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1 /* | 1 /* |
2 * Copyright (C) 2003, 2006, 2009 Apple Inc. All rights reserved. | 2 * Copyright (C) 2003, 2006, 2009 Apple Inc. All rights reserved. |
3 * 2006 Rob Buis <buis@kde.org> | 3 * 2006 Rob Buis <buis@kde.org> |
4 * Copyright (C) 2007-2008 Torch Mobile, Inc. | 4 * Copyright (C) 2007-2008 Torch Mobile, Inc. |
5 * Copyright (C) 2013 Google Inc. All rights reserved. | 5 * Copyright (C) 2013 Google Inc. All rights reserved. |
6 * | 6 * |
7 * Redistribution and use in source and binary forms, with or without | 7 * Redistribution and use in source and binary forms, with or without |
8 * modification, are permitted provided that the following conditions | 8 * modification, are permitted provided that the following conditions |
9 * are met: | 9 * are met: |
10 * 1. Redistributions of source code must retain the above copyright | 10 * 1. Redistributions of source code must retain the above copyright |
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104 | 104 |
105 void addArc(const FloatPoint&, float radius, float startAngle, float endAngl
e, bool anticlockwise); | 105 void addArc(const FloatPoint&, float radius, float startAngle, float endAngl
e, bool anticlockwise); |
106 void addRect(const FloatRect&); | 106 void addRect(const FloatRect&); |
107 void addEllipse(const FloatPoint&, float radiusX, float radiusY, float rotat
ion, float startAngle, float endAngle, bool anticlockwise); | 107 void addEllipse(const FloatPoint&, float radiusX, float radiusY, float rotat
ion, float startAngle, float endAngle, bool anticlockwise); |
108 void addEllipse(const FloatRect&); | 108 void addEllipse(const FloatRect&); |
109 | 109 |
110 void addRoundedRect(const FloatRect&, const FloatSize& roundingRadii); | 110 void addRoundedRect(const FloatRect&, const FloatSize& roundingRadii); |
111 void addRoundedRect(const FloatRect&, const FloatSize& topLeftRadius, const
FloatSize& topRightRadius, const FloatSize& bottomLeftRadius, const FloatSize& b
ottomRightRadius); | 111 void addRoundedRect(const FloatRect&, const FloatSize& topLeftRadius, const
FloatSize& topRightRadius, const FloatSize& bottomLeftRadius, const FloatSize& b
ottomRightRadius); |
112 void addRoundedRect(const RoundedRect&); | 112 void addRoundedRect(const RoundedRect&); |
113 | 113 |
| 114 void addPath(const Path&, const AffineTransform&); |
| 115 |
114 void translate(const FloatSize&); | 116 void translate(const FloatSize&); |
115 | 117 |
116 const SkPath& skPath() const { return m_path; } | 118 const SkPath& skPath() const { return m_path; } |
117 | 119 |
118 void apply(void* info, PathApplierFunction) const; | 120 void apply(void* info, PathApplierFunction) const; |
119 void transform(const AffineTransform&); | 121 void transform(const AffineTransform&); |
120 | 122 |
121 void addPathForRoundedRect(const FloatRect&, const FloatSize& topLeftRadius,
const FloatSize& topRightRadius, const FloatSize& bottomLeftRadius, const Float
Size& bottomRightRadius); | 123 void addPathForRoundedRect(const FloatRect&, const FloatSize& topLeftRadius,
const FloatSize& topRightRadius, const FloatSize& bottomLeftRadius, const Float
Size& bottomRightRadius); |
122 void addBeziersForRoundedRect(const FloatRect&, const FloatSize& topLeftRadi
us, const FloatSize& topRightRadius, const FloatSize& bottomLeftRadius, const Fl
oatSize& bottomRightRadius); | 124 void addBeziersForRoundedRect(const FloatRect&, const FloatSize& topLeftRadi
us, const FloatSize& topRightRadius, const FloatSize& bottomLeftRadius, const Fl
oatSize& bottomRightRadius); |
123 | 125 |
124 // Updates the path to the union (inclusive-or) of itself with the given arg
ument. | 126 // Updates the path to the union (inclusive-or) of itself with the given arg
ument. |
125 bool unionPath(const Path& other); | 127 bool unionPath(const Path& other); |
126 | 128 |
127 private: | 129 private: |
128 void addEllipse(const FloatPoint&, float radiusX, float radiusY, float start
Angle, float endAngle, bool anticlockwise); | 130 void addEllipse(const FloatPoint&, float radiusX, float radiusY, float start
Angle, float endAngle, bool anticlockwise); |
129 | 131 |
130 SkPath m_path; | 132 SkPath m_path; |
131 }; | 133 }; |
132 | 134 |
133 #if !ASSERT_DISABLED | 135 #if !ASSERT_DISABLED |
134 PLATFORM_EXPORT bool ellipseIsRenderable(float startAngle, float endAngle); | 136 PLATFORM_EXPORT bool ellipseIsRenderable(float startAngle, float endAngle); |
135 #endif | 137 #endif |
136 | 138 |
137 } | 139 } |
138 | 140 |
139 #endif | 141 #endif |
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