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Side by Side Diff: src/gpu/effects/GrConfigConversionEffect.cpp

Issue 1709153002: Add more specialized fragment builders (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Make MSVC happy Created 4 years, 10 months ago
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1 /* 1 /*
2 * Copyright 2012 Google Inc. 2 * Copyright 2012 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "GrConfigConversionEffect.h" 8 #include "GrConfigConversionEffect.h"
9 #include "GrContext.h" 9 #include "GrContext.h"
10 #include "GrDrawContext.h" 10 #include "GrDrawContext.h"
11 #include "GrInvariantOutput.h" 11 #include "GrInvariantOutput.h"
12 #include "GrSimpleTextureEffect.h" 12 #include "GrSimpleTextureEffect.h"
13 #include "SkMatrix.h" 13 #include "SkMatrix.h"
14 #include "glsl/GrGLSLFragmentProcessor.h" 14 #include "glsl/GrGLSLFragmentProcessor.h"
15 #include "glsl/GrGLSLFragmentShaderBuilder.h" 15 #include "glsl/GrGLSLFragmentShaderBuilder.h"
16 16
17 class GrGLConfigConversionEffect : public GrGLSLFragmentProcessor { 17 class GrGLConfigConversionEffect : public GrGLSLFragmentProcessor {
18 public: 18 public:
19 void emitCode(EmitArgs& args) override { 19 void emitCode(EmitArgs& args) override {
20 const GrConfigConversionEffect& cce = args.fFp.cast<GrConfigConversionEf fect>(); 20 const GrConfigConversionEffect& cce = args.fFp.cast<GrConfigConversionEf fect>();
21 const GrSwizzle& swizzle = cce.swizzle(); 21 const GrSwizzle& swizzle = cce.swizzle();
22 GrConfigConversionEffect::PMConversion pmConversion = cce.pmConversion() ; 22 GrConfigConversionEffect::PMConversion pmConversion = cce.pmConversion() ;
23 23
24 // Using highp for GLES here in order to avoid some precision issues on specific GPUs. 24 // Using highp for GLES here in order to avoid some precision issues on specific GPUs.
25 GrGLSLShaderVar tmpVar("tmpColor", kVec4f_GrSLType, 0, kHigh_GrSLPrecisi on); 25 GrGLSLShaderVar tmpVar("tmpColor", kVec4f_GrSLType, 0, kHigh_GrSLPrecisi on);
26 SkString tmpDecl; 26 SkString tmpDecl;
27 tmpVar.appendDecl(args.fGLSLCaps, &tmpDecl); 27 tmpVar.appendDecl(args.fGLSLCaps, &tmpDecl);
28 28
29 GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder; 29 GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
30 30
31 fragBuilder->codeAppendf("%s;", tmpDecl.c_str()); 31 fragBuilder->codeAppendf("%s;", tmpDecl.c_str());
32 32
33 fragBuilder->codeAppendf("%s = ", tmpVar.c_str()); 33 fragBuilder->codeAppendf("%s = ", tmpVar.c_str());
34 fragBuilder->appendTextureLookup(args.fSamplers[0], args.fCoords[0].c_st r(), 34 fragBuilder->appendTextureLookup(args.fSamplers[0], args.fCoords[0].c_st r(),
35 args.fCoords[0].getType()); 35 args.fCoords[0].getType());
36 fragBuilder->codeAppend(";"); 36 fragBuilder->codeAppend(";");
37 37
38 if (GrConfigConversionEffect::kNone_PMConversion == pmConversion) { 38 if (GrConfigConversionEffect::kNone_PMConversion == pmConversion) {
39 SkASSERT(GrSwizzle::RGBA() != swizzle); 39 SkASSERT(GrSwizzle::RGBA() != swizzle);
(...skipping 256 matching lines...) Expand 10 before | Expand all | Expand 10 after
296 } else { 296 } else {
297 if (kRGBA_8888_GrPixelConfig != texture->config() && 297 if (kRGBA_8888_GrPixelConfig != texture->config() &&
298 kBGRA_8888_GrPixelConfig != texture->config() && 298 kBGRA_8888_GrPixelConfig != texture->config() &&
299 kNone_PMConversion != pmConversion) { 299 kNone_PMConversion != pmConversion) {
300 // The PM conversions assume colors are 0..255 300 // The PM conversions assume colors are 0..255
301 return nullptr; 301 return nullptr;
302 } 302 }
303 return new GrConfigConversionEffect(texture, swizzle, pmConversion, matr ix); 303 return new GrConfigConversionEffect(texture, swizzle, pmConversion, matr ix);
304 } 304 }
305 } 305 }
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