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Unified Diff: media/audio/audio_output_device.cc

Issue 1703473002: Make AudioOutputDevice restartable and reinitializable (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@new_mixing
Patch Set: Changes from olka@, adding callback lock, removing stopping hack, rebase. Created 4 years, 8 months ago
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« media/audio/audio_device_thread.h ('K') | « media/audio/audio_output_device.h ('k') | no next file » | no next file with comments »
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Index: media/audio/audio_output_device.cc
diff --git a/media/audio/audio_output_device.cc b/media/audio/audio_output_device.cc
index 05b123f780a050021bdf54d40ddb311045e0984a..bef6d01aa4e2466a64ddceb57eb9c6691f9cc9dd 100644
--- a/media/audio/audio_output_device.cc
+++ b/media/audio/audio_output_device.cc
@@ -54,7 +54,7 @@ AudioOutputDevice::AudioOutputDevice(
const std::string& device_id,
const url::Origin& security_origin)
: ScopedTaskRunnerObserver(io_task_runner),
- callback_(NULL),
+ callback_(nullptr),
ipc_(std::move(ipc)),
state_(IDLE),
start_on_authorized_(false),
@@ -62,7 +62,6 @@ AudioOutputDevice::AudioOutputDevice(
session_id_(session_id),
device_id_(device_id),
security_origin_(security_origin),
- stopping_hack_(false),
did_receive_auth_(true, false),
device_status_(OUTPUT_DEVICE_STATUS_ERROR_INTERNAL) {
CHECK(ipc_);
@@ -78,18 +77,35 @@ AudioOutputDevice::AudioOutputDevice(
static_assert(PAUSED < PLAYING, "invalid enum value assignment 5");
}
-void AudioOutputDevice::Initialize(const AudioParameters& params,
- RenderCallback* callback) {
- DCHECK(!callback_) << "Calling Initialize() twice?";
+void AudioOutputDevice::Initialize(
+ const AudioParameters& params,
+ AudioRendererSink::RenderCallback* callback) {
DCHECK(params.IsValid());
- audio_parameters_ = params;
+ task_runner()->PostTask(
+ FROM_HERE, base::Bind(&AudioOutputDevice::InitializeOnIOThread, this,
+ params, callback));
+
+ // We set the callback synchronously here, so that it's serialized with
+ // clearing it in Stop(). Note that after this it is possible to get stale
+ // callbacks from previous runs (i.e. from before Stop() was called earlier).
+ // Using the IO thread will go away soon when we move IPC to use Mojo, and
+ // we'll then get rid of the thread hopping and locks.
+ // http://crbug.com/606707.
+ base::AutoLock auto_lock(callback_lock_);
+ DCHECK(!callback_) << "Calling Initialize() twice?";
callback_ = callback;
}
AudioOutputDevice::~AudioOutputDevice() {
+ // I'm not sure if Stop() should remain mandatory. The purpose of that was
+ // to fix object lifetime issues. Probably we can do it in a cleaner way.
// The current design requires that the user calls Stop() before deleting
- // this class.
- DCHECK(audio_thread_.IsStopped());
+ // this class. Since this object is reference counted, we're the only one
+ // accessing data when we destruct.
+ DCHECK(state_ == IDLE || state_ == IPC_CLOSED);
+ // We need to ensure all the object lifetime stuff still works.
+ // Or even better, fix it to be more clear.
