Index: src/gpu/gl/GrGLGpu.cpp |
diff --git a/src/gpu/gl/GrGLGpu.cpp b/src/gpu/gl/GrGLGpu.cpp |
index e29a7f81f317aa189e7263dc23416263cb264e8e..a03463a9118034a8aa8cbfbe0553c88d215ca997 100644 |
--- a/src/gpu/gl/GrGLGpu.cpp |
+++ b/src/gpu/gl/GrGLGpu.cpp |
@@ -2417,7 +2417,7 @@ bool GrGLGpu::onReadPixels(GrSurface* surface, |
return true; |
} |
-void GrGLGpu::performFlushWorkaround() { |
+void GrGLGpu::finishDrawTarget() { |
if (fPLSHasBeenUsed) { |
/* There is an ARM driver bug where if we use PLS, and then draw a frame which does not |
* use PLS, it leaves garbage all over the place. As a workaround, we use PLS in a |