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| 1 /* |
| 2 * Copyright 2016 Google Inc. |
| 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. |
| 6 */ |
| 7 #include "SkLinearBitmapPipeline.h" |
| 8 |
| 9 #include "SkColor.h" |
| 10 |
| 11 #include "Test.h" |
| 12 |
| 13 struct SinkBilerpProcessor final : public PointProcessorInterface { |
| 14 void pointListFew(int n, Sk4fArg xs, Sk4fArg ys) override { fXs = xs; fYs =
ys; } |
| 15 void pointList4(Sk4fArg Xs, Sk4fArg Ys) override { fXs = Xs; fYs = Ys; } |
| 16 |
| 17 Sk4f fXs; |
| 18 Sk4f fYs; |
| 19 }; |
| 20 |
| 21 using Pixel = float[4]; |
| 22 DEF_TEST(SkBitmapFP, reporter) { |
| 23 |
| 24 int width = 10; |
| 25 int height = 10; |
| 26 uint32_t* bitmap = new uint32_t[width * height]; |
| 27 for (int y = 0; y < height; y++) { |
| 28 for (int x = 0; x < width; x++) { |
| 29 bitmap[y * width + x] = (y << 8) + x + (128<<24); |
| 30 } |
| 31 } |
| 32 |
| 33 SkPM4f* FPbuffer = new SkPM4f[width * height]; |
| 34 |
| 35 SkMatrix m = SkMatrix::I(); |
| 36 //m.setRotate(30.0f, 1.0f, 1.0f); |
| 37 SkMatrix invert; |
| 38 bool trash = m.invert(&invert); |
| 39 sk_ignore_unused_variable(trash); |
| 40 |
| 41 const SkImageInfo info = |
| 42 SkImageInfo::MakeN32Premul(width, height, kLinear_SkColorProfileType); |
| 43 |
| 44 SkLinearBitmapPipeline pipeline{invert, SkShader::kClamp_TileMode, |
| 45 SkShader::kClamp_TileMode, info, bitmap}; |
| 46 |
| 47 int count = 10; |
| 48 |
| 49 pipeline.shadeSpan4f(3, 6, FPbuffer, count); |
| 50 |
| 51 Pixel* pixelBuffer = (Pixel*)FPbuffer; |
| 52 for (int i = 0; i < count; i++) { |
| 53 printf("i: %d - (%g, %g, %g, %g)\n", i, |
| 54 pixelBuffer[i][0] * 255.0f, |
| 55 pixelBuffer[i][1] * 255.0f, |
| 56 pixelBuffer[i][2] * 255.0f, |
| 57 pixelBuffer[i][3] * 255.0f); |
| 58 } |
| 59 |
| 60 delete [] bitmap; |
| 61 delete [] FPbuffer; |
| 62 } |
| 63 |
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