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Side by Side Diff: Source/core/svg/SVGFEDropShadowElement.cpp

Issue 170603003: Use nullptr_t for RefPtr, PassRefPtr and RawPtr. (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Final rebase Created 6 years, 10 months ago
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1 /* 1 /*
2 * Copyright (C) Research In Motion Limited 2011. All rights reserved. 2 * Copyright (C) Research In Motion Limited 2011. All rights reserved.
3 * 3 *
4 * This library is free software; you can redistribute it and/or 4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Library General Public 5 * modify it under the terms of the GNU Library General Public
6 * License as published by the Free Software Foundation; either 6 * License as published by the Free Software Foundation; either
7 * version 2 of the License, or (at your option) any later version. 7 * version 2 of the License, or (at your option) any later version.
8 * 8 *
9 * This library is distributed in the hope that it will be useful, 9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of 10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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116 return; 116 return;
117 } 117 }
118 118
119 ASSERT_NOT_REACHED(); 119 ASSERT_NOT_REACHED();
120 } 120 }
121 121
122 PassRefPtr<FilterEffect> SVGFEDropShadowElement::build(SVGFilterBuilder* filterB uilder, Filter* filter) 122 PassRefPtr<FilterEffect> SVGFEDropShadowElement::build(SVGFilterBuilder* filterB uilder, Filter* filter)
123 { 123 {
124 RenderObject* renderer = this->renderer(); 124 RenderObject* renderer = this->renderer();
125 if (!renderer) 125 if (!renderer)
126 return 0; 126 return nullptr;
127 127
128 if (stdDeviationX()->currentValue()->value() < 0 || stdDeviationY()->current Value()->value() < 0) 128 if (stdDeviationX()->currentValue()->value() < 0 || stdDeviationY()->current Value()->value() < 0)
129 return 0; 129 return nullptr;
130 130
131 ASSERT(renderer->style()); 131 ASSERT(renderer->style());
132 const SVGRenderStyle* svgStyle = renderer->style()->svgStyle(); 132 const SVGRenderStyle* svgStyle = renderer->style()->svgStyle();
133 133
134 Color color = svgStyle->floodColor(); 134 Color color = svgStyle->floodColor();
135 float opacity = svgStyle->floodOpacity(); 135 float opacity = svgStyle->floodOpacity();
136 136
137 FilterEffect* input1 = filterBuilder->getEffectById(AtomicString(m_in1->curr entValue()->value())); 137 FilterEffect* input1 = filterBuilder->getEffectById(AtomicString(m_in1->curr entValue()->value()));
138 if (!input1) 138 if (!input1)
139 return 0; 139 return nullptr;
140 140
141 RefPtr<FilterEffect> effect = FEDropShadow::create(filter, stdDeviationX()-> currentValue()->value(), stdDeviationY()->currentValue()->value(), m_dx->current Value()->value(), m_dy->currentValue()->value(), color, opacity); 141 RefPtr<FilterEffect> effect = FEDropShadow::create(filter, stdDeviationX()-> currentValue()->value(), stdDeviationY()->currentValue()->value(), m_dx->current Value()->value(), m_dy->currentValue()->value(), color, opacity);
142 effect->inputEffects().append(input1); 142 effect->inputEffects().append(input1);
143 return effect.release(); 143 return effect.release();
144 } 144 }
145 145
146 } 146 }
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