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1 /* | 1 /* |
2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 #include "GrMatrixConvolutionEffect.h" | 7 #include "GrMatrixConvolutionEffect.h" |
8 #include "glsl/GrGLSLFragmentProcessor.h" | 8 #include "glsl/GrGLSLFragmentProcessor.h" |
9 #include "glsl/GrGLSLFragmentShaderBuilder.h" | 9 #include "glsl/GrGLSLFragmentShaderBuilder.h" |
10 #include "glsl/GrGLSLProgramDataManager.h" | 10 #include "glsl/GrGLSLProgramDataManager.h" |
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54 kFloat_GrSLType, kDefault_GrSLPrecisio
n, "Gain"); | 54 kFloat_GrSLType, kDefault_GrSLPrecisio
n, "Gain"); |
55 fBiasUni = uniformHandler->addUniform(kFragment_GrShaderFlag, | 55 fBiasUni = uniformHandler->addUniform(kFragment_GrShaderFlag, |
56 kFloat_GrSLType, kDefault_GrSLPrecisio
n, "Bias"); | 56 kFloat_GrSLType, kDefault_GrSLPrecisio
n, "Bias"); |
57 | 57 |
58 const char* kernelOffset = uniformHandler->getUniformCStr(fKernelOffsetUni); | 58 const char* kernelOffset = uniformHandler->getUniformCStr(fKernelOffsetUni); |
59 const char* imgInc = uniformHandler->getUniformCStr(fImageIncrementUni); | 59 const char* imgInc = uniformHandler->getUniformCStr(fImageIncrementUni); |
60 const char* kernel = uniformHandler->getUniformCStr(fKernelUni); | 60 const char* kernel = uniformHandler->getUniformCStr(fKernelUni); |
61 const char* gain = uniformHandler->getUniformCStr(fGainUni); | 61 const char* gain = uniformHandler->getUniformCStr(fGainUni); |
62 const char* bias = uniformHandler->getUniformCStr(fBiasUni); | 62 const char* bias = uniformHandler->getUniformCStr(fBiasUni); |
63 | 63 |
64 GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder; | 64 GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; |
65 SkString coords2D = fragBuilder->ensureFSCoords2D(args.fCoords, 0); | 65 SkString coords2D = fragBuilder->ensureFSCoords2D(args.fCoords, 0); |
66 fragBuilder->codeAppend("vec4 sum = vec4(0, 0, 0, 0);"); | 66 fragBuilder->codeAppend("vec4 sum = vec4(0, 0, 0, 0);"); |
67 fragBuilder->codeAppendf("vec2 coord = %s - %s * %s;", coords2D.c_str(), ker
nelOffset, imgInc); | 67 fragBuilder->codeAppendf("vec2 coord = %s - %s * %s;", coords2D.c_str(), ker
nelOffset, imgInc); |
68 fragBuilder->codeAppend("vec4 c;"); | 68 fragBuilder->codeAppend("vec4 c;"); |
69 | 69 |
70 for (int y = 0; y < kHeight; y++) { | 70 for (int y = 0; y < kHeight; y++) { |
71 for (int x = 0; x < kWidth; x++) { | 71 for (int x = 0; x < kWidth; x++) { |
72 GrGLSLShaderBuilder::ShaderBlock block(fragBuilder); | 72 GrGLSLShaderBuilder::ShaderBlock block(fragBuilder); |
73 fragBuilder->codeAppendf("float k = %s[%d * %d + %d];", kernel, y, k
Width, x); | 73 fragBuilder->codeAppendf("float k = %s[%d * %d + %d];", kernel, y, k
Width, x); |
74 SkString coord; | 74 SkString coord; |
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248 return GrMatrixConvolutionEffect::Create(d->fTextures[texIdx], | 248 return GrMatrixConvolutionEffect::Create(d->fTextures[texIdx], |
249 bounds, | 249 bounds, |
250 kernelSize, | 250 kernelSize, |
251 kernel.get(), | 251 kernel.get(), |
252 gain, | 252 gain, |
253 bias, | 253 bias, |
254 kernelOffset, | 254 kernelOffset, |
255 tileMode, | 255 tileMode, |
256 convolveAlpha); | 256 convolveAlpha); |
257 } | 257 } |
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