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1 # Copyright (c) 2015 The Chromium Authors. All rights reserved. | 1 # Copyright (c) 2015 The Chromium Authors. All rights reserved. |
2 # Use of this source code is governed by a BSD-style license that can be | 2 # Use of this source code is governed by a BSD-style license that can be |
3 # found in the LICENSE file. | 3 # found in the LICENSE file. |
4 from gpu_tests.webgl_conformance_expectations import WebGLConformanceExpectation
s | 4 from gpu_tests.webgl_conformance_expectations import WebGLConformanceExpectation
s |
5 | 5 |
6 # See the GpuTestExpectations class for documentation. | 6 # See the GpuTestExpectations class for documentation. |
7 | 7 |
8 class WebGL2ConformanceExpectations(WebGLConformanceExpectations): | 8 class WebGL2ConformanceExpectations(WebGLConformanceExpectations): |
9 def __init__(self, conformance_path): | 9 def __init__(self, conformance_path): |
10 super(WebGL2ConformanceExpectations, self).__init__(conformance_path) | 10 super(WebGL2ConformanceExpectations, self).__init__(conformance_path) |
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312 self.Skip('deqp/functional/gles3/shaderswitch.html', | 312 self.Skip('deqp/functional/gles3/shaderswitch.html', |
313 ['linux'], bug=483282) | 313 ['linux'], bug=483282) |
314 self.Fail('conformance2/glsl3/vector-dynamic-indexing.html', | 314 self.Fail('conformance2/glsl3/vector-dynamic-indexing.html', |
315 ['linux'], bug=483282) | 315 ['linux'], bug=483282) |
316 self.Fail('conformance2/rendering/draw-buffers.html', | 316 self.Fail('conformance2/rendering/draw-buffers.html', |
317 ['linux'], bug=483282) | 317 ['linux'], bug=483282) |
318 self.Fail('deqp/functional/gles3/fbostatequery.html', | 318 self.Fail('deqp/functional/gles3/fbostatequery.html', |
319 ['linux'], bug=483282) | 319 ['linux'], bug=483282) |
320 | 320 |
321 self.Flaky('deqp/functional/gles3/negativeshaderapi.html', | 321 self.Flaky('deqp/functional/gles3/negativeshaderapi.html', |
322 ['linux', 'debug'], bug=483282) | 322 ['linux'], bug=483282) |
323 | 323 |
324 # Linux AMD only. | 324 # Linux AMD only. |
325 # It looks like AMD shader compiler rejects many valid ES3 semantics. | 325 # It looks like AMD shader compiler rejects many valid ES3 semantics. |
326 self.Skip('deqp/data/gles3/shaders/arrays.html', | 326 self.Skip('deqp/data/gles3/shaders/arrays.html', |
327 ['linux', 'amd'], bug=483282) | 327 ['linux', 'amd'], bug=483282) |
328 self.Skip('deqp/data/gles3/shaders/qualification_order.html', | 328 self.Skip('deqp/data/gles3/shaders/qualification_order.html', |
329 ['linux', 'amd'], bug=483282) | 329 ['linux', 'amd'], bug=483282) |
330 self.Skip('deqp/functional/gles3/texturestatequery.html', | 330 self.Skip('deqp/functional/gles3/texturestatequery.html', |
331 ['linux', 'amd'], bug=483282) | 331 ['linux', 'amd'], bug=483282) |
332 self.Fail('conformance2/buffers/buffer-type-restrictions.html', | 332 self.Fail('conformance2/buffers/buffer-type-restrictions.html', |
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398 # self.Fail(page_name, | 398 # self.Fail(page_name, |
399 # ['linux', ('nvidia', 0x1), 'debug', 'opengl']) | 399 # ['linux', ('nvidia', 0x1), 'debug', 'opengl']) |
400 # self.Fail(page_name, | 400 # self.Fail(page_name, |
401 # ['win', ('nvidia', 0x1), 'debug', 'opengl']) | 401 # ['win', ('nvidia', 0x1), 'debug', 'opengl']) |
402 | 402 |
403 # Conflicts if between a generic os condition and a specific version | 403 # Conflicts if between a generic os condition and a specific version |
404 # self.Fail(page_name, | 404 # self.Fail(page_name, |
405 # ['xp', ('nvidia', 0x1), 'debug', 'opengl']) | 405 # ['xp', ('nvidia', 0x1), 'debug', 'opengl']) |
406 # self.Fail(page_name, | 406 # self.Fail(page_name, |
407 # ['win', ('nvidia', 0x1), 'debug', 'opengl']) | 407 # ['win', ('nvidia', 0x1), 'debug', 'opengl']) |
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