+ audio_thread_.Stop(base::MessageLoop::current());
}
void AudioOutputDevice::RequestDeviceAuthorization() {
@@ -100,21 +116,26 @@ void AudioOutputDevice::RequestDeviceAuthorization() {
}
void AudioOutputDevice::Start() {
- DCHECK(callback_) << "Initialize hasn't been called";
- task_runner()->PostTask(FROM_HERE,
- base::Bind(&AudioOutputDevice::CreateStreamOnIOThread, this,
- audio_parameters_));
+#if !defined(NDEBUG)
+ {
+ base::AutoLock auto_lock(callback_lock_);
+ DCHECK(callback_) << "Initialize hasn't been called";
+ }
+#endif
+
+ task_runner()->PostTask(
+ FROM_HERE, base::Bind(&AudioOutputDevice::CreateStreamOnIOThread, this));
}
void AudioOutputDevice::Stop() {
{
- base::AutoLock auto_lock(audio_thread_lock_);
- audio_thread_.Stop(base::MessageLoop::current());
- stopping_hack_ = true;
+ // TODO: Add comment why we do this,
+ base::AutoLock auto_lock(callback_lock_);
+ callback_ = nullptr;
}
task_runner()->PostTask(FROM_HERE,
- base::Bind(&AudioOutputDevice::ShutDownOnIOThread, this));
+ base::Bind(&AudioOutputDevice::StopOnIOThread, this));
}
void AudioOutputDevice::Play() {
@@ -149,27 +170,58 @@ OutputDeviceInfo AudioOutputDevice::GetOutputDeviceInfo() {
device_status_, output_params_);
}
+int AudioOutputDevice::Render(media::AudioBus* audio_bus,
+ uint32_t frames_delayed,
+ uint32_t frames_skipped) {
+ base::AutoLock auto_lock(callback_lock_);
+ return callback_
+ ? callback_->Render(audio_bus, frames_delayed, frames_skipped)
+ : 0;
+}
+
+void AudioOutputDevice::OnRenderError() {
+ base::AutoLock auto_lock(callback_lock_);
+ if (callback_)
+ callback_->OnRenderError();
+}
+
void AudioOutputDevice::RequestDeviceAuthorizationOnIOThread() {
DCHECK(task_runner()->BelongsToCurrentThread());
DCHECK_EQ(state_, IDLE);
state_ = AUTHORIZING;
+
+ // TODO(grunell): Store authorization so that we don't have to authorize
+ // again when re-starting. This involves mostly changes on the browser side:
+ // associate authorization by a new id (currently the stream id), don't forget
+ // authorization away after start or stop. Here we would have to explicitly
+ // make the browser side forget authorization in the dtor with a new
+ // AudioOutputIPC function.
ipc_->RequestDeviceAuthorization(this, session_id_, device_id_,
security_origin_);
}
-void AudioOutputDevice::CreateStreamOnIOThread(const AudioParameters& params) {
+void AudioOutputDevice::InitializeOnIOThread(
+ const AudioParameters& params,
+ AudioRendererSink::RenderCallback* callback) {
+ DCHECK(task_runner()->BelongsToCurrentThread());
+ audio_parameters_ = params;
+}
+
+void AudioOutputDevice::CreateStreamOnIOThread() {
DCHECK(task_runner()->BelongsToCurrentThread());
+
switch (state_) {
- case IPC_CLOSED:
+ case IPC_CLOSED: {
+ base::AutoLock auto_lock(callback_lock_);
if (callback_)
callback_->OnRenderError();
- break;
+ } break;
case IDLE:
if (did_receive_auth_.IsSignaled() && device_id_.empty() &&
security_origin_.unique()) {
state_ = CREATING_STREAM;
- ipc_->CreateStream(this, params);
+ ipc_->CreateStream(this, audio_parameters_);
} else {
RequestDeviceAuthorizationOnIOThread();
start_on_authorized_ = true;
@@ -182,7 +234,9 @@ void AudioOutputDevice::CreateStreamOnIOThread(const AudioParameters& params) {
case AUTHORIZED:
state_ = CREATING_STREAM;
- ipc_->CreateStream(this, params);
+ // TODO: This could use new parameters for an old start operation. Needs
+ // to be fixed.
+ ipc_->CreateStream(this, audio_parameters_);
start_on_authorized_ = false;
break;
@@ -218,7 +272,7 @@ void AudioOutputDevice::PauseOnIOThread() {
play_on_start_ = false;
}
-void AudioOutputDevice::ShutDownOnIOThread() {
+void AudioOutputDevice::StopOnIOThread() {
DCHECK(task_runner()->BelongsToCurrentThread());
// Close the stream, if we haven't already.
