Index: public.bzl |
diff --git a/public.bzl b/public.bzl |
index db92502797658a1d87f0cb48e5c1eba299f01532..400b9d565d0b0b488cf1ee71447a9a228c497065 100644 |
--- a/public.bzl |
+++ b/public.bzl |
@@ -97,6 +97,7 @@ BASE_SRCS_ALL = struct( |
"src/doc/SkDocument_PDF_None.cpp", # We use SkDocument_PDF.cpp. |
"src/gpu/gl/GrGLCreateNativeInterface_none.cpp", |
"src/gpu/gl/GrGLDefaultInterface_native.cpp", |
+ "src/gpu/gl/GrGLDefaultInterface_none.cpp", |
# Exclude files that don't compile with the current DEFINES. |
"src/gpu/gl/angle/*", # Requires SK_ANGLE define. |
@@ -122,6 +123,7 @@ BASE_SRCS_UNIX = struct( |
"src/android/*", |
"src/codec/*", |
"src/fonts/SkFontMgr_fontconfig.cpp", |
+ "src/gpu/gl/GrGLDefaultInterface_none.cpp", |
"src/images/*", |
"src/opts/**/*.cpp", |
"src/opts/**/*.h", |
@@ -169,6 +171,7 @@ BASE_SRCS_ANDROID = struct( |
include = [ |
"src/android/*", |
"src/codec/*", |
+ "src/gpu/gl/GrGLDefaultInterface_none.cpp", |
"src/images/*", |
# TODO(benjaminwagner): Figure out how to compile with EGL. |
"src/opts/**/*.cpp", |
@@ -212,6 +215,8 @@ BASE_SRCS_ANDROID = struct( |
# Platform-dependent SRCS for google3-default iOS. |
BASE_SRCS_IOS = struct( |
include = [ |
+ "src/gpu/gl/GrGLDefaultInterface_native.cpp", |
+ "src/gpu/gl/iOS/GrGLCreateNativeInterface_iOS.cpp", |
"src/opts/**/*.cpp", |
"src/opts/**/*.h", |
"src/ports/**/*.cpp", |