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Side by Side Diff: src/effects/SkBlurMask.cpp

Issue 17035007: Fix quickReject computation for blurs (Closed) Base URL: http://skia.googlecode.com/svn/trunk/
Patch Set: New version based on in-person reviews Created 7 years, 6 months ago
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1 1
2 /* 2 /*
3 * Copyright 2006 The Android Open Source Project 3 * Copyright 2006 The Android Open Source Project
4 * 4 *
5 * Use of this source code is governed by a BSD-style license that can be 5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file. 6 * found in the LICENSE file.
7 */ 7 */
8 8
9 9
10 #include "SkBlurMask.h" 10 #include "SkBlurMask.h"
11 #include "SkMath.h" 11 #include "SkMath.h"
12 #include "SkTemplates.h" 12 #include "SkTemplates.h"
13 #include "SkEndian.h" 13 #include "SkEndian.h"
14 14
15 // scale factor for the blur radius to match the behavior of the all existing bl ur 15 const SkScalar SkBlurMask::kBLUR_SIGMA_SCALE = SkFloatToScalar(0.6f);
16 // code (both on the CPU and the GPU). This magic constant is 1/sqrt(3). 16 const SkScalar SkBlurMask::kMAX_BLUR_RADIUS = SkIntToScalar(128);
17 17 const SkScalar SkBlurMask::kBlurRadiusFudgeFactor = SkFloatToScalar(.57735f);
18 // TODO: get rid of this fudge factor and move any required fudging up into
19 // the calling library
20
21 #define kBlurRadiusFudgeFactor SkFloatToScalar( .57735f )
22 18
23 #define UNROLL_SEPARABLE_LOOPS 19 #define UNROLL_SEPARABLE_LOOPS
24 20
25 /** 21 /**
26 * This function performs a box blur in X, of the given radius. If the 22 * This function performs a box blur in X, of the given radius. If the
27 * "transpose" parameter is true, it will transpose the pixels on write, 23 * "transpose" parameter is true, it will transpose the pixels on write,
28 * such that X and Y are swapped. Reads are always performed from contiguous 24 * such that X and Y are swapped. Reads are always performed from contiguous
29 * memory in X, for speed. The destination buffer (dst) must be at least 25 * memory in X, for speed. The destination buffer (dst) must be at least
30 * (width + leftRadius + rightRadius) * height bytes in size. 26 * (width + leftRadius + rightRadius) * height bytes in size.
31 * 27 *
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982 (void)autoCall.detach(); 978 (void)autoCall.detach();
983 } 979 }
984 980
985 if (style == kInner_Style) { 981 if (style == kInner_Style) {
986 dst->fBounds = src.fBounds; // restore trimmed bounds 982 dst->fBounds = src.fBounds; // restore trimmed bounds
987 dst->fRowBytes = src.fRowBytes; 983 dst->fRowBytes = src.fRowBytes;
988 } 984 }
989 985
990 return true; 986 return true;
991 } 987 }
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