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Side by Side Diff: src/gpu/SkGpuDevice.cpp

Issue 17035007: Fix quickReject computation for blurs (Closed) Base URL: http://skia.googlecode.com/svn/trunk/
Patch Set: cleaned up more Created 7 years, 6 months ago
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1 /* 1 /*
2 * Copyright 2011 Google Inc. 2 * Copyright 2011 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "SkGpuDevice.h" 8 #include "SkGpuDevice.h"
9 9
10 #include "effects/GrTextureDomainEffect.h" 10 #include "effects/GrTextureDomainEffect.h"
11 #include "effects/GrSimpleTextureEffect.h" 11 #include "effects/GrSimpleTextureEffect.h"
12 12
13 #include "GrContext.h" 13 #include "GrContext.h"
14 #include "GrTextContext.h" 14 #include "GrTextContext.h"
15 15
16 #include "SkGrTexturePixelRef.h" 16 #include "SkGrTexturePixelRef.h"
17 17
18 #include "SkColorFilter.h" 18 #include "SkColorFilter.h"
19 #include "SkDeviceImageFilterProxy.h" 19 #include "SkDeviceImageFilterProxy.h"
20 #include "SkDrawProcs.h" 20 #include "SkDrawProcs.h"
21 #include "SkGlyphCache.h" 21 #include "SkGlyphCache.h"
22 #include "SkImageFilter.h" 22 #include "SkImageFilter.h"
23 #include "SkPathEffect.h" 23 #include "SkPathEffect.h"
24 #include "SkRRect.h" 24 #include "SkRRect.h"
25 #include "SkStroke.h" 25 #include "SkStroke.h"
26 #include "SkUtils.h" 26 #include "SkUtils.h"
27 #include "SkBlurMaskFilter.h"
27 28
28 #define CACHE_COMPATIBLE_DEVICE_TEXTURES 1 29 #define CACHE_COMPATIBLE_DEVICE_TEXTURES 1
29 30
30 #if 0 31 #if 0
31 extern bool (*gShouldDrawProc)(); 32 extern bool (*gShouldDrawProc)();
32 #define CHECK_SHOULD_DRAW(draw, forceI) \ 33 #define CHECK_SHOULD_DRAW(draw, forceI) \
33 do { \ 34 do { \
34 if (gShouldDrawProc && !gShouldDrawProc()) return; \ 35 if (gShouldDrawProc && !gShouldDrawProc()) return; \
35 this->prepareDraw(draw, forceI); \ 36 this->prepareDraw(draw, forceI); \
36 } while (0) 37 } while (0)
37 #else 38 #else
38 #define CHECK_SHOULD_DRAW(draw, forceI) this->prepareDraw(draw, forceI) 39 #define CHECK_SHOULD_DRAW(draw, forceI) this->prepareDraw(draw, forceI)
39 #endif 40 #endif
40 41
41 // we use the same effect slot on GrPaint for bitmaps and shaders (since drawBit map, drawSprite, 42 // we use the same effect slot on GrPaint for bitmaps and shaders (since drawBit map, drawSprite,
42 // and drawDevice ignore SkShader) 43 // and drawDevice ignore SkShader)
43 enum { 44 enum {
44 kShaderEffectIdx = 0, 45 kShaderEffectIdx = 0,
45 kBitmapEffectIdx = 0, 46 kBitmapEffectIdx = 0,
46 kColorFilterEffectIdx = 1, 47 kColorFilterEffectIdx = 1,
47 kXfermodeEffectIdx = 2, 48 kXfermodeEffectIdx = 2,
48 }; 49 };
49 50
50 #define MAX_BLUR_SIGMA 4.0f
51 // FIXME: This value comes from from SkBlurMaskFilter.cpp. 51 // FIXME: This value comes from from SkBlurMaskFilter.cpp.
52 // Should probably be put in a common header someplace. 52 // Should probably be put in a common header someplace.
53 #define MAX_BLUR_RADIUS SkIntToScalar(128) 53 #define MAX_BLUR_RADIUS SkIntToScalar(128)
54 // This constant approximates the scaling done in the software path's
55 // "high quality" mode, in SkBlurMask::Blur() (1 / sqrt(3)).
