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1 /* | 1 /* |
2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GrBezierEffect.h" | 8 #include "GrBezierEffect.h" |
9 | 9 |
10 #include "glsl/GrGLSLFragmentShaderBuilder.h" | 10 #include "glsl/GrGLSLFragmentShaderBuilder.h" |
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80 GrGLSLVaryingHandler* varyingHandler = args.fVaryingHandler; | 80 GrGLSLVaryingHandler* varyingHandler = args.fVaryingHandler; |
81 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; | 81 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; |
82 | 82 |
83 // emit attributes | 83 // emit attributes |
84 varyingHandler->emitAttributes(gp); | 84 varyingHandler->emitAttributes(gp); |
85 | 85 |
86 GrGLSLVertToFrag v(kVec4f_GrSLType); | 86 GrGLSLVertToFrag v(kVec4f_GrSLType); |
87 varyingHandler->addVarying("ConicCoeffs", &v, kHigh_GrSLPrecision); | 87 varyingHandler->addVarying("ConicCoeffs", &v, kHigh_GrSLPrecision); |
88 vertBuilder->codeAppendf("%s = %s;", v.vsOut(), gp.inConicCoeffs()->fName); | 88 vertBuilder->codeAppendf("%s = %s;", v.vsOut(), gp.inConicCoeffs()->fName); |
89 | 89 |
90 GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder; | 90 GrGLSLPPFragmentBuilder* fragBuilder = args.fFragBuilder; |
91 // Setup pass through color | 91 // Setup pass through color |
92 if (!gp.colorIgnored()) { | 92 if (!gp.colorIgnored()) { |
93 this->setupUniformColor(fragBuilder, uniformHandler, args.fOutputColor,
&fColorUniform); | 93 this->setupUniformColor(fragBuilder, uniformHandler, args.fOutputColor,
&fColorUniform); |
94 } | 94 } |
95 | 95 |
96 // Setup position | 96 // Setup position |
97 this->setupPosition(vertBuilder, | 97 this->setupPosition(vertBuilder, |
98 uniformHandler, | 98 uniformHandler, |
99 gpArgs, | 99 gpArgs, |
100 gp.inPosition()->fName, | 100 gp.inPosition()->fName, |
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354 GrGLSLVaryingHandler* varyingHandler = args.fVaryingHandler; | 354 GrGLSLVaryingHandler* varyingHandler = args.fVaryingHandler; |
355 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; | 355 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; |
356 | 356 |
357 // emit attributes | 357 // emit attributes |
358 varyingHandler->emitAttributes(gp); | 358 varyingHandler->emitAttributes(gp); |
359 | 359 |
360 GrGLSLVertToFrag v(kVec4f_GrSLType); | 360 GrGLSLVertToFrag v(kVec4f_GrSLType); |
361 varyingHandler->addVarying("HairQuadEdge", &v); | 361 varyingHandler->addVarying("HairQuadEdge", &v); |
362 vertBuilder->codeAppendf("%s = %s;", v.vsOut(), gp.inHairQuadEdge()->fName); | 362 vertBuilder->codeAppendf("%s = %s;", v.vsOut(), gp.inHairQuadEdge()->fName); |
363 | 363 |
364 GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder; | 364 GrGLSLPPFragmentBuilder* fragBuilder = args.fFragBuilder; |
365 // Setup pass through color | 365 // Setup pass through color |
366 if (!gp.colorIgnored()) { | 366 if (!gp.colorIgnored()) { |
367 this->setupUniformColor(fragBuilder, uniformHandler, args.fOutputColor,
&fColorUniform); | 367 this->setupUniformColor(fragBuilder, uniformHandler, args.fOutputColor,
&fColorUniform); |
368 } | 368 } |
369 | 369 |
370 // Setup position | 370 // Setup position |
371 this->setupPosition(vertBuilder, | 371 this->setupPosition(vertBuilder, |
372 uniformHandler, | 372 uniformHandler, |
373 gpArgs, | 373 gpArgs, |
374 gp.inPosition()->fName, | 374 gp.inPosition()->fName, |
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557 GrGLSLVaryingHandler* varyingHandler = args.fVaryingHandler; | 557 GrGLSLVaryingHandler* varyingHandler = args.fVaryingHandler; |
558 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; | 558 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; |
559 | 559 |
560 // emit attributes | 560 // emit attributes |
561 varyingHandler->emitAttributes(gp); | 561 varyingHandler->emitAttributes(gp); |
562 | 562 |
563 GrGLSLVertToFrag v(kVec4f_GrSLType); | 563 GrGLSLVertToFrag v(kVec4f_GrSLType); |
564 varyingHandler->addVarying("CubicCoeffs", &v, kHigh_GrSLPrecision); | 564 varyingHandler->addVarying("CubicCoeffs", &v, kHigh_GrSLPrecision); |
565 vertBuilder->codeAppendf("%s = %s;", v.vsOut(), gp.inCubicCoeffs()->fName); | 565 vertBuilder->codeAppendf("%s = %s;", v.vsOut(), gp.inCubicCoeffs()->fName); |
566 | 566 |
567 GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder; | 567 GrGLSLPPFragmentBuilder* fragBuilder = args.fFragBuilder; |
568 // Setup pass through color | 568 // Setup pass through color |
569 if (!gp.colorIgnored()) { | 569 if (!gp.colorIgnored()) { |
570 this->setupUniformColor(fragBuilder, uniformHandler, args.fOutputColor,
&fColorUniform); | 570 this->setupUniformColor(fragBuilder, uniformHandler, args.fOutputColor,
&fColorUniform); |
571 } | 571 } |
572 | 572 |
573 // Setup position | 573 // Setup position |
574 this->setupPosition(vertBuilder, | 574 this->setupPosition(vertBuilder, |
575 uniformHandler, | 575 uniformHandler, |
576 gpArgs, | 576 gpArgs, |
577 gp.inPosition()->fName, | 577 gp.inPosition()->fName, |
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721 do { | 721 do { |
722 GrPrimitiveEdgeType edgeType = | 722 GrPrimitiveEdgeType edgeType = |
723 static_cast<GrPrimitiveEdgeType>( | 723 static_cast<GrPrimitiveEdgeType>( |
724 d->fRandom->nextULessThan(kGrProcessorEdgeTypeCnt)); | 724 d->fRandom->nextULessThan(kGrProcessorEdgeTypeCnt)); |
725 gp = GrCubicEffect::Create(GrRandomColor(d->fRandom), | 725 gp = GrCubicEffect::Create(GrRandomColor(d->fRandom), |
726 GrTest::TestMatrix(d->fRandom), edgeType, *d-
>fCaps); | 726 GrTest::TestMatrix(d->fRandom), edgeType, *d-
>fCaps); |
727 } while (nullptr == gp); | 727 } while (nullptr == gp); |
728 return gp; | 728 return gp; |
729 } | 729 } |
730 | 730 |
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