Index: src/gpu/GrSWMaskHelper.cpp |
diff --git a/src/gpu/GrSWMaskHelper.cpp b/src/gpu/GrSWMaskHelper.cpp |
index 34e44952863a62e44cafb4073da11a65b17ff8dc..211550a4252d543f3c615f3eac410fae5b0d37b2 100644 |
--- a/src/gpu/GrSWMaskHelper.cpp |
+++ b/src/gpu/GrSWMaskHelper.cpp |
@@ -252,17 +252,11 @@ GrTexture* GrSWMaskHelper::createTexture() { |
void GrSWMaskHelper::sendTextureData(GrTexture *texture, const GrSurfaceDesc& desc, |
const void *data, size_t rowbytes) { |
- // If we aren't reusing scratch textures we don't need to flush before |
- // writing since no one else will be using 'texture' |
- bool reuseScratch = fContext->caps()->reuseScratchTextures(); |
- |
// Since we're uploading to it, and it's compressed, 'texture' shouldn't |
// have a render target. |
SkASSERT(nullptr == texture->asRenderTarget()); |
- texture->writePixels(0, 0, desc.fWidth, desc.fHeight, |
- desc.fConfig, data, rowbytes, |
- reuseScratch ? 0 : GrContext::kDontFlush_PixelOpsFlag); |
+ texture->writePixels(0, 0, desc.fWidth, desc.fHeight, desc.fConfig, data, rowbytes); |
} |
void GrSWMaskHelper::compressTextureData(GrTexture *texture, const GrSurfaceDesc& desc) { |