| Index: src/gpu/effects/GrDitherEffect.cpp
|
| diff --git a/src/gpu/effects/GrDitherEffect.cpp b/src/gpu/effects/GrDitherEffect.cpp
|
| index 43fe93769aaca848d3fd3c5df4e6a3e3e7e469a9..39d4063a5892255731359d18443244edb17655c8 100644
|
| --- a/src/gpu/effects/GrDitherEffect.cpp
|
| +++ b/src/gpu/effects/GrDitherEffect.cpp
|
| @@ -67,7 +67,7 @@ private:
|
| };
|
|
|
| void GLDitherEffect::emitCode(EmitArgs& args) {
|
| - GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder;
|
| + GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
|
| // Generate a random number based on the fragment position. For this
|
| // random number generator, we use the "GLSL rand" function
|
| // that seems to be floating around on the internet. It works under
|
|
|