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1 /* | 1 /* |
2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GrYUVEffect.h" | 8 #include "GrYUVEffect.h" |
9 | 9 |
10 #include "GrCoordTransform.h" | 10 #include "GrCoordTransform.h" |
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92 const char* name() const override { return "YUV to RGB"; } | 92 const char* name() const override { return "YUV to RGB"; } |
93 | 93 |
94 SkYUVColorSpace getColorSpace() const { return fColorSpace; } | 94 SkYUVColorSpace getColorSpace() const { return fColorSpace; } |
95 | 95 |
96 class GLSLProcessor : public GrGLSLFragmentProcessor { | 96 class GLSLProcessor : public GrGLSLFragmentProcessor { |
97 public: | 97 public: |
98 // this class always generates the same code. | 98 // this class always generates the same code. |
99 static void GenKey(const GrProcessor&, const GrGLSLCaps&, GrProcessorKey
Builder*) {} | 99 static void GenKey(const GrProcessor&, const GrGLSLCaps&, GrProcessorKey
Builder*) {} |
100 | 100 |
101 void emitCode(EmitArgs& args) override { | 101 void emitCode(EmitArgs& args) override { |
102 GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder; | 102 GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; |
103 | 103 |
104 const char* colorSpaceMatrix = nullptr; | 104 const char* colorSpaceMatrix = nullptr; |
105 fMatrixUni = args.fUniformHandler->addUniform(kFragment_GrShaderFlag
, | 105 fMatrixUni = args.fUniformHandler->addUniform(kFragment_GrShaderFlag
, |
106 kMat44f_GrSLType, kDef
ault_GrSLPrecision, | 106 kMat44f_GrSLType, kDef
ault_GrSLPrecision, |
107 "ColorSpaceMatrix", &c
olorSpaceMatrix); | 107 "ColorSpaceMatrix", &c
olorSpaceMatrix); |
108 fragBuilder->codeAppendf("%s = vec4(", args.fOutputColor); | 108 fragBuilder->codeAppendf("%s = vec4(", args.fOutputColor); |
109 fragBuilder->appendTextureLookup(args.fSamplers[0], args.fCoords[0].
c_str(), | 109 fragBuilder->appendTextureLookup(args.fSamplers[0], args.fCoords[0].
c_str(), |
110 args.fCoords[0].getType()); | 110 args.fCoords[0].getType()); |
111 fragBuilder->codeAppend(".r,"); | 111 fragBuilder->codeAppend(".r,"); |
112 fragBuilder->appendTextureLookup(args.fSamplers[1], args.fCoords[1].
c_str(), | 112 fragBuilder->appendTextureLookup(args.fSamplers[1], args.fCoords[1].
c_str(), |
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218 | 218 |
219 SkYUVColorSpace getColorSpace() const { return fColorSpace; } | 219 SkYUVColorSpace getColorSpace() const { return fColorSpace; } |
220 | 220 |
221 OutputChannels outputChannels() const { return fOutputChannels; } | 221 OutputChannels outputChannels() const { return fOutputChannels; } |
222 | 222 |
223 class GLSLProcessor : public GrGLSLFragmentProcessor { | 223 class GLSLProcessor : public GrGLSLFragmentProcessor { |
224 public: | 224 public: |
225 GLSLProcessor() : fLastColorSpace(-1), fLastOutputChannels(-1) {} | 225 GLSLProcessor() : fLastColorSpace(-1), fLastOutputChannels(-1) {} |
226 | 226 |
227 void emitCode(EmitArgs& args) override { | 227 void emitCode(EmitArgs& args) override { |
228 GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder; | 228 GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; |
229 OutputChannels oc = args.fFp.cast<RGBToYUVEffect>().outputChannels()
; | 229 OutputChannels oc = args.fFp.cast<RGBToYUVEffect>().outputChannels()
; |
230 | 230 |
231 SkString outputColor("rgbColor"); | 231 SkString outputColor("rgbColor"); |
232 this->emitChild(0, args.fInputColor, &outputColor, args); | 232 this->emitChild(0, args.fInputColor, &outputColor, args); |
233 | 233 |
234 const char* uniName; | 234 const char* uniName; |
235 switch (oc) { | 235 switch (oc) { |
236 case kYUV_OutputChannels: | 236 case kYUV_OutputChannels: |
237 fRGBToYUVUni = args.fUniformHandler->addUniformArray( | 237 fRGBToYUVUni = args.fUniformHandler->addUniformArray( |
238 kFragment_GrShaderFlag, | 238 kFragment_GrShaderFlag, |
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379 GrYUVEffect::CreateRGBToU(const GrFragmentProcessor* rgbFP, SkYUVColorSpace colo
rSpace) { | 379 GrYUVEffect::CreateRGBToU(const GrFragmentProcessor* rgbFP, SkYUVColorSpace colo
rSpace) { |
380 SkASSERT(rgbFP); | 380 SkASSERT(rgbFP); |
381 return new RGBToYUVEffect(rgbFP, colorSpace, RGBToYUVEffect::kU_OutputChanne
ls); | 381 return new RGBToYUVEffect(rgbFP, colorSpace, RGBToYUVEffect::kU_OutputChanne
ls); |
382 } | 382 } |
383 | 383 |
384 const GrFragmentProcessor* | 384 const GrFragmentProcessor* |
385 GrYUVEffect::CreateRGBToV(const GrFragmentProcessor* rgbFP, SkYUVColorSpace colo
rSpace) { | 385 GrYUVEffect::CreateRGBToV(const GrFragmentProcessor* rgbFP, SkYUVColorSpace colo
rSpace) { |
386 SkASSERT(rgbFP); | 386 SkASSERT(rgbFP); |
387 return new RGBToYUVEffect(rgbFP, colorSpace, RGBToYUVEffect::kV_OutputChanne
ls); | 387 return new RGBToYUVEffect(rgbFP, colorSpace, RGBToYUVEffect::kV_OutputChanne
ls); |
388 } | 388 } |
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