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| 1 // Copyright 2013 the V8 project authors. All rights reserved. | 1 // Copyright 2013 the V8 project authors. All rights reserved. |
| 2 // Redistribution and use in source and binary forms, with or without | 2 // Redistribution and use in source and binary forms, with or without |
| 3 // modification, are permitted provided that the following conditions are | 3 // modification, are permitted provided that the following conditions are |
| 4 // met: | 4 // met: |
| 5 // | 5 // |
| 6 // * Redistributions of source code must retain the above copyright | 6 // * Redistributions of source code must retain the above copyright |
| 7 // notice, this list of conditions and the following disclaimer. | 7 // notice, this list of conditions and the following disclaimer. |
| 8 // * Redistributions in binary form must reproduce the above | 8 // * Redistributions in binary form must reproduce the above |
| 9 // copyright notice, this list of conditions and the following | 9 // copyright notice, this list of conditions and the following |
| 10 // disclaimer in the documentation and/or other materials provided | 10 // disclaimer in the documentation and/or other materials provided |
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| 1244 ASSERT(allow_macro_instructions_); | 1244 ASSERT(allow_macro_instructions_); |
| 1245 ASSERT(!rd.IsZero()); | 1245 ASSERT(!rd.IsZero()); |
| 1246 uxtw(rd, rn); | 1246 uxtw(rd, rn); |
| 1247 } | 1247 } |
| 1248 | 1248 |
| 1249 | 1249 |
| 1250 void MacroAssembler::BumpSystemStackPointer(const Operand& space) { | 1250 void MacroAssembler::BumpSystemStackPointer(const Operand& space) { |
| 1251 ASSERT(!csp.Is(sp_)); | 1251 ASSERT(!csp.Is(sp_)); |
| 1252 // TODO(jbramley): Several callers rely on this not using scratch registers, | 1252 // TODO(jbramley): Several callers rely on this not using scratch registers, |
| 1253 // so we use the assembler directly here. However, this means that large | 1253 // so we use the assembler directly here. However, this means that large |
| 1254 // immediate values of 'space' cannot be handled. Once we merge with V8, we | 1254 // immediate values of 'space' cannot be handled cleanly. Once we implement |
| 1255 // should try to use the new scope that controls scratch register usage. | 1255 // our flexible scratch register idea, we could greatly simplify this |
| 1256 // function. |
| 1256 InstructionAccurateScope scope(this); | 1257 InstructionAccurateScope scope(this); |
| 1257 if ((space.IsImmediate()) && !is_uint12(space.immediate())) { | 1258 if ((space.IsImmediate()) && !is_uint12(space.immediate())) { |
| 1258 // The subtract instruction supports a 12-bit immediate, shifted left by | 1259 // The subtract instruction supports a 12-bit immediate, shifted left by |
| 1259 // zero or 12 bits. So, in two instructions, we can subtract any immediate | 1260 // zero or 12 bits. So, in two instructions, we can subtract any immediate |
| 1260 // between zero and (1 << 24) - 1. | 1261 // between zero and (1 << 24) - 1. |
| 1261 int64_t imm = space.immediate(); | 1262 int64_t imm = space.immediate(); |
| 1262 ASSERT(is_uint24(imm)); | 1263 ASSERT(is_uint24(imm)); |
| 1263 | 1264 |
| 1264 int64_t imm_top_12_bits = imm >> 12; | 1265 int64_t imm_top_12_bits = imm >> 12; |
| 1265 sub(csp, StackPointer(), imm_top_12_bits << 12); | 1266 sub(csp, StackPointer(), imm_top_12_bits << 12); |
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| 1638 // characters are reserved for controlling features of the instrumentation. | 1639 // characters are reserved for controlling features of the instrumentation. |
| 1639 ASSERT(isprint(marker_name[0]) && isprint(marker_name[1])); | 1640 ASSERT(isprint(marker_name[0]) && isprint(marker_name[1])); |
| 1640 | 1641 |
| 1641 InstructionAccurateScope scope(this, 1); | 1642 InstructionAccurateScope scope(this, 1); |
| 1642 movn(xzr, (marker_name[1] << 8) | marker_name[0]); | 1643 movn(xzr, (marker_name[1] << 8) | marker_name[0]); |
| 1643 } | 1644 } |
| 1644 | 1645 |
| 1645 } } // namespace v8::internal | 1646 } } // namespace v8::internal |
| 1646 | 1647 |
| 1647 #endif // V8_A64_MACRO_ASSEMBLER_A64_INL_H_ | 1648 #endif // V8_A64_MACRO_ASSEMBLER_A64_INL_H_ |
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