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Unified Diff: third_party/WebKit/Source/modules/vr/VRPositionState.cpp

Issue 1709003002: Geometry: Reimplement DOMPoint using V8 extras. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 4 years, 10 months ago
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Index: third_party/WebKit/Source/modules/vr/VRPositionState.cpp
diff --git a/third_party/WebKit/Source/modules/vr/VRPositionState.cpp b/third_party/WebKit/Source/modules/vr/VRPositionState.cpp
index 0d748cb79830d51b51ade0e2b44ac2410f7b76f4..3a2514268bf76afff848c7931c97764cc872eb56 100644
--- a/third_party/WebKit/Source/modules/vr/VRPositionState.cpp
+++ b/third_party/WebKit/Source/modules/vr/VRPositionState.cpp
@@ -4,21 +4,24 @@
#include "modules/vr/VRPositionState.h"
+#include "bindings/core/v8/GeometryInterfaces.h"
+
namespace blink {
namespace {
-DOMPoint* vecToDomPoint(const WebVRVector4& vec, bool valid)
+void vecToDomPoint(ScriptValue& value, const WebVRVector4& vec, bool valid)
{
if (valid)
- return DOMPoint::create(vec.x, vec.y, vec.z, vec.w);
- return nullptr;
+ value = GeometryInterfaces::createDOMPoint(vec.x, vec.y, vec.z, vec.w);
+ value = ScriptValue::createNull(ScriptState::current(v8::Isolate::GetCurrent()));
haraken 2016/02/25 11:21:11 Please don't use ScriptState::current without unde
}
-DOMPoint* vecToDomPoint(const WebVRVector3& vec, bool valid)
+
+void vecToDomPoint(ScriptValue& value, const WebVRVector3& vec, bool valid)
{
if (valid)
- return DOMPoint::create(vec.x, vec.y, vec.z, 1.0);
- return nullptr;
+ value = GeometryInterfaces::createDOMPoint(vec.x, vec.y, vec.z, 1.0);
+ value = ScriptValue::createNull(ScriptState::current(v8::Isolate::GetCurrent()));
}
} // namespace
@@ -31,22 +34,16 @@ VRPositionState::VRPositionState()
void VRPositionState::setState(const WebHMDSensorState &state)
{
m_timeStamp = state.timestamp;
- m_orientation = vecToDomPoint(state.orientation, state.flags & WebVRSensorStateOrientation);
- m_position = vecToDomPoint(state.position, state.flags & WebVRSensorStatePosition);
- m_angularVelocity = vecToDomPoint(state.angularVelocity, state.flags & WebVRSensorStateAngularVelocity);
- m_linearVelocity = vecToDomPoint(state.linearVelocity, state.flags & WebVRSensorStateLinearVelocity);
- m_angularAcceleration = vecToDomPoint(state.angularAcceleration, state.flags & WebVRSensorStateAngularAcceleration);
- m_linearAcceleration = vecToDomPoint(state.linearAcceleration, state.flags & WebVRSensorStateLinearAcceleration);
+ vecToDomPoint(m_orientation, state.orientation, state.flags & WebVRSensorStateOrientation);
domenic 2016/02/24 21:23:04 Is using references in this way OK according to Bl
+ vecToDomPoint(m_position, state.position, state.flags & WebVRSensorStatePosition);
+ vecToDomPoint(m_angularVelocity, state.angularVelocity, state.flags & WebVRSensorStateAngularVelocity);
+ vecToDomPoint(m_linearVelocity, state.linearVelocity, state.flags & WebVRSensorStateLinearVelocity);
+ vecToDomPoint(m_angularAcceleration, state.angularAcceleration, state.flags & WebVRSensorStateAngularAcceleration);
+ vecToDomPoint(m_linearAcceleration, state.linearAcceleration, state.flags & WebVRSensorStateLinearAcceleration);
}
DEFINE_TRACE(VRPositionState)
{
- visitor->trace(m_orientation);
- visitor->trace(m_position);
- visitor->trace(m_angularVelocity);
- visitor->trace(m_linearVelocity);
- visitor->trace(m_angularAcceleration);
- visitor->trace(m_linearAcceleration);
}
} // namespace blink

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