| Index: src/gpu/GrSWMaskHelper.cpp
|
| diff --git a/src/gpu/GrSWMaskHelper.cpp b/src/gpu/GrSWMaskHelper.cpp
|
| index 34e44952863a62e44cafb4073da11a65b17ff8dc..211550a4252d543f3c615f3eac410fae5b0d37b2 100644
|
| --- a/src/gpu/GrSWMaskHelper.cpp
|
| +++ b/src/gpu/GrSWMaskHelper.cpp
|
| @@ -252,17 +252,11 @@ GrTexture* GrSWMaskHelper::createTexture() {
|
|
|
| void GrSWMaskHelper::sendTextureData(GrTexture *texture, const GrSurfaceDesc& desc,
|
| const void *data, size_t rowbytes) {
|
| - // If we aren't reusing scratch textures we don't need to flush before
|
| - // writing since no one else will be using 'texture'
|
| - bool reuseScratch = fContext->caps()->reuseScratchTextures();
|
| -
|
| // Since we're uploading to it, and it's compressed, 'texture' shouldn't
|
| // have a render target.
|
| SkASSERT(nullptr == texture->asRenderTarget());
|
|
|
| - texture->writePixels(0, 0, desc.fWidth, desc.fHeight,
|
| - desc.fConfig, data, rowbytes,
|
| - reuseScratch ? 0 : GrContext::kDontFlush_PixelOpsFlag);
|
| + texture->writePixels(0, 0, desc.fWidth, desc.fHeight, desc.fConfig, data, rowbytes);
|
| }
|
|
|
| void GrSWMaskHelper::compressTextureData(GrTexture *texture, const GrSurfaceDesc& desc) {
|
|
|