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1 /* | 1 /* |
2 * Copyright (C) 2015 Google Inc. All rights reserved. | 2 * Copyright (C) 2015 Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions are | 5 * modification, are permitted provided that the following conditions are |
6 * met: | 6 * met: |
7 * | 7 * |
8 * * Redistributions of source code must retain the above copyright | 8 * * Redistributions of source code must retain the above copyright |
9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
10 * * Redistributions in binary form must reproduce the above | 10 * * Redistributions in binary form must reproduce the above |
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56 void appendAssignedNode(Node&); | 56 void appendAssignedNode(Node&); |
57 void appendDistributedNode(Node&); | 57 void appendDistributedNode(Node&); |
58 void appendDistributedNodesFrom(const HTMLSlotElement& other); | 58 void appendDistributedNodesFrom(const HTMLSlotElement& other); |
59 void clearDistribution(); | 59 void clearDistribution(); |
60 | 60 |
61 bool hasSlotChangeEventListener(); | 61 bool hasSlotChangeEventListener(); |
62 | 62 |
63 void updateDistributedNodesWithFallback(); | 63 void updateDistributedNodesWithFallback(); |
64 void didUpdateDistribution(); | 64 void didUpdateDistribution(); |
65 | 65 |
66 void attach(const AttachContext& = AttachContext()) override; | 66 void attach(const AttachContext& = AttachContext()) final; |
67 void detach(const AttachContext& = AttachContext()) override; | 67 void detach(const AttachContext& = AttachContext()) final; |
68 | 68 |
69 void attributeChanged(const QualifiedName&, const AtomicString& oldValue, co
nst AtomicString& newValue, AttributeModificationReason = ModifiedDirectly) over
ride; | 69 void attributeChanged(const QualifiedName&, const AtomicString& oldValue, co
nst AtomicString& newValue, AttributeModificationReason = ModifiedDirectly) fina
l; |
70 | 70 |
71 DECLARE_VIRTUAL_TRACE(); | 71 DECLARE_VIRTUAL_TRACE(); |
72 | 72 |
73 private: | 73 private: |
74 HTMLSlotElement(Document&); | 74 HTMLSlotElement(Document&); |
75 | 75 |
76 void childrenChanged(const ChildrenChange&) override; | 76 void childrenChanged(const ChildrenChange&) final; |
77 InsertionNotificationRequest insertedInto(ContainerNode*) override; | 77 InsertionNotificationRequest insertedInto(ContainerNode*) final; |
78 void removedFrom(ContainerNode*) override; | 78 void removedFrom(ContainerNode*) final; |
| 79 void willRecalcStyle(StyleRecalcChange) final; |
79 | 80 |
80 void dispatchSlotChangeEvent(); | 81 void dispatchSlotChangeEvent(); |
81 | 82 |
82 WillBeHeapVector<RefPtrWillBeMember<Node>> m_assignedNodes; | 83 WillBeHeapVector<RefPtrWillBeMember<Node>> m_assignedNodes; |
83 WillBeHeapVector<RefPtrWillBeMember<Node>> m_distributedNodes; | 84 WillBeHeapVector<RefPtrWillBeMember<Node>> m_distributedNodes; |
84 WillBeHeapHashMap<RawPtrWillBeMember<const Node>, size_t> m_distributedIndic
es; | 85 WillBeHeapHashMap<RawPtrWillBeMember<const Node>, size_t> m_distributedIndic
es; |
85 // TODO(hayato): Remove m_oldDistibutedNodes and make SlotAssignment check t
he diffirence between old and new distributed nodes for each slot to save the me
mories. | 86 // TODO(hayato): Remove m_oldDistibutedNodes and make SlotAssignment check t
he diffirence between old and new distributed nodes for each slot to save the me
mories. |
86 WillBeHeapVector<RefPtrWillBeMember<Node>> m_oldDistributedNodes; | 87 WillBeHeapVector<RefPtrWillBeMember<Node>> m_oldDistributedNodes; |
87 }; | 88 }; |
88 | 89 |
89 } // namespace blink | 90 } // namespace blink |
90 | 91 |
91 #endif // HTMLSlotElement_h | 92 #endif // HTMLSlotElement_h |
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