| Index: Source/core/rendering/RenderLayer.cpp
|
| diff --git a/Source/core/rendering/RenderLayer.cpp b/Source/core/rendering/RenderLayer.cpp
|
| index 3b4e408284cf6373ce2fe37ab77c5c2d9e20f1b6..c191e8b662615af6d3738fbd839106c6bd78cd9a 100644
|
| --- a/Source/core/rendering/RenderLayer.cpp
|
| +++ b/Source/core/rendering/RenderLayer.cpp
|
| @@ -3915,7 +3915,7 @@ void RenderLayer::updateOrRemoveFilterEffectRenderer()
|
| // Don't delete the whole filter info here, because we might use it
|
| // for loading CSS shader files.
|
| if (RenderLayerFilterInfo* filterInfo = this->filterInfo())
|
| - filterInfo->setRenderer(0);
|
| + filterInfo->setRenderer(nullptr);
|
|
|
| return;
|
| }
|
| @@ -3933,7 +3933,7 @@ void RenderLayer::updateOrRemoveFilterEffectRenderer()
|
| // If the filter fails to build, remove it from the layer. It will still attempt to
|
| // go through regular processing (e.g. compositing), but never apply anything.
|
| if (!filterInfo->renderer()->build(renderer(), computeFilterOperations(renderer()->style())))
|
| - filterInfo->setRenderer(0);
|
| + filterInfo->setRenderer(nullptr);
|
| }
|
|
|
| void RenderLayer::filterNeedsRepaint()
|
|
|