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Unified Diff: media/audio/audio_output_device.cc

Issue 1703473002: Make AudioOutputDevice restartable and reinitializable (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@new_mixing
Patch Set: Code review (dalecurtis@). Created 4 years, 6 months ago
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Index: media/audio/audio_output_device.cc
diff --git a/media/audio/audio_output_device.cc b/media/audio/audio_output_device.cc
index 12d102c4ad196911c9ddfb7430e60da7ca99093b..634f055b20caf5f2c06ae6c352d123a6c395d936 100644
--- a/media/audio/audio_output_device.cc
+++ b/media/audio/audio_output_device.cc
@@ -57,7 +57,6 @@ AudioOutputDevice::AudioOutputDevice(
const url::Origin& security_origin,
base::TimeDelta authorization_timeout)
: ScopedTaskRunnerObserver(io_task_runner),
- callback_(NULL),
ipc_(std::move(ipc)),
state_(IDLE),
start_on_authorized_(false),
@@ -65,6 +64,7 @@ AudioOutputDevice::AudioOutputDevice(
session_id_(session_id),
device_id_(device_id),
security_origin_(security_origin),
+ render_callback_(nullptr),
stopping_hack_(false),
did_receive_auth_(base::WaitableEvent::ResetPolicy::MANUAL,
base::WaitableEvent::InitialState::NOT_SIGNALED),
@@ -81,19 +81,29 @@ AudioOutputDevice::AudioOutputDevice(
"invalid enum value assignment 3");
static_assert(CREATING_STREAM < PAUSED, "invalid enum value assignment 4");
static_assert(PAUSED < PLAYING, "invalid enum value assignment 5");
+
+ control_thread_checker_.DetachFromThread();
}
-void AudioOutputDevice::Initialize(const AudioParameters& params,
- RenderCallback* callback) {
- DCHECK(!callback_) << "Calling Initialize() twice?";
+void AudioOutputDevice::Initialize(
+ const AudioParameters& params,
+ AudioRendererSink::RenderCallback* callback) {
+ DCHECK(control_thread_checker_.CalledOnValidThread());
+ DCHECK(!render_callback_) << "Already initialized.";
DCHECK(params.IsValid());
audio_parameters_ = params;
- callback_ = callback;
+ {
DaleCurtis 2016/06/16 16:39:14 Drop the lock? DCHECK(!thread.started()) ?
Henrik Grunell 2016/06/16 20:23:00 SG, I'll do that tomorrow.
+ base::AutoLock auto_lock(lock_);
+ render_callback_ = callback;
+ }
}
AudioOutputDevice::~AudioOutputDevice() {
// The current design requires that the user calls Stop() before deleting
- // this class.
+ // this class to ensure that stream and authorization data is cleaned up on
+ // the browser side, and that we don't get more IPC calls from AudioOutputIPC.
+ // With all posted tasks on IO thread done and no more IPC calls, it's safe to
+ // access |audio_thread_| here on any thread.
DCHECK(audio_thread_.IsStopped());
}
@@ -105,21 +115,23 @@ void AudioOutputDevice::RequestDeviceAuthorization() {
}
void AudioOutputDevice::Start() {
- DCHECK(callback_) << "Initialize hasn't been called";
- task_runner()->PostTask(FROM_HERE,
- base::Bind(&AudioOutputDevice::CreateStreamOnIOThread, this,
- audio_parameters_));
+ DCHECK(control_thread_checker_.CalledOnValidThread());
+ DCHECK(render_callback_) << "Not initialized.";
+ task_runner()->PostTask(
+ FROM_HERE, base::Bind(&AudioOutputDevice::CreateStreamOnIOThread, this));
}
void AudioOutputDevice::Stop() {
+ DCHECK(control_thread_checker_.CalledOnValidThread());
{
- base::AutoLock auto_lock(audio_thread_lock_);
+ base::AutoLock auto_lock(lock_);
audio_thread_.Stop(base::MessageLoop::current());
stopping_hack_ = true;
+ render_callback_ = nullptr;
}
task_runner()->PostTask(FROM_HERE,
- base::Bind(&AudioOutputDevice::ShutDownOnIOThread, this));
+ base::Bind(&AudioOutputDevice::StopOnIOThread, this));
}
void AudioOutputDevice::Play() {
@@ -154,10 +166,19 @@ OutputDeviceInfo AudioOutputDevice::GetOutputDeviceInfo() {
device_status_, output_params_);
}
+void AudioOutputDevice::ReportRenderError() {
+ base::AutoLock auto_lock(lock_);
+ if (render_callback_)
+ render_callback_->OnRenderError();
+}
+
void AudioOutputDevice::RequestDeviceAuthorizationOnIOThread() {
DCHECK(task_runner()->BelongsToCurrentThread());
DCHECK_EQ(state_, IDLE);
state_ = AUTHORIZING;
+
+ // TODO(grunell): Store authorization so that we don't have to authorize
+ // again when restarting. http://crbug.com/608619.
