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| 1 /* | 1 /* |
| 2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "GrConvexPolyEffect.h" | 8 #include "GrConvexPolyEffect.h" |
| 9 #include "GrInvariantOutput.h" | 9 #include "GrInvariantOutput.h" |
| 10 #include "SkPathPriv.h" | 10 #include "SkPathPriv.h" |
| (...skipping 92 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 103 const AARectEffect& aare = args.fFp.cast<AARectEffect>(); | 103 const AARectEffect& aare = args.fFp.cast<AARectEffect>(); |
| 104 const char *rectName; | 104 const char *rectName; |
| 105 // The rect uniform's xyzw refer to (left + 0.5, top + 0.5, right - 0.5, bot
tom - 0.5), | 105 // The rect uniform's xyzw refer to (left + 0.5, top + 0.5, right - 0.5, bot
tom - 0.5), |
| 106 // respectively. | 106 // respectively. |
| 107 fRectUniform = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, | 107 fRectUniform = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, |
| 108 kVec4f_GrSLType, | 108 kVec4f_GrSLType, |
| 109 kDefault_GrSLPrecision, | 109 kDefault_GrSLPrecision, |
| 110 "rect", | 110 "rect", |
| 111 &rectName); | 111 &rectName); |
| 112 | 112 |
| 113 GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder; | 113 GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; |
| 114 const char* fragmentPos = fragBuilder->fragmentPosition(); | 114 const char* fragmentPos = fragBuilder->fragmentPosition(); |
| 115 if (GrProcessorEdgeTypeIsAA(aare.getEdgeType())) { | 115 if (GrProcessorEdgeTypeIsAA(aare.getEdgeType())) { |
| 116 // The amount of coverage removed in x and y by the edges is computed as
a pair of negative | 116 // The amount of coverage removed in x and y by the edges is computed as
a pair of negative |
| 117 // numbers, xSub and ySub. | 117 // numbers, xSub and ySub. |
| 118 fragBuilder->codeAppend("\t\tfloat xSub, ySub;\n"); | 118 fragBuilder->codeAppend("\t\tfloat xSub, ySub;\n"); |
| 119 fragBuilder->codeAppendf("\t\txSub = min(%s.x - %s.x, 0.0);\n", fragment
Pos, rectName); | 119 fragBuilder->codeAppendf("\t\txSub = min(%s.x - %s.x, 0.0);\n", fragment
Pos, rectName); |
| 120 fragBuilder->codeAppendf("\t\txSub += min(%s.z - %s.x, 0.0);\n", rectNam
e, fragmentPos); | 120 fragBuilder->codeAppendf("\t\txSub += min(%s.z - %s.x, 0.0);\n", rectNam
e, fragmentPos); |
| 121 fragBuilder->codeAppendf("\t\tySub = min(%s.y - %s.y, 0.0);\n", fragment
Pos, rectName); | 121 fragBuilder->codeAppendf("\t\tySub = min(%s.y - %s.y, 0.0);\n", fragment
Pos, rectName); |
| 122 fragBuilder->codeAppendf("\t\tySub += min(%s.w - %s.y, 0.0);\n", rectNam
e, fragmentPos); | 122 fragBuilder->codeAppendf("\t\tySub += min(%s.w - %s.y, 0.0);\n", rectNam
e, fragmentPos); |
| 123 // Now compute coverage in x and y and multiply them to get the fraction
of the pixel | 123 // Now compute coverage in x and y and multiply them to get the fraction
of the pixel |
| (...skipping 63 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 187 void GrGLConvexPolyEffect::emitCode(EmitArgs& args) { | 187 void GrGLConvexPolyEffect::emitCode(EmitArgs& args) { |
| 188 const GrConvexPolyEffect& cpe = args.fFp.cast<GrConvexPolyEffect>(); | 188 const GrConvexPolyEffect& cpe = args.fFp.cast<GrConvexPolyEffect>(); |
| 189 | 189 |
| 190 const char *edgeArrayName; | 190 const char *edgeArrayName; |
| 191 fEdgeUniform = args.fUniformHandler->addUniformArray(kFragment_GrShaderFlag, | 191 fEdgeUniform = args.fUniformHandler->addUniformArray(kFragment_GrShaderFlag, |
| 192 kVec3f_GrSLType, | 192 kVec3f_GrSLType, |
| 193 kDefault_GrSLPrecision, | 193 kDefault_GrSLPrecision, |
| 194 "edges", | 194 "edges", |
| 195 cpe.getEdgeCount(), | 195 cpe.getEdgeCount(), |
| 196 &edgeArrayName); | 196 &edgeArrayName); |
| 197 GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder; | 197 GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; |
| 198 fragBuilder->codeAppend("\t\tfloat alpha = 1.0;\n"); | 198 fragBuilder->codeAppend("\t\tfloat alpha = 1.0;\n"); |
| 199 fragBuilder->codeAppend("\t\tfloat edge;\n"); | 199 fragBuilder->codeAppend("\t\tfloat edge;\n"); |
| 200 const char* fragmentPos = fragBuilder->fragmentPosition(); | 200 const char* fragmentPos = fragBuilder->fragmentPosition(); |
| 201 for (int i = 0; i < cpe.getEdgeCount(); ++i) { | 201 for (int i = 0; i < cpe.getEdgeCount(); ++i) { |
| 202 fragBuilder->codeAppendf("\t\tedge = dot(%s[%d], vec3(%s.x, %s.y, 1));\n
", | 202 fragBuilder->codeAppendf("\t\tedge = dot(%s[%d], vec3(%s.x, %s.y, 1));\n
", |
| 203 edgeArrayName, i, fragmentPos, fragmentPos); | 203 edgeArrayName, i, fragmentPos, fragmentPos); |
| 204 if (GrProcessorEdgeTypeIsAA(cpe.getEdgeType())) { | 204 if (GrProcessorEdgeTypeIsAA(cpe.getEdgeType())) { |
| 205 fragBuilder->codeAppend("\t\tedge = clamp(edge, 0.0, 1.0);\n"); | 205 fragBuilder->codeAppend("\t\tedge = clamp(edge, 0.0, 1.0);\n"); |
| 206 } else { | 206 } else { |
| 207 fragBuilder->codeAppend("\t\tedge = edge >= 0.5 ? 1.0 : 0.0;\n"); | 207 fragBuilder->codeAppend("\t\tedge = edge >= 0.5 ? 1.0 : 0.0;\n"); |
| (...skipping 135 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 343 } | 343 } |
| 344 | 344 |
| 345 GrFragmentProcessor* fp; | 345 GrFragmentProcessor* fp; |
| 346 do { | 346 do { |
| 347 GrPrimitiveEdgeType edgeType = static_cast<GrPrimitiveEdgeType>( | 347 GrPrimitiveEdgeType edgeType = static_cast<GrPrimitiveEdgeType>( |
| 348 d->fRandom->nextULessThan(kGrProcessorEdgeTypeCnt)); | 348 d->fRandom->nextULessThan(kGrProcessorEdgeTypeCnt)); |
| 349 fp = GrConvexPolyEffect::Create(edgeType, count, edges); | 349 fp = GrConvexPolyEffect::Create(edgeType, count, edges); |
| 350 } while (nullptr == fp); | 350 } while (nullptr == fp); |
| 351 return fp; | 351 return fp; |
| 352 } | 352 } |
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