| Index: src/gpu/effects/GrDistanceFieldGeoProc.cpp
|
| diff --git a/src/gpu/effects/GrDistanceFieldGeoProc.cpp b/src/gpu/effects/GrDistanceFieldGeoProc.cpp
|
| index 4e903eb90f9d27ac8819309641bd539d8e66e15d..395de32786e6a6ce63f2faa534ef4ea4b9fb020b 100644
|
| --- a/src/gpu/effects/GrDistanceFieldGeoProc.cpp
|
| +++ b/src/gpu/effects/GrDistanceFieldGeoProc.cpp
|
| @@ -78,20 +78,23 @@
|
|
|
| // add varyings
|
| GrGLSLVertToFrag recipScale(kFloat_GrSLType);
|
| - GrGLSLVertToFrag uv(kVec2f_GrSLType);
|
| + GrGLSLVertToFrag st(kVec2f_GrSLType);
|
| bool isSimilarity = SkToBool(dfTexEffect.getFlags() & kSimilarity_DistanceFieldEffectFlag);
|
| - varyingHandler->addVarying("TextureCoords", &uv, kHigh_GrSLPrecision);
|
| - vertBuilder->codeAppendf("%s = %s;", uv.vsOut(), dfTexEffect.inTextureCoords()->fName);
|
| + varyingHandler->addVarying("IntTextureCoords", &st, kHigh_GrSLPrecision);
|
| + vertBuilder->codeAppendf("%s = %s;", st.vsOut(), dfTexEffect.inTextureCoords()->fName);
|
|
|
| // compute numbers to be hardcoded to convert texture coordinates from int to float
|
| SkASSERT(dfTexEffect.numTextures() == 1);
|
| GrTexture* atlas = dfTexEffect.textureAccess(0).getTexture();
|
| SkASSERT(atlas && SkIsPow2(atlas->width()) && SkIsPow2(atlas->height()));
|
| -
|
| - GrGLSLVertToFrag st(kVec2f_GrSLType);
|
| - varyingHandler->addVarying("IntTextureCoords", &st, kHigh_GrSLPrecision);
|
| - vertBuilder->codeAppendf("%s = vec2(%d, %d) * %s;", st.vsOut(),
|
| - atlas->width(), atlas->height(),
|
| + SkScalar recipWidth = 1.0f / atlas->width();
|
| + SkScalar recipHeight = 1.0f / atlas->height();
|
| +
|
| + GrGLSLVertToFrag uv(kVec2f_GrSLType);
|
| + varyingHandler->addVarying("TextureCoords", &uv, kHigh_GrSLPrecision);
|
| + vertBuilder->codeAppendf("%s = vec2(%.*f, %.*f) * %s;", uv.vsOut(),
|
| + GR_SIGNIFICANT_POW2_DECIMAL_DIG, recipWidth,
|
| + GR_SIGNIFICANT_POW2_DECIMAL_DIG, recipHeight,
|
| dfTexEffect.inTextureCoords()->fName);
|
|
|
| // Use highp to work around aliasing issues
|
| @@ -221,7 +224,7 @@
|
| kHigh_GrSLPrecision));
|
| fInColor = &this->addVertexAttrib(Attribute("inColor", kVec4ub_GrVertexAttribType));
|
| fInTextureCoords = &this->addVertexAttrib(Attribute("inTextureCoords",
|
| - kVec2us_GrVertexAttribType));
|
| + kVec2s_GrVertexAttribType));
|
| this->addTextureAccess(&fTextureAccess);
|
| }
|
|
|
| @@ -519,19 +522,22 @@
|
| // set up varyings
|
| bool isUniformScale = SkToBool(dfTexEffect.getFlags() & kUniformScale_DistanceFieldEffectMask);
|
| GrGLSLVertToFrag recipScale(kFloat_GrSLType);
|
| - GrGLSLVertToFrag uv(kVec2f_GrSLType);
|
| - varyingHandler->addVarying("TextureCoords", &uv, kHigh_GrSLPrecision);
|
| - vertBuilder->codeAppendf("%s = %s;", uv.vsOut(), dfTexEffect.inTextureCoords()->fName);
|
| + GrGLSLVertToFrag st(kVec2f_GrSLType);
|
| + varyingHandler->addVarying("IntTextureCoords", &st, kHigh_GrSLPrecision);
|
| + vertBuilder->codeAppendf("%s = %s;", st.vsOut(), dfTexEffect.inTextureCoords()->fName);
|
|
|
| // compute numbers to be hardcoded to convert texture coordinates from int to float
|
| SkASSERT(dfTexEffect.numTextures() == 1);
|
| GrTexture* atlas = dfTexEffect.textureAccess(0).getTexture();
|
| SkASSERT(atlas && SkIsPow2(atlas->width()) && SkIsPow2(atlas->height()));
|
| -
|
| - GrGLSLVertToFrag st(kVec2f_GrSLType);
|
| - varyingHandler->addVarying("IntTextureCoords", &st, kHigh_GrSLPrecision);
|
| - vertBuilder->codeAppendf("%s = vec2(%d, %d) * %s;", st.vsOut(),
|
| - atlas->width(), atlas->height(),
|
| + SkScalar recipWidth = 1.0f / atlas->width();
|
| + SkScalar recipHeight = 1.0f / atlas->height();
|
| +
|
| + GrGLSLVertToFrag uv(kVec2f_GrSLType);
|
| + varyingHandler->addVarying("TextureCoords", &uv, kHigh_GrSLPrecision);
|
| + vertBuilder->codeAppendf("%s = vec2(%.*f, %.*f) * %s;", uv.vsOut(),
|
| + GR_SIGNIFICANT_POW2_DECIMAL_DIG, recipWidth,
|
| + GR_SIGNIFICANT_POW2_DECIMAL_DIG, recipHeight,
|
| dfTexEffect.inTextureCoords()->fName);
|
|
|
| // add frag shader code
|
| @@ -702,7 +708,7 @@
|
| kHigh_GrSLPrecision));
|
| fInColor = &this->addVertexAttrib(Attribute("inColor", kVec4ub_GrVertexAttribType));
|
| fInTextureCoords = &this->addVertexAttrib(Attribute("inTextureCoords",
|
| - kVec2us_GrVertexAttribType));
|
| + kVec2s_GrVertexAttribType));
|
| this->addTextureAccess(&fTextureAccess);
|
| }
|
|
|
|
|