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1 #import "SkSampleUIView.h" | 1 #import "SkSampleUIView.h" |
2 | 2 |
3 //#define SKWIND_CONFIG SkBitmap::kRGB_565_Config | |
4 #define SKWIND_CONFIG SkBitmap::kARGB_8888_Config | |
5 #define SKGL_CONFIG kEAGLColorFormatRGB565 | 3 #define SKGL_CONFIG kEAGLColorFormatRGB565 |
6 //#define SKGL_CONFIG kEAGLColorFormatRGBA8 | 4 //#define SKGL_CONFIG kEAGLColorFormatRGBA8 |
7 | 5 |
8 #define FORCE_REDRAW | 6 #define FORCE_REDRAW |
9 | 7 |
10 #include "SkCanvas.h" | 8 #include "SkCanvas.h" |
11 #include "SkCGUtils.h" | 9 #include "SkCGUtils.h" |
12 #include "SampleApp.h" | 10 #include "SampleApp.h" |
13 | 11 |
14 #if SK_SUPPORT_GPU | 12 #if SK_SUPPORT_GPU |
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331 [NSNull null], @"bounds", | 329 [NSNull null], @"bounds", |
332 nil]; | 330 nil]; |
333 fGLLayer.actions = newActions; | 331 fGLLayer.actions = newActions; |
334 fRasterLayer.actions = newActions; | 332 fRasterLayer.actions = newActions; |
335 [newActions release]; | 333 [newActions release]; |
336 | 334 |
337 fDevManager = new SkiOSDeviceManager(fGL.fFramebuffer); | 335 fDevManager = new SkiOSDeviceManager(fGL.fFramebuffer); |
338 static char* kDummyArgv = const_cast<char*>("dummyExecutableName"); | 336 static char* kDummyArgv = const_cast<char*>("dummyExecutableName"); |
339 fWind = new SampleWindow(self, 1, &kDummyArgv, fDevManager); | 337 fWind = new SampleWindow(self, 1, &kDummyArgv, fDevManager); |
340 | 338 |
341 fWind->resize(self.frame.size.width, self.frame.size.height, SKWIND_CONF
IG); | 339 fWind->resize(self.frame.size.width, self.frame.size.height, |
| 340 kPMColor_SkColorType); |
342 } | 341 } |
343 return self; | 342 return self; |
344 } | 343 } |
345 | 344 |
346 - (void)dealloc { | 345 - (void)dealloc { |
347 delete fDevManager; | 346 delete fDevManager; |
348 delete fFPSState; | 347 delete fFPSState; |
349 self.fRasterLayer = nil; | 348 self.fRasterLayer = nil; |
350 self.fGLLayer = nil; | 349 self.fGLLayer = nil; |
351 [fGL.fContext release]; | 350 [fGL.fContext release]; |
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486 glBindRenderbuffer(GL_RENDERBUFFER, fGL.fRenderbuffer); | 485 glBindRenderbuffer(GL_RENDERBUFFER, fGL.fRenderbuffer); |
487 glGetRenderbufferParameteriv(GL_RENDERBUFFER, | 486 glGetRenderbufferParameteriv(GL_RENDERBUFFER, |
488 GL_RENDERBUFFER_STENCIL_SIZE, | 487 GL_RENDERBUFFER_STENCIL_SIZE, |
489 &info->fStencilBits); | 488 &info->fStencilBits); |
490 glGetRenderbufferParameteriv(GL_RENDERBUFFER, | 489 glGetRenderbufferParameteriv(GL_RENDERBUFFER, |
491 GL_RENDERBUFFER_SAMPLES_APPLE, | 490 GL_RENDERBUFFER_SAMPLES_APPLE, |
492 &info->fSampleCount); | 491 &info->fSampleCount); |
493 } | 492 } |
494 | 493 |
495 @end | 494 @end |
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