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Side by Side Diff: third_party/WebKit/Source/core/dom/shadow/SlotScopedTraversal.cpp

Issue 1707443003: Consider slots as a focus scope (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Adding initializations of member variables Created 4 years, 9 months ago
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1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "core/dom/shadow/SlotScopedTraversal.h"
6
7 #include "core/dom/Element.h"
8 #include "core/dom/ElementTraversal.h"
9 #include "core/html/HTMLSlotElement.h"
10
11 namespace blink {
12
13 HTMLSlotElement* SlotScopedTraversal::findScopeOwnerSlot(const Element& current)
14 {
15 if (Element* nearestAncestorAssignedToSlot = SlotScopedTraversal::nearestAnc estorAssignedToSlot(current))
16 return nearestAncestorAssignedToSlot->assignedSlot();
17 return nullptr;
18 }
19
20 Element* SlotScopedTraversal::nearestAncestorAssignedToSlot(const Element& curre nt)
21 {
22 // nearestAncestorAssignedToSlot returns an ancestor element of current whic h is directly assigned to a slot.
23 Element* element = const_cast<Element*>(&current);
24 for (; element; element = element->parentElement()) {
25 if (element->assignedSlot())
26 break;
27 }
28 return element;
29 }
30
31 Element* SlotScopedTraversal::next(const Element& current)
32 {
33 // current.assignedSlot returns a slot only when current is assigned explici tly
34 // If current is assigned to a slot, return a descendant of current, which i s in the assigned scope of the same slot as current.
35 HTMLSlotElement* slot = current.assignedSlot();
36 Element* nearestAncestorAssignedToSlot = SlotScopedTraversal::nearestAncesto rAssignedToSlot(current);
37 if (slot) {
38 if (Element* next = ElementTraversal::next(current, &current))
39 return next;
40 } else {
41 // If current is in assigned scope, find an assigned ancestor.
42 ASSERT(nearestAncestorAssignedToSlot);
43 if (Element* next = ElementTraversal::next(current, nearestAncestorAssig nedToSlot))
44 return next;
45 slot = nearestAncestorAssignedToSlot->assignedSlot();
46 ASSERT(slot);
47 }
48 WillBeHeapVector<RefPtrWillBeMember<Node>> assignedNodes = slot->getAssigned Nodes();
49 size_t currentIndex = assignedNodes.find(*nearestAncestorAssignedToSlot);
50 ASSERT(currentIndex != kNotFound);
51 for (++currentIndex; currentIndex < assignedNodes.size(); ++currentIndex) {
52 if (assignedNodes[currentIndex]->isElementNode())
53 return toElement(assignedNodes[currentIndex]);
54 }
55 return nullptr;
56 }
57
58 Element* SlotScopedTraversal::previous(const Element& current)
59 {
60 Element* nearestAncestorAssignedToSlot = SlotScopedTraversal::nearestAncesto rAssignedToSlot(current);
61 ASSERT(nearestAncestorAssignedToSlot);
62 // NodeTraversal within nearestAncestorAssignedToSlot
63 if (Element* previous = ElementTraversal::previous(current, nearestAncestorA ssignedToSlot))
64 return previous;
65 // If null, jump to previous assigned node's descendant
66 const WillBeHeapVector<RefPtrWillBeMember<Node>> assignedNodes = nearestAnce storAssignedToSlot->assignedSlot()->getAssignedNodes();
67 size_t currentIndex = assignedNodes.reverseFind(*nearestAncestorAssignedToSl ot);
68 ASSERT(currentIndex != kNotFound);
69 for (; currentIndex > 0; --currentIndex) {
70 const RefPtrWillBeMember<Node> assignedPrevious = assignedNodes[currentI ndex - 1];
71 if (assignedPrevious->isElementNode()) {
72 if (Element* last = ElementTraversal::lastWithin(*toElement(assigned Previous)))
73 return last;
74 return toElement(assignedPrevious);
75 }
76 }
77 return nullptr;
78 }
79
80 bool SlotScopedTraversal::isSlotScoped(const Element& current)
81 {
82 return SlotScopedTraversal::nearestAncestorAssignedToSlot(current);
83 }
84
85 } // namespace blink
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