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Side by Side Diff: core/src/fpdfapi/fpdf_render/fpdf_render_pattern.cpp

Issue 1707923002: Expand all paths to be based off pdfium/ directory (Closed) Base URL: https://pdfium.googlesource.com/pdfium.git@master
Patch Set: Sort headers Created 4 years, 10 months ago
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1 // Copyright 2014 PDFium Authors. All rights reserved. 1 // Copyright 2014 PDFium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 // Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com 5 // Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com
6 6
7 #include "render_int.h" 7 #include "core/src/fpdfapi/fpdf_render/render_int.h"
8 8
9 #include "core/include/fpdfapi/fpdf_pageobj.h" 9 #include "core/include/fpdfapi/fpdf_pageobj.h"
10 #include "core/include/fpdfapi/fpdf_render.h" 10 #include "core/include/fpdfapi/fpdf_render.h"
11 #include "core/include/fxge/fx_ge.h" 11 #include "core/include/fxge/fx_ge.h"
12 #include "core/src/fpdfapi/fpdf_page/pageint.h" 12 #include "core/src/fpdfapi/fpdf_page/pageint.h"
13 13
14 #define SHADING_STEPS 256 14 #define SHADING_STEPS 256
15 static void DrawAxialShading(CFX_DIBitmap* pBitmap, 15 static void DrawAxialShading(CFX_DIBitmap* pBitmap,
16 CFX_Matrix* pObject2Bitmap, 16 CFX_Matrix* pObject2Bitmap,
17 CPDF_Dictionary* pDict, 17 CPDF_Dictionary* pDict,
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1207 } 1207 }
1208 } 1208 }
1209 if (bStroke) { 1209 if (bStroke) {
1210 CPDF_Color& StrokeColor = *pPathObj->m_ColorState.GetStrokeColor(); 1210 CPDF_Color& StrokeColor = *pPathObj->m_ColorState.GetStrokeColor();
1211 if (StrokeColor.m_pCS && StrokeColor.m_pCS->GetFamily() == PDFCS_PATTERN) { 1211 if (StrokeColor.m_pCS && StrokeColor.m_pCS->GetFamily() == PDFCS_PATTERN) {
1212 DrawPathWithPattern(pPathObj, pObj2Device, &StrokeColor, TRUE); 1212 DrawPathWithPattern(pPathObj, pObj2Device, &StrokeColor, TRUE);
1213 bStroke = FALSE; 1213 bStroke = FALSE;
1214 } 1214 }
1215 } 1215 }
1216 } 1216 }
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