Index: src/gpu/effects/GrDitherEffect.cpp |
diff --git a/src/gpu/effects/GrDitherEffect.cpp b/src/gpu/effects/GrDitherEffect.cpp |
index 43fe93769aaca848d3fd3c5df4e6a3e3e7e469a9..39d4063a5892255731359d18443244edb17655c8 100644 |
--- a/src/gpu/effects/GrDitherEffect.cpp |
+++ b/src/gpu/effects/GrDitherEffect.cpp |
@@ -67,7 +67,7 @@ private: |
}; |
void GLDitherEffect::emitCode(EmitArgs& args) { |
- GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder; |
+ GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; |
// Generate a random number based on the fragment position. For this |
// random number generator, we use the "GLSL rand" function |
// that seems to be floating around on the internet. It works under |