ipc_->RequestDeviceAuthorization(this, session_id_, device_id_,
security_origin_);
@@ -172,19 +193,19 @@ void AudioOutputDevice::RequestDeviceAuthorizationOnIOThread() {
std::string()));
}
-void AudioOutputDevice::CreateStreamOnIOThread(const AudioParameters& params) {
+void AudioOutputDevice::CreateStreamOnIOThread() {
DCHECK(task_runner()->BelongsToCurrentThread());
+
switch (state_) {
case IPC_CLOSED:
- if (callback_)
- callback_->OnRenderError();
+ ReportRenderError();
break;
case IDLE:
if (did_receive_auth_.IsSignaled() && device_id_.empty() &&
security_origin_.unique()) {
state_ = CREATING_STREAM;
- ipc_->CreateStream(this, params);
+ ipc_->CreateStream(this, audio_parameters_);
} else {
RequestDeviceAuthorizationOnIOThread();
start_on_authorized_ = true;
@@ -197,7 +218,7 @@ void AudioOutputDevice::CreateStreamOnIOThread(const AudioParameters& params) {
case AUTHORIZED:
state_ = CREATING_STREAM;
- ipc_->CreateStream(this, params);
+ ipc_->CreateStream(this, audio_parameters_);
start_on_authorized_ = false;
break;
@@ -212,8 +233,8 @@ void AudioOutputDevice::CreateStreamOnIOThread(const AudioParameters& params) {
void AudioOutputDevice::PlayOnIOThread() {
DCHECK(task_runner()->BelongsToCurrentThread());
if (state_ == PAUSED) {
- TRACE_EVENT_ASYNC_BEGIN0(
- "audio", "StartingPlayback", audio_callback_.get());
+ TRACE_EVENT_ASYNC_BEGIN0("audio", "StartingPlayback",
+ audio_thread_callback_.get());
ipc_->PlayStream();
state_ = PLAYING;
play_on_start_ = false;
@@ -225,24 +246,30 @@ void AudioOutputDevice::PlayOnIOThread() {
void AudioOutputDevice::PauseOnIOThread() {
DCHECK(task_runner()->BelongsToCurrentThread());
if (state_ == PLAYING) {
- TRACE_EVENT_ASYNC_END0(
- "audio", "StartingPlayback", audio_callback_.get());
+ TRACE_EVENT_ASYNC_END0("audio", "StartingPlayback",
+ audio_thread_callback_.get());
ipc_->PauseStream();
state_ = PAUSED;
}
play_on_start_ = false;
}
-void AudioOutputDevice::ShutDownOnIOThread() {
+void AudioOutputDevice::StopOnIOThread() {
DCHECK(task_runner()->BelongsToCurrentThread());
- // Close the stream, if we haven't already.
+ // Close the stream, if we haven't already. After CloseStream(), we are
+ // guaranteed to not get IPC calls for any outstanding operations. This holds
+ // also if we restart, i.e. request authorization and create a new stream,
+ // before the previous request and/or create stream finished.
if (state_ >= AUTHORIZING) {
ipc_->CloseStream();
state_ = IDLE;
}
start_on_authorized_ = false;
+ // We need to re-authorize after stopping.
