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| 1 // Copyright 2014 the V8 project authors. All rights reserved. | 1 // Copyright 2014 the V8 project authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "src/base/adapters.h" | 5 #include "src/base/adapters.h" |
| 6 #include "src/base/bits.h" | 6 #include "src/base/bits.h" |
| 7 #include "src/compiler/instruction-selector-impl.h" | 7 #include "src/compiler/instruction-selector-impl.h" |
| 8 #include "src/compiler/node-matchers.h" | 8 #include "src/compiler/node-matchers.h" |
| 9 #include "src/compiler/node-properties.h" | 9 #include "src/compiler/node-properties.h" |
| 10 | 10 |
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| 843 VisitRR(this, kMips64CvtDUw, node); | 843 VisitRR(this, kMips64CvtDUw, node); |
| 844 } | 844 } |
| 845 | 845 |
| 846 | 846 |
| 847 void InstructionSelector::VisitTruncateFloat32ToInt32(Node* node) { | 847 void InstructionSelector::VisitTruncateFloat32ToInt32(Node* node) { |
| 848 VisitRR(this, kMips64TruncWS, node); | 848 VisitRR(this, kMips64TruncWS, node); |
| 849 } | 849 } |
| 850 | 850 |
| 851 | 851 |
| 852 void InstructionSelector::VisitTruncateFloat32ToUint32(Node* node) { | 852 void InstructionSelector::VisitTruncateFloat32ToUint32(Node* node) { |
| 853 UNIMPLEMENTED(); | 853 VisitRR(this, kMips64TruncUwS, node); |
| 854 } | 854 } |
| 855 | 855 |
| 856 | 856 |
| 857 void InstructionSelector::VisitChangeFloat64ToInt32(Node* node) { | 857 void InstructionSelector::VisitChangeFloat64ToInt32(Node* node) { |
| 858 Mips64OperandGenerator g(this); | 858 Mips64OperandGenerator g(this); |
| 859 Node* value = node->InputAt(0); | 859 Node* value = node->InputAt(0); |
| 860 // Match ChangeFloat64ToInt32(Float64Round##OP) to corresponding instruction | 860 // Match ChangeFloat64ToInt32(Float64Round##OP) to corresponding instruction |
| 861 // which does rounding and conversion to integer format. | 861 // which does rounding and conversion to integer format. |
| 862 if (CanCover(node, value)) { | 862 if (CanCover(node, value)) { |
| 863 switch (value->opcode()) { | 863 switch (value->opcode()) { |
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| 1907 MachineOperatorBuilder::kFloat32RoundUp | | 1907 MachineOperatorBuilder::kFloat32RoundUp | |
| 1908 MachineOperatorBuilder::kFloat64RoundTruncate | | 1908 MachineOperatorBuilder::kFloat64RoundTruncate | |
| 1909 MachineOperatorBuilder::kFloat32RoundTruncate | | 1909 MachineOperatorBuilder::kFloat32RoundTruncate | |
| 1910 MachineOperatorBuilder::kFloat64RoundTiesEven | | 1910 MachineOperatorBuilder::kFloat64RoundTiesEven | |
| 1911 MachineOperatorBuilder::kFloat32RoundTiesEven; | 1911 MachineOperatorBuilder::kFloat32RoundTiesEven; |
| 1912 } | 1912 } |
| 1913 | 1913 |
| 1914 } // namespace compiler | 1914 } // namespace compiler |
| 1915 } // namespace internal | 1915 } // namespace internal |
| 1916 } // namespace v8 | 1916 } // namespace v8 |
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