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1 | 1 |
2 /* | 2 /* |
3 * Copyright 2015 Google Inc. | 3 * Copyright 2015 Google Inc. |
4 * | 4 * |
5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
7 */ | 7 */ |
8 | 8 |
9 #include "GrCircleBlurFragmentProcessor.h" | 9 #include "GrCircleBlurFragmentProcessor.h" |
10 | 10 |
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39 // The data is formatted as: | 39 // The data is formatted as: |
40 // x,y - the center of the circle | 40 // x,y - the center of the circle |
41 // z - the distance at which the intensity starts falling off (e.g., the
start of the table) | 41 // z - the distance at which the intensity starts falling off (e.g., the
start of the table) |
42 // w - the inverse of the profile texture size | 42 // w - the inverse of the profile texture size |
43 fDataUniform = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, | 43 fDataUniform = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, |
44 kVec4f_GrSLType, | 44 kVec4f_GrSLType, |
45 kDefault_GrSLPrecision, | 45 kDefault_GrSLPrecision, |
46 "data", | 46 "data", |
47 &dataName); | 47 &dataName); |
48 | 48 |
49 GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder; | 49 GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; |
50 const char *fragmentPos = fragBuilder->fragmentPosition(); | 50 const char *fragmentPos = fragBuilder->fragmentPosition(); |
51 | 51 |
52 if (args.fInputColor) { | 52 if (args.fInputColor) { |
53 fragBuilder->codeAppendf("vec4 src=%s;", args.fInputColor); | 53 fragBuilder->codeAppendf("vec4 src=%s;", args.fInputColor); |
54 } else { | 54 } else { |
55 fragBuilder->codeAppendf("vec4 src=vec4(1);"); | 55 fragBuilder->codeAppendf("vec4 src=vec4(1);"); |
56 } | 56 } |
57 | 57 |
58 // We just want to compute "length(vec) - %s.z + 0.5) * %s.w" but need to re
arrange | 58 // We just want to compute "length(vec) - %s.z + 0.5) * %s.w" but need to re
arrange |
59 // for precision | 59 // for precision |
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257 GR_DEFINE_FRAGMENT_PROCESSOR_TEST(GrCircleBlurFragmentProcessor); | 257 GR_DEFINE_FRAGMENT_PROCESSOR_TEST(GrCircleBlurFragmentProcessor); |
258 | 258 |
259 const GrFragmentProcessor* GrCircleBlurFragmentProcessor::TestCreate(GrProcessor
TestData* d) { | 259 const GrFragmentProcessor* GrCircleBlurFragmentProcessor::TestCreate(GrProcessor
TestData* d) { |
260 SkScalar wh = d->fRandom->nextRangeScalar(100.f, 1000.f); | 260 SkScalar wh = d->fRandom->nextRangeScalar(100.f, 1000.f); |
261 SkScalar sigma = d->fRandom->nextRangeF(1.f,10.f); | 261 SkScalar sigma = d->fRandom->nextRangeF(1.f,10.f); |
262 SkRect circle = SkRect::MakeWH(wh, wh); | 262 SkRect circle = SkRect::MakeWH(wh, wh); |
263 return GrCircleBlurFragmentProcessor::Create(d->fContext->textureProvider(),
circle, sigma); | 263 return GrCircleBlurFragmentProcessor::Create(d->fContext->textureProvider(),
circle, sigma); |
264 } | 264 } |
265 | 265 |
266 #endif | 266 #endif |
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