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Side by Side Diff: third_party/WebKit/Source/modules/vr/VRPositionState.cpp

Issue 1709003002: Geometry: Reimplement DOMPoint using V8 extras. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 4 years, 10 months ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved. 1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "modules/vr/VRPositionState.h" 5 #include "modules/vr/VRPositionState.h"
6 6
7 #include "bindings/core/v8/GeometryInterfaces.h"
8
7 namespace blink { 9 namespace blink {
8 10
9 namespace { 11 namespace {
10 12
11 DOMPoint* vecToDomPoint(const WebVRVector4& vec, bool valid) 13 ScriptValue vecToDomPoint(ScriptState* scriptState, const WebVRVector4& vec, boo l valid)
12 { 14 {
13 if (valid) 15 if (valid)
14 return DOMPoint::create(vec.x, vec.y, vec.z, vec.w); 16 return GeometryInterfaces::createDOMPoint(scriptState, vec.x, vec.y, vec .z, vec.w);
15 return nullptr; 17 return ScriptValue::createNull(scriptState);
16 } 18 }
17 DOMPoint* vecToDomPoint(const WebVRVector3& vec, bool valid) 19 ScriptValue vecToDomPoint(ScriptState* scriptState, const WebVRVector3& vec, boo l valid)
18 { 20 {
19 if (valid) 21 if (valid)
20 return DOMPoint::create(vec.x, vec.y, vec.z, 1.0); 22 return GeometryInterfaces::createDOMPoint(scriptState, vec.x, vec.y, vec .z, 1.0);
21 return nullptr; 23 return ScriptValue::createNull(scriptState);
22 } 24 }
23 25
24 } // namespace 26 } // namespace
25 27
26 VRPositionState::VRPositionState() 28 VRPositionState::VRPositionState()
27 : m_timeStamp(0.0) 29 : m_timeStamp(0.0)
28 { 30 {
29 } 31 }
30 32
31 void VRPositionState::setState(const WebHMDSensorState &state) 33 void VRPositionState::setState(const WebHMDSensorState &state)
32 { 34 {
33 m_timeStamp = state.timestamp; 35 m_timeStamp = state.timestamp;
34 m_orientation = vecToDomPoint(state.orientation, state.flags & WebVRSensorSt ateOrientation); 36 m_state = state;
35 m_position = vecToDomPoint(state.position, state.flags & WebVRSensorStatePos ition); 37 }
36 m_angularVelocity = vecToDomPoint(state.angularVelocity, state.flags & WebVR SensorStateAngularVelocity); 38
37 m_linearVelocity = vecToDomPoint(state.linearVelocity, state.flags & WebVRSe nsorStateLinearVelocity); 39 ScriptValue& VRPositionState::orientation(ScriptState* scriptState)
38 m_angularAcceleration = vecToDomPoint(state.angularAcceleration, state.flags & WebVRSensorStateAngularAcceleration); 40 {
39 m_linearAcceleration = vecToDomPoint(state.linearAcceleration, state.flags & WebVRSensorStateLinearAcceleration); 41 m_orientation = vecToDomPoint(scriptState, m_state.orientation, m_state.flag s & WebVRSensorStateOrientation);
domenic 2016/02/18 19:04:41 This re-creates the ScriptValue every time. I thin
zino 2016/02/22 09:51:01 Done.
42 return m_orientation;
43 }
44
45 ScriptValue& VRPositionState::position(ScriptState* scriptState)
46 {
47 m_position = vecToDomPoint(scriptState, m_state.position, m_state.flags & We bVRSensorStatePosition);
48 return m_position;
49 }
50
51 ScriptValue& VRPositionState::angularVelocity(ScriptState* scriptState)
52 {
53 m_angularVelocity = vecToDomPoint(scriptState, m_state.angularVelocity, m_st ate.flags & WebVRSensorStateAngularVelocity);
54 return m_angularVelocity;
55 }
56
57 ScriptValue& VRPositionState::linearVelocity(ScriptState* scriptState)
58 {
59 m_linearVelocity = vecToDomPoint(scriptState, m_state.linearVelocity, m_stat e.flags & WebVRSensorStateLinearVelocity);
60 return m_linearVelocity;
61 }
62
63 ScriptValue& VRPositionState::angularAcceleration(ScriptState* scriptState)
64 {
65 m_angularAcceleration = vecToDomPoint(scriptState, m_state.angularAccelerati on, m_state.flags & WebVRSensorStateAngularAcceleration);
66 return m_angularAcceleration;
67 }
68
69 ScriptValue& VRPositionState::linearAcceleration(ScriptState* scriptState)
70 {
71 m_linearAcceleration = vecToDomPoint(scriptState, m_state.linearAcceleratio n, m_state.flags & WebVRSensorStateLinearAcceleration);
72 return m_linearAcceleration;
40 } 73 }
41 74
42 DEFINE_TRACE(VRPositionState) 75 DEFINE_TRACE(VRPositionState)
43 { 76 {
44 visitor->trace(m_orientation);
45 visitor->trace(m_position);
46 visitor->trace(m_angularVelocity);
47 visitor->trace(m_linearVelocity);
48 visitor->trace(m_angularAcceleration);
49 visitor->trace(m_linearAcceleration);
50 } 77 }
51 78
52 } // namespace blink 79 } // namespace blink
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