Index: src/effects/SkPerlinNoiseShader.cpp |
diff --git a/src/effects/SkPerlinNoiseShader.cpp b/src/effects/SkPerlinNoiseShader.cpp |
index 9c41e2ffcb41ab161fc43511eb9e3a8fbae1a619..07917c3cd563d2bff9fcfc2f38395e71091a886a 100644 |
--- a/src/effects/SkPerlinNoiseShader.cpp |
+++ b/src/effects/SkPerlinNoiseShader.cpp |
@@ -594,7 +594,7 @@ const GrFragmentProcessor* GrPerlinNoiseEffect::TestCreate(GrProcessorTestData* |
void GrGLPerlinNoise::emitCode(EmitArgs& args) { |
const GrPerlinNoiseEffect& pne = args.fFp.cast<GrPerlinNoiseEffect>(); |
- GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder; |
+ GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; |
GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; |
SkString vCoords = fragBuilder->ensureFSCoords2D(args.fCoords, 0); |