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1 /* | 1 /* |
2 * Copyright (C) 2007, 2008, 2009 Google Inc. All rights reserved. | 2 * Copyright (C) 2007, 2008, 2009 Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions are | 5 * modification, are permitted provided that the following conditions are |
6 * met: | 6 * met: |
7 * | 7 * |
8 * * Redistributions of source code must retain the above copyright | 8 * * Redistributions of source code must retain the above copyright |
9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
10 * * Redistributions in binary form must reproduce the above | 10 * * Redistributions in binary form must reproduce the above |
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25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | 25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
29 */ | 29 */ |
30 | 30 |
31 #include "config.h" | 31 #include "config.h" |
32 #include "V8HTMLDocument.h" | 32 #include "V8HTMLDocument.h" |
33 | 33 |
34 #include "HTMLNames.h" | 34 #include "HTMLNames.h" |
| 35 #include "V8DOMWindow.h" |
35 #include "V8HTMLAllCollection.h" | 36 #include "V8HTMLAllCollection.h" |
36 #include "V8HTMLCollection.h" | 37 #include "V8HTMLCollection.h" |
37 #include "V8Node.h" | 38 #include "V8Node.h" |
38 #include "V8Window.h" | |
39 #include "bindings/v8/ScriptController.h" | 39 #include "bindings/v8/ScriptController.h" |
40 #include "bindings/v8/V8Binding.h" | 40 #include "bindings/v8/V8Binding.h" |
41 #include "bindings/v8/V8WindowShell.h" | 41 #include "bindings/v8/V8DOMWindowShell.h" |
42 #include "core/html/HTMLAllCollection.h" | 42 #include "core/html/HTMLAllCollection.h" |
43 #include "core/html/HTMLCollection.h" | 43 #include "core/html/HTMLCollection.h" |
44 #include "core/html/HTMLDocument.h" | 44 #include "core/html/HTMLDocument.h" |
45 #include "core/html/HTMLIFrameElement.h" | 45 #include "core/html/HTMLIFrameElement.h" |
46 #include "core/page/Frame.h" | 46 #include "core/page/Frame.h" |
47 #include "wtf/OwnArrayPtr.h" | 47 #include "wtf/OwnArrayPtr.h" |
48 #include "wtf/RefPtr.h" | 48 #include "wtf/RefPtr.h" |
49 #include "wtf/StdLibExtras.h" | 49 #include "wtf/StdLibExtras.h" |
50 #include "wtf/text/StringBuilder.h" | 50 #include "wtf/text/StringBuilder.h" |
51 | 51 |
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117 if (wrapper.IsEmpty()) | 117 if (wrapper.IsEmpty()) |
118 return wrapper; | 118 return wrapper; |
119 if (!isolatedWorldForEnteredContext()) { | 119 if (!isolatedWorldForEnteredContext()) { |
120 if (Frame* frame = impl->frame()) | 120 if (Frame* frame = impl->frame()) |
121 frame->script()->windowShell(mainThreadNormalWorld())->updateDocumen
tWrapper(wrapper); | 121 frame->script()->windowShell(mainThreadNormalWorld())->updateDocumen
tWrapper(wrapper); |
122 } | 122 } |
123 return wrapper; | 123 return wrapper; |
124 } | 124 } |
125 | 125 |
126 } // namespace WebCore | 126 } // namespace WebCore |
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