Index: Source/platform/transforms/AffineTransform.cpp |
diff --git a/Source/platform/transforms/AffineTransform.cpp b/Source/platform/transforms/AffineTransform.cpp |
index effb9df601047f879f925d31953641e05ef94923..9a0b33890f3c1876beb630d652ccc58aa10efb34 100644 |
--- a/Source/platform/transforms/AffineTransform.cpp |
+++ b/Source/platform/transforms/AffineTransform.cpp |
@@ -317,15 +317,17 @@ void AffineTransform::blend(const AffineTransform& from, double progress) |
srA.angle += srA.angle < 0 ? piDouble : -piDouble; |
} |
+ const double twoPiDouble = piDouble * 2; |
Justin Novosad
2014/02/20 19:38:05
Does this really accomplish anything that the comp
|
+ |
// Don't rotate the long way around. |
- srA.angle = fmod(srA.angle, 2 * piDouble); |
- srB.angle = fmod(srB.angle, 2 * piDouble); |
+ srA.angle = fmod(srA.angle, twoPiDouble); |
+ srB.angle = fmod(srB.angle, twoPiDouble); |
if (fabs(srA.angle - srB.angle) > piDouble) { |
if (srA.angle > srB.angle) |
- srA.angle -= piDouble * 2; |
+ srA.angle -= twoPiDouble; |
else |
- srB.angle -= piDouble * 2; |
+ srB.angle -= twoPiDouble; |
} |
srA.scaleX += progress * (srB.scaleX - srA.scaleX); |