56 // IMHO, it actually should be 1: we blur "less" than we should do
57 // according to the CSS and canvas specs, simply because Safari does the same.
58 // Firefox used to do the same too, until 4.0 where they fixed it. So at some
59 // point we should probably get rid of these scaling constants and rebaseline
60 // all the blur tests.
61 #define BLUR_SIGMA_SCALE 0.6f
62 // This constant represents the screen alignment criterion in texels for 54 // This constant represents the screen alignment criterion in texels for
63 // requiring texture domain clamping to prevent color bleeding when drawing 55 // requiring texture domain clamping to prevent color bleeding when drawing
64 // a sub region of a larger source image. 56 // a sub region of a larger source image.
65 #define COLOR_BLEED_TOLERANCE SkFloatToScalar(0.001f) 57 #define COLOR_BLEED_TOLERANCE SkFloatToScalar(0.001f)
66 58
67 #define DO_DEFERRED_CLEAR() \ 59 #define DO_DEFERRED_CLEAR() \
68 do { \ 60 do { \
69 if (fNeedClear) { \ 61 if (fNeedClear) { \
70 this->clear(SK_ColorTRANSPARENT); \ 62 this->clear(SK_ColorTRANSPARENT); \
71 } \ 63 } \
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801 radius = SkMinScalar(radius, MAX_BLUR_RADIUS); 793 radius = SkMinScalar(radius, MAX_BLUR_RADIUS);
802 if (radius <= 0) { 794 if (radius <= 0) {
803 return false; 795 return false;
804 } 796 }
805 797
806 SkRect srcRect = devPath.getBounds(); 798 SkRect srcRect = devPath.getBounds();
807 if (shouldDrawBlurWithCPU(srcRect, radius)) { 799 if (shouldDrawBlurWithCPU(srcRect, radius)) {
808 return false; 800 return false;
809 } 801 }
810 802
811 float sigma = SkScalarToFloat(radius) * BLUR_SIGMA_SCALE; 803 float sigma = SkScalarToFloat(radius) * SkBlurMaskFilter::kBLUR_SIGMA_SCALE;
bsalomon 2013/06/14 18:23:54 Could the radius returned in info already account
812 float sigma3 = sigma * 3.0f; 804 float sigma3 = sigma * 3.0f;
813 805
814 SkRect clipRect; 806 SkRect clipRect;
815 clipRect.set(clip.getBounds()); 807 clipRect.set(clip.getBounds());
816 808
817 // Outset srcRect and clipRect by 3 * sigma, to compute affected blur area. 809 // Outset srcRect and clipRect by 3 * sigma, to compute affected blur area.
818 srcRect.inset(SkFloatToScalar(-sigma3), SkFloatToScalar(-sigma3)); 810 srcRect.inset(SkFloatToScalar(-sigma3), SkFloatToScalar(-sigma3));
819 clipRect.inset(SkFloatToScalar(-sigma3), SkFloatToScalar(-sigma3)); 811 clipRect.inset(SkFloatToScalar(-sigma3), SkFloatToScalar(-sigma3));
820 srcRect.intersect(clipRect); 812 srcRect.intersect(clipRect);
821 SkRect finalRect = srcRect; 813 SkRect finalRect = srcRect;
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1852 GrTexture* texture, 1844 GrTexture* texture,
1853 bool needClear) 1845 bool needClear)
1854 : SkDevice(make_bitmap(context, texture->asRenderTarget())) { 1846 : SkDevice(make_bitmap(context, texture->asRenderTarget())) {
1855 1847
1856 GrAssert(texture && texture->asRenderTarget()); 1848 GrAssert(texture && texture->asRenderTarget());
1857 // This constructor is called from onCreateCompatibleDevice. It has locked t he RT in the texture 1849 // This constructor is called from onCreateCompatibleDevice. It has locked t he RT in the texture
1858 // cache. We pass true for the third argument so that it will get unlocked. 1850 // cache. We pass true for the third argument so that it will get unlocked.
1859 this->initFromRenderTarget(context, texture->asRenderTarget(), true); 1851 this->initFromRenderTarget(context, texture->asRenderTarget(), true);
1860 fNeedClear = needClear; 1852 fNeedClear = needClear;
1861 } 1853 }
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