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Unified Diff: chrome/browser/android/compositor/scene_layer/static_tab_scene_layer.cc

Issue 1706293005: StaticTabSceneLayer owns ToolbarLayer (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: add toolbar layer when content tree set Created 4 years, 10 months ago
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Index: chrome/browser/android/compositor/scene_layer/static_tab_scene_layer.cc
diff --git a/chrome/browser/android/compositor/scene_layer/static_tab_scene_layer.cc b/chrome/browser/android/compositor/scene_layer/static_tab_scene_layer.cc
index 715d9c6afb28ed12343c5e621dc4f71c325d2193..b02a692747e83a27fe51a4bad1fe5d8fe77765ac 100644
--- a/chrome/browser/android/compositor/scene_layer/static_tab_scene_layer.cc
+++ b/chrome/browser/android/compositor/scene_layer/static_tab_scene_layer.cc
@@ -6,11 +6,13 @@
#include "cc/layers/layer.h"
#include "chrome/browser/android/compositor/layer/content_layer.h"
+#include "chrome/browser/android/compositor/layer/toolbar_layer.h"
#include "chrome/browser/android/compositor/layer_title_cache.h"
#include "chrome/browser/android/compositor/tab_content_manager.h"
#include "content/public/browser/android/compositor.h"
#include "jni/StaticTabSceneLayer_jni.h"
#include "third_party/skia/include/core/SkColor.h"
+#include "ui/android/resources/resource_manager_impl.h"
namespace chrome {
namespace android {
@@ -144,9 +146,67 @@ void StaticTabSceneLayer::SetContentSceneLayer(
if (layer) {
content_scene_layer_ = layer;
layer_->AddChild(layer);
David Trainor- moved to gerrit 2016/02/24 17:06:10 Can't we just insert this layer at the beginning s
mdjones 2016/02/25 21:38:01 Removed this whole function as it actually doesn't
+ if (toolbar_layer_) layer_->AddChild(toolbar_layer_->layer());
}
}
+void StaticTabSceneLayer::UpdateToolbarLayer(
+ JNIEnv* env,
+ const JavaParamRef<jobject>& object,
+ const JavaParamRef<jobject>& jresource_manager,
+ jint toolbar_resource_id,
+ jint toolbar_background_color,
+ jint url_bar_resource_id,
+ jfloat url_bar_alpha,
+ jfloat top_offset,
+ jfloat brightness,
+ bool visible,
+ bool show_shadow) {
+ // If the toolbar layer has not been created yet, create it.
+ if (!toolbar_layer_) {
+ ui::ResourceManager* resource_manager =
+ ui::ResourceManagerImpl::FromJavaObject(jresource_manager);
+ toolbar_layer_ = ToolbarLayer::Create(resource_manager);
+ toolbar_layer_->layer()->SetHideLayerAndSubtree(true);
+ }
+
+ layer_->AddChild(toolbar_layer_->layer());
+ toolbar_layer_->layer()->SetHideLayerAndSubtree(!visible);
+ if (visible) {
+ toolbar_layer_->layer()->SetPosition(gfx::PointF(0, top_offset));
+ // If we're at rest, hide the shadow. The Android view should be drawing.
+ bool clip_shadow = top_offset >= 0.f && !show_shadow;
+ toolbar_layer_->PushResource(toolbar_resource_id, toolbar_background_color,
+ false, SK_ColorWHITE, url_bar_resource_id,
+ url_bar_alpha, false, brightness, clip_shadow);
+ }
+}
+
+void StaticTabSceneLayer::UpdateProgressBar(JNIEnv* env,
+ const JavaParamRef<jobject>& object,
+ jint progress_bar_x,
+ jint progress_bar_y,
+ jint progress_bar_width,
+ jint progress_bar_height,
+ jint progress_bar_color,
+ jint progress_bar_background_x,
+ jint progress_bar_background_y,
+ jint progress_bar_background_width,
+ jint progress_bar_background_height,
+ jint progress_bar_background_color) {
+ if (!toolbar_layer_) return;
+ toolbar_layer_->UpdateProgressBar(progress_bar_x,
+ progress_bar_y,
+ progress_bar_width,
+ progress_bar_height,
+ progress_bar_color,
+ progress_bar_background_x,
+ progress_bar_background_y,
+ progress_bar_background_width,
+ progress_bar_background_height,
+ progress_bar_background_color);
+}
+
static jlong Init(JNIEnv* env, const JavaParamRef<jobject>& jobj) {
// This will automatically bind to the Java object and pass ownership there.
StaticTabSceneLayer* scene_layer = new StaticTabSceneLayer(env, jobj);

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