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| 1 /* | 1 /* |
| 2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "GrYUVEffect.h" | 8 #include "GrYUVEffect.h" |
| 9 | 9 |
| 10 #include "GrCoordTransform.h" | 10 #include "GrCoordTransform.h" |
| (...skipping 81 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 92 const char* name() const override { return "YUV to RGB"; } | 92 const char* name() const override { return "YUV to RGB"; } |
| 93 | 93 |
| 94 SkYUVColorSpace getColorSpace() const { return fColorSpace; } | 94 SkYUVColorSpace getColorSpace() const { return fColorSpace; } |
| 95 | 95 |
| 96 class GLSLProcessor : public GrGLSLFragmentProcessor { | 96 class GLSLProcessor : public GrGLSLFragmentProcessor { |
| 97 public: | 97 public: |
| 98 // this class always generates the same code. | 98 // this class always generates the same code. |
| 99 static void GenKey(const GrProcessor&, const GrGLSLCaps&, GrProcessorKey
Builder*) {} | 99 static void GenKey(const GrProcessor&, const GrGLSLCaps&, GrProcessorKey
Builder*) {} |
| 100 | 100 |
| 101 void emitCode(EmitArgs& args) override { | 101 void emitCode(EmitArgs& args) override { |
| 102 GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder; | 102 GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; |
| 103 | 103 |
| 104 const char* colorSpaceMatrix = nullptr; | 104 const char* colorSpaceMatrix = nullptr; |
| 105 fMatrixUni = args.fUniformHandler->addUniform(kFragment_GrShaderFlag
, | 105 fMatrixUni = args.fUniformHandler->addUniform(kFragment_GrShaderFlag
, |
| 106 kMat44f_GrSLType, kDef
ault_GrSLPrecision, | 106 kMat44f_GrSLType, kDef
ault_GrSLPrecision, |
| 107 "ColorSpaceMatrix", &c
olorSpaceMatrix); | 107 "ColorSpaceMatrix", &c
olorSpaceMatrix); |
| 108 fragBuilder->codeAppendf("%s = vec4(", args.fOutputColor); | 108 fragBuilder->codeAppendf("%s = vec4(", args.fOutputColor); |
| 109 fragBuilder->appendTextureLookup(args.fSamplers[0], args.fCoords[0].
c_str(), | 109 fragBuilder->appendTextureLookup(args.fSamplers[0], args.fCoords[0].
c_str(), |
| 110 args.fCoords[0].getType()); | 110 args.fCoords[0].getType()); |
| 111 fragBuilder->codeAppend(".r,"); | 111 fragBuilder->codeAppend(".r,"); |
| 112 fragBuilder->appendTextureLookup(args.fSamplers[1], args.fCoords[1].
c_str(), | 112 fragBuilder->appendTextureLookup(args.fSamplers[1], args.fCoords[1].
c_str(), |
| (...skipping 105 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 218 | 218 |
| 219 SkYUVColorSpace getColorSpace() const { return fColorSpace; } | 219 SkYUVColorSpace getColorSpace() const { return fColorSpace; } |
| 220 | 220 |
| 221 OutputChannels outputChannels() const { return fOutputChannels; } | 221 OutputChannels outputChannels() const { return fOutputChannels; } |
| 222 | 222 |
| 223 class GLSLProcessor : public GrGLSLFragmentProcessor { | 223 class GLSLProcessor : public GrGLSLFragmentProcessor { |
| 224 public: | 224 public: |
| 225 GLSLProcessor() : fLastColorSpace(-1), fLastOutputChannels(-1) {} | 225 GLSLProcessor() : fLastColorSpace(-1), fLastOutputChannels(-1) {} |
| 226 | 226 |
| 227 void emitCode(EmitArgs& args) override { | 227 void emitCode(EmitArgs& args) override { |
| 228 GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder; | 228 GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; |
| 229 OutputChannels oc = args.fFp.cast<RGBToYUVEffect>().outputChannels()
; | 229 OutputChannels oc = args.fFp.cast<RGBToYUVEffect>().outputChannels()
; |
| 230 | 230 |
| 231 SkString outputColor("rgbColor"); | 231 SkString outputColor("rgbColor"); |
| 232 this->emitChild(0, args.fInputColor, &outputColor, args); | 232 this->emitChild(0, args.fInputColor, &outputColor, args); |
| 233 | 233 |
| 234 const char* uniName; | 234 const char* uniName; |
| 235 switch (oc) { | 235 switch (oc) { |
| 236 case kYUV_OutputChannels: | 236 case kYUV_OutputChannels: |
| 237 fRGBToYUVUni = args.fUniformHandler->addUniformArray( | 237 fRGBToYUVUni = args.fUniformHandler->addUniformArray( |
| 238 kFragment_GrShaderFlag, | 238 kFragment_GrShaderFlag, |
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| 379 GrYUVEffect::CreateRGBToU(const GrFragmentProcessor* rgbFP, SkYUVColorSpace colo
rSpace) { | 379 GrYUVEffect::CreateRGBToU(const GrFragmentProcessor* rgbFP, SkYUVColorSpace colo
rSpace) { |
| 380 SkASSERT(rgbFP); | 380 SkASSERT(rgbFP); |
| 381 return new RGBToYUVEffect(rgbFP, colorSpace, RGBToYUVEffect::kU_OutputChanne
ls); | 381 return new RGBToYUVEffect(rgbFP, colorSpace, RGBToYUVEffect::kU_OutputChanne
ls); |
| 382 } | 382 } |
| 383 | 383 |
| 384 const GrFragmentProcessor* | 384 const GrFragmentProcessor* |
| 385 GrYUVEffect::CreateRGBToV(const GrFragmentProcessor* rgbFP, SkYUVColorSpace colo
rSpace) { | 385 GrYUVEffect::CreateRGBToV(const GrFragmentProcessor* rgbFP, SkYUVColorSpace colo
rSpace) { |
| 386 SkASSERT(rgbFP); | 386 SkASSERT(rgbFP); |
| 387 return new RGBToYUVEffect(rgbFP, colorSpace, RGBToYUVEffect::kV_OutputChanne
ls); | 387 return new RGBToYUVEffect(rgbFP, colorSpace, RGBToYUVEffect::kV_OutputChanne
ls); |
| 388 } | 388 } |
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