..d1d811da902212fc1b39232b04497b3ecd108fdb 100644
|
| --- a/src/gpu/effects/GrRRectEffect.cpp
|
| +++ b/src/gpu/effects/GrRRectEffect.cpp
|
| @@ -175,7 +175,7 @@ void GLCircularRRectEffect::emitCode(EmitArgs& args) {
|
| clampedCircleDistance.printf("clamp(%s.x - length(dxy), 0.0, 1.0);", radiusPlusHalfName);
|
| }
|
|
|
| - GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder;
|
| + GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
|
| const char* fragmentPos = fragBuilder->fragmentPosition();
|
| // At each quarter-circle corner we compute a vector that is the offset of the fragment position
|
| // from the circle center. The vector is pinned in x and y to be in the quarter-plane relevant
|
| @@ -513,7 +513,7 @@ void GLEllipticalRRectEffect::emitCode(EmitArgs& args) {
|
| "innerRect",
|
| &rectName);
|
|
|
| - GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder;
|
| + GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
|
| const char* fragmentPos = fragBuilder->fragmentPosition();
|
| // At each quarter-ellipse corner we compute a vector that is the offset of the fragment pos
|
| // to the ellipse center. The vector is pinned in x and y to be in the quarter-plane relevant
|
|
|