+ did_receive_auth_.Reset();
+
// Destoy the timer on the thread it's used on.
auth_timeout_action_.reset();
@@ -254,11 +281,12 @@ void AudioOutputDevice::ShutDownOnIOThread() {
// Another situation is when the IO thread goes away before Stop() is called
// in which case, we cannot use the message loop to close the thread handle
// and can't rely on the main thread existing either.
- base::AutoLock auto_lock_(audio_thread_lock_);
+ base::AutoLock auto_lock_(lock_);
DaleCurtis 2016/06/16 16:39:14 I'm worried this can deadlock now. You're waiting
Henrik Grunell 2016/06/16 20:23:00 This lock is never grabbed on the audio render thr
DaleCurtis 2016/06/16 22:00:53 No, I had forgotten we're not using your old patch
base::ThreadRestrictions::ScopedAllowIO allow_io;
audio_thread_.Stop(NULL);
- audio_callback_.reset();
+ audio_thread_callback_.reset();
stopping_hack_ = false;
+ play_on_start_ = true;
}
void AudioOutputDevice::SetVolumeOnIOThread(double volume) {
@@ -289,7 +317,7 @@ void AudioOutputDevice::OnStateChanged(AudioOutputIPCDelegateState state) {
// object. Possibly require calling Initialize again or provide
// a callback object via Start() and clear it in Stop().
if (!audio_thread_.IsStopped())
- callback_->OnRenderError();
+ ReportRenderError();
break;
default:
NOTREACHED();
@@ -345,14 +373,13 @@ void AudioOutputDevice::OnDeviceAuthorized(
did_receive_auth_.Signal();
}
if (start_on_authorized_)
- CreateStreamOnIOThread(audio_parameters_);
+ CreateStreamOnIOThread();
} else {
// Closing IPC forces a Signal(), so no clients are locked waiting
// indefinitely after this method returns.
ipc_->CloseStream();
OnIPCClosed();
- if (callback_)
- callback_->OnRenderError();
+ ReportRenderError();
}
}
@@ -377,22 +404,22 @@ void AudioOutputDevice::OnStreamCreated(
// situation |callback_| might point to freed memory. Instead of starting
// |audio_thread_| do nothing and wait for ShutDownOnIOThread() to get called.
//
- // TODO(scherkus): The real fix is to have sane ownership semantics. The fact
- // that |callback_| (which should own and outlive this object!) can point to
- // freed memory is a mess. AudioRendererSink should be non-refcounted so that
- // owners (WebRtcAudioDeviceImpl, AudioRendererImpl, etc...) can Stop() and
- // delete as they see fit. AudioOutputDevice should internally use WeakPtr
- // to handle teardown and thread hopping. See http://crbug.com/151051 for
- // details.
+ // TODO(grunell): AudioRendererSink should be non-refcounted and
+ // AudioOutputDevice should internally use WeakPtr to handle teardown and
+ // thread hopping. See http://crbug.com/151051 for details.
+ // Note however that switching the IPC to Mojo will remove usage of the IO
+ // thread, so we'll eliminate thread concurrency issues here then. See
+ // http://crbug.com/606707.
+
{
- base::AutoLock auto_lock(audio_thread_lock_);
+ base::AutoLock auto_lock(lock_);
if (stopping_hack_)
return;
DCHECK(audio_thread_.IsStopped());
- audio_callback_.reset(new AudioOutputDevice::AudioThreadCallback(
- audio_parameters_, handle, length, callback_));
- audio_thread_.Start(audio_callback_.get(), socket_handle,
+ audio_thread_callback_.reset(new AudioOutputDevice::AudioThreadCallback(
+ audio_parameters_, handle, length, render_callback_));
+ audio_thread_.Start(audio_thread_callback_.get(), socket_handle,
"AudioOutputDevice", true);
state_ = PAUSED;
@@ -414,7 +441,7 @@ void AudioOutputDevice::OnIPCClosed() {
void AudioOutputDevice::WillDestroyCurrentMessageLoop() {
LOG(ERROR) << "IO loop going away before the audio device has been stopped";
- ShutDownOnIOThread();
+ StopOnIOThread();
}
// AudioOutputDevice::AudioThreadCallback
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