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| 1 /* | 1 /* |
| 2 * Copyright (C) 2012 Adobe Systems Incorporated. All rights reserved. | 2 * Copyright (C) 2012 Adobe Systems Incorporated. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
| 6 * are met: | 6 * are met: |
| 7 * | 7 * |
| 8 * 1. Redistributions of source code must retain the above | 8 * 1. Redistributions of source code must retain the above |
| 9 * copyright notice, this list of conditions and the following | 9 * copyright notice, this list of conditions and the following |
| 10 * disclaimer. | 10 * disclaimer. |
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| 107 | 107 |
| 108 static inline FloatSize outwardEdgeNormal(const FloatPolygonEdge& edge) | 108 static inline FloatSize outwardEdgeNormal(const FloatPolygonEdge& edge) |
| 109 { | 109 { |
| 110 return -inwardEdgeNormal(edge); | 110 return -inwardEdgeNormal(edge); |
| 111 } | 111 } |
| 112 | 112 |
| 113 static inline void appendArc(Vector<FloatPoint>& vertices, const FloatPoint& arc
Center, float arcRadius, const FloatPoint& startArcVertex, const FloatPoint& end
ArcVertex, bool padding) | 113 static inline void appendArc(Vector<FloatPoint>& vertices, const FloatPoint& arc
Center, float arcRadius, const FloatPoint& startArcVertex, const FloatPoint& end
ArcVertex, bool padding) |
| 114 { | 114 { |
| 115 float startAngle = atan2(startArcVertex.y() - arcCenter.y(), startArcVertex.
x() - arcCenter.x()); | 115 float startAngle = atan2(startArcVertex.y() - arcCenter.y(), startArcVertex.
x() - arcCenter.x()); |
| 116 float endAngle = atan2(endArcVertex.y() - arcCenter.y(), endArcVertex.x() -
arcCenter.x()); | 116 float endAngle = atan2(endArcVertex.y() - arcCenter.y(), endArcVertex.x() -
arcCenter.x()); |
| 117 const float twoPI = piFloat * 2; | |
| 118 if (startAngle < 0) | 117 if (startAngle < 0) |
| 119 startAngle += twoPI; | 118 startAngle += twoPiFloat; |
| 120 if (endAngle < 0) | 119 if (endAngle < 0) |
| 121 endAngle += twoPI; | 120 endAngle += twoPiFloat; |
| 122 float angle = (startAngle > endAngle) ? (startAngle - endAngle) : (startAngl
e + twoPI - endAngle); | 121 float angle = (startAngle > endAngle) ? (startAngle - endAngle) : (startAngl
e + twoPiFloat - endAngle); |
| 123 const float arcSegmentCount = 6; // An even number so that one arc vertex wi
ll be eactly arcRadius from arcCenter. | 122 const float arcSegmentCount = 6; // An even number so that one arc vertex wi
ll be eactly arcRadius from arcCenter. |
| 124 float arcSegmentAngle = ((padding) ? -angle : twoPI - angle) / arcSegmentCo
unt; | 123 float arcSegmentAngle = ((padding) ? -angle : twoPiFloat - angle) / arcSegm
entCount; |
| 125 | 124 |
| 126 vertices.append(startArcVertex); | 125 vertices.append(startArcVertex); |
| 127 for (unsigned i = 1; i < arcSegmentCount; ++i) { | 126 for (unsigned i = 1; i < arcSegmentCount; ++i) { |
| 128 float angle = startAngle + arcSegmentAngle * i; | 127 float angle = startAngle + arcSegmentAngle * i; |
| 129 vertices.append(arcCenter + FloatPoint(cos(angle) * arcRadius, sin(angle
) * arcRadius)); | 128 vertices.append(arcCenter + FloatPoint(cos(angle) * arcRadius, sin(angle
) * arcRadius)); |
| 130 } | 129 } |
| 131 vertices.append(endArcVertex); | 130 vertices.append(endArcVertex); |
| 132 } | 131 } |
| 133 | 132 |
| 134 static inline void snapVerticesToLayoutUnitGrid(Vector<FloatPoint>& vertices) | 133 static inline void snapVerticesToLayoutUnitGrid(Vector<FloatPoint>& vertices) |
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| 522 } | 521 } |
| 523 } | 522 } |
| 524 } | 523 } |
| 525 | 524 |
| 526 if (firstFitFound) | 525 if (firstFitFound) |
| 527 result = LayoutUnit::fromFloatCeil(firstFitRect.y()); | 526 result = LayoutUnit::fromFloatCeil(firstFitRect.y()); |
| 528 return firstFitFound; | 527 return firstFitFound; |
| 529 } | 528 } |
| 530 | 529 |
| 531 } // namespace WebCore | 530 } // namespace WebCore |
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