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| 1 /* | 1 /* |
| 2 * Copyright (C) 2010, Google Inc. All rights reserved. | 2 * Copyright (C) 2010, Google Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
| 6 * are met: | 6 * are met: |
| 7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
| 8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
| 9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
| 10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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| 94 // sourceL -> destL and "equal-power pan" sourceR as in mono case | 94 // sourceL -> destL and "equal-power pan" sourceR as in mono case |
| 95 // by transforming the "azimuth" value from -90 -> 0 degrees into th
e range -90 -> +90. | 95 // by transforming the "azimuth" value from -90 -> 0 degrees into th
e range -90 -> +90. |
| 96 desiredPanPosition = (azimuth + 90) / 90; | 96 desiredPanPosition = (azimuth + 90) / 90; |
| 97 } else { // from 0 -> +90 | 97 } else { // from 0 -> +90 |
| 98 // sourceR -> destR and "equal-power pan" sourceL as in mono case | 98 // sourceR -> destR and "equal-power pan" sourceL as in mono case |
| 99 // by transforming the "azimuth" value from 0 -> +90 degrees into th
e range -90 -> +90. | 99 // by transforming the "azimuth" value from 0 -> +90 degrees into th
e range -90 -> +90. |
| 100 desiredPanPosition = azimuth / 90; | 100 desiredPanPosition = azimuth / 90; |
| 101 } | 101 } |
| 102 } | 102 } |
| 103 | 103 |
| 104 desiredGainL = cos(0.5 * piDouble * desiredPanPosition); | 104 desiredGainL = cos(piOverTwoDouble * desiredPanPosition); |
| 105 desiredGainR = sin(0.5 * piDouble * desiredPanPosition); | 105 desiredGainR = sin(piOverTwoDouble * desiredPanPosition); |
| 106 | 106 |
| 107 // Don't de-zipper on first render call. | 107 // Don't de-zipper on first render call. |
| 108 if (m_isFirstRender) { | 108 if (m_isFirstRender) { |
| 109 m_isFirstRender = false; | 109 m_isFirstRender = false; |
| 110 m_gainL = desiredGainL; | 110 m_gainL = desiredGainL; |
| 111 m_gainR = desiredGainR; | 111 m_gainR = desiredGainR; |
| 112 } | 112 } |
| 113 | 113 |
| 114 // Cache in local variables. | 114 // Cache in local variables. |
| 115 double gainL = m_gainL; | 115 double gainL = m_gainL; |
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| 150 } | 150 } |
| 151 } | 151 } |
| 152 | 152 |
| 153 m_gainL = gainL; | 153 m_gainL = gainL; |
| 154 m_gainR = gainR; | 154 m_gainR = gainR; |
| 155 } | 155 } |
| 156 | 156 |
| 157 } // namespace WebCore | 157 } // namespace WebCore |
| 158 | 158 |
| 159 #endif // ENABLE(WEB_AUDIO) | 159 #endif // ENABLE(WEB_AUDIO) |
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