| Index: src/gpu/gl/GrGLGpu.cpp
|
| diff --git a/src/gpu/gl/GrGLGpu.cpp b/src/gpu/gl/GrGLGpu.cpp
|
| index e29a7f81f317aa189e7263dc23416263cb264e8e..a03463a9118034a8aa8cbfbe0553c88d215ca997 100644
|
| --- a/src/gpu/gl/GrGLGpu.cpp
|
| +++ b/src/gpu/gl/GrGLGpu.cpp
|
| @@ -2417,7 +2417,7 @@ bool GrGLGpu::onReadPixels(GrSurface* surface,
|
| return true;
|
| }
|
|
|
| -void GrGLGpu::performFlushWorkaround() {
|
| +void GrGLGpu::finishDrawTarget() {
|
| if (fPLSHasBeenUsed) {
|
| /* There is an ARM driver bug where if we use PLS, and then draw a frame which does not
|
| * use PLS, it leaves garbage all over the place. As a workaround, we use PLS in a
|
|
|