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| 1 /* | 1 /* |
| 2 * Copyright (C) 2012 Google Inc. All rights reserved. | 2 * Copyright (C) 2012 Google Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions are | 5 * modification, are permitted provided that the following conditions are |
| 6 * met: | 6 * met: |
| 7 * | 7 * |
| 8 * * Redistributions of source code must retain the above copyright | 8 * * Redistributions of source code must retain the above copyright |
| 9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
| 10 * * Redistributions in binary form must reproduce the above | 10 * * Redistributions in binary form must reproduce the above |
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| 24 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, | 24 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
| 25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | 25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
| 26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| 27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 29 */ | 29 */ |
| 30 | 30 |
| 31 #include "config.h" | 31 #include "config.h" |
| 32 #include "core/inspector/InjectedScriptManager.h" | 32 #include "core/inspector/InjectedScriptManager.h" |
| 33 | 33 |
| 34 #include "V8DOMWindow.h" |
| 34 #include "V8InjectedScriptHost.h" | 35 #include "V8InjectedScriptHost.h" |
| 35 #include "V8Window.h" | |
| 36 #include "bindings/v8/BindingSecurity.h" | 36 #include "bindings/v8/BindingSecurity.h" |
| 37 #include "bindings/v8/ScriptDebugServer.h" | 37 #include "bindings/v8/ScriptDebugServer.h" |
| 38 #include "bindings/v8/ScriptObject.h" | 38 #include "bindings/v8/ScriptObject.h" |
| 39 #include "bindings/v8/V8Binding.h" | 39 #include "bindings/v8/V8Binding.h" |
| 40 #include "bindings/v8/V8ObjectConstructor.h" | 40 #include "bindings/v8/V8ObjectConstructor.h" |
| 41 #include "bindings/v8/V8ScriptRunner.h" | 41 #include "bindings/v8/V8ScriptRunner.h" |
| 42 #include "core/inspector/InjectedScriptHost.h" | 42 #include "core/inspector/InjectedScriptHost.h" |
| 43 #include "core/page/DOMWindow.h" | 43 #include "core/page/DOMWindow.h" |
| 44 #include "wtf/RefPtr.h" | 44 #include "wtf/RefPtr.h" |
| 45 | 45 |
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| 97 return ScriptObject(inspectedScriptState, v8::Handle<v8::Object>::Cast(injec
tedScriptValue)); | 97 return ScriptObject(inspectedScriptState, v8::Handle<v8::Object>::Cast(injec
tedScriptValue)); |
| 98 } | 98 } |
| 99 | 99 |
| 100 bool InjectedScriptManager::canAccessInspectedWindow(ScriptState* scriptState) | 100 bool InjectedScriptManager::canAccessInspectedWindow(ScriptState* scriptState) |
| 101 { | 101 { |
| 102 v8::HandleScope handleScope; | 102 v8::HandleScope handleScope; |
| 103 v8::Local<v8::Context> context = scriptState->context(); | 103 v8::Local<v8::Context> context = scriptState->context(); |
| 104 v8::Local<v8::Object> global = context->Global(); | 104 v8::Local<v8::Object> global = context->Global(); |
| 105 if (global.IsEmpty()) | 105 if (global.IsEmpty()) |
| 106 return false; | 106 return false; |
| 107 v8::Handle<v8::Object> holder = global->FindInstanceInPrototypeChain(V8Windo
w::GetTemplate(context->GetIsolate(), MainWorld)); | 107 v8::Handle<v8::Object> holder = global->FindInstanceInPrototypeChain(V8DOMWi
ndow::GetTemplate(context->GetIsolate(), MainWorld)); |
| 108 if (holder.IsEmpty()) | 108 if (holder.IsEmpty()) |
| 109 holder = global->FindInstanceInPrototypeChain(V8Window::GetTemplate(cont
ext->GetIsolate(), IsolatedWorld)); | 109 holder = global->FindInstanceInPrototypeChain(V8DOMWindow::GetTemplate(c
ontext->GetIsolate(), IsolatedWorld)); |
| 110 if (holder.IsEmpty()) | 110 if (holder.IsEmpty()) |
| 111 return false; | 111 return false; |
| 112 Frame* frame = V8Window::toNative(holder)->frame(); | 112 Frame* frame = V8DOMWindow::toNative(holder)->frame(); |
| 113 | 113 |
| 114 v8::Context::Scope contextScope(context); | 114 v8::Context::Scope contextScope(context); |
| 115 return BindingSecurity::shouldAllowAccessToFrame(frame, DoNotReportSecurityE
rror); | 115 return BindingSecurity::shouldAllowAccessToFrame(frame, DoNotReportSecurityE
rror); |
| 116 } | 116 } |
| 117 | 117 |
| 118 void InjectedScriptManager::makeWeakCallback(v8::Isolate* isolate, v8::Persisten
t<v8::Object>* object, InjectedScriptHost* host) | 118 void InjectedScriptManager::makeWeakCallback(v8::Isolate* isolate, v8::Persisten
t<v8::Object>* object, InjectedScriptHost* host) |
| 119 { | 119 { |
| 120 host->deref(); | 120 host->deref(); |
| 121 object->Dispose(isolate); | 121 object->Dispose(isolate); |
| 122 } | 122 } |
| 123 | 123 |
| 124 } // namespace WebCore | 124 } // namespace WebCore |
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