@@ -228,19 +282,14 @@ void AudioOutputDevice::ShutDownOnIOThread() {
}
start_on_authorized_ = false;
- // We can run into an issue where ShutDownOnIOThread is called right after
+ // We can run into an issue where StopOnIOThread is called right after
// OnStreamCreated is called in cases where Start/Stop are called before we
// get the OnStreamCreated callback. To handle that corner case, we call
// Stop(). In most cases, the thread will already be stopped.
- //
- // Another situation is when the IO thread goes away before Stop() is called
- // in which case, we cannot use the message loop to close the thread handle
- // and can't rely on the main thread existing either.
+
base::AutoLock auto_lock_(audio_thread_lock_);
- base::ThreadRestrictions::ScopedAllowIO allow_io;
- audio_thread_.Stop(NULL);
+ audio_thread_.Pause();
audio_callback_.reset();
- stopping_hack_ = false;
}
void AudioOutputDevice::SetVolumeOnIOThread(double volume) {
@@ -264,14 +313,12 @@ void AudioOutputDevice::OnStateChanged(AudioOutputIPCDelegateState state) {
break;
case AUDIO_OUTPUT_IPC_DELEGATE_STATE_ERROR:
DLOG(WARNING) << "AudioOutputDevice::OnStateChanged(ERROR)";
- // Don't dereference the callback object if the audio thread
- // is stopped or stopping. That could mean that the callback
- // object has been deleted.
- // TODO(tommi): Add an explicit contract for clearing the callback
- // object. Possibly require calling Initialize again or provide
- // a callback object via Start() and clear it in Stop().
- if (!audio_thread_.IsStopped())
- callback_->OnRenderError();
+ // The callback object is cleared in Stop().
+ {
+ base::AutoLock auto_lock(callback_lock_);
+ if (callback_)
+ callback_->OnRenderError();
+ }
break;
default:
NOTREACHED();
@@ -317,12 +364,13 @@ void AudioOutputDevice::OnDeviceAuthorized(
did_receive_auth_.Signal();
}
if (start_on_authorized_)
- CreateStreamOnIOThread(audio_parameters_);
+ CreateStreamOnIOThread();
} else {
// Closing IPC forces a Signal(), so no clients are locked waiting
// indefinitely after this method returns.
ipc_->CloseStream();
OnIPCClosed();
+ base::AutoLock auto_lock(callback_lock_);
if (callback_)
callback_->OnRenderError();
}
@@ -344,10 +392,12 @@ void AudioOutputDevice::OnStreamCreated(
if (state_ != CREATING_STREAM)
return;
+ // TODO: Update the comment.
+
// We can receive OnStreamCreated() on the IO thread after the client has
- // called Stop() but before ShutDownOnIOThread() is processed. In such a
+ // called Stop() but before StopOnIOThread() is processed. In such a
// situation |callback_| might point to freed memory. Instead of starting
- // |audio_thread_| do nothing and wait for ShutDownOnIOThread() to get called.
+ // |audio_thread_| do nothing and wait for StopOnIOThread() to get called.
//
// TODO(scherkus): The real fix is to have sane ownership semantics. The fact
// that |callback_| (which should own and outlive this object!) can point to
@@ -358,14 +408,17 @@ void AudioOutputDevice::OnStreamCreated(
// details.
{
base::AutoLock auto_lock(audio_thread_lock_);
- if (stopping_hack_)
- return;
DCHECK(audio_thread_.IsStopped());
audio_callback_.reset(new AudioOutputDevice::AudioThreadCallback(
- audio_parameters_, handle, length, callback_));
- audio_thread_.Start(audio_callback_.get(), socket_handle,
- "AudioOutputDevice", true);
+ audio_parameters_, handle, length, this));
+
+ // If the audio thread hasn't been started before, start it.
+ if (audio_thread_.IsStopped()) {
+ audio_thread_.Start("AudioOutputDevice", true);
+ }
+ audio_thread_.Play(audio_callback_.get(), socket_handle);
+
state_ = PAUSED;
// We handle the case where Play() and/or Pause() may have been called
@@ -386,7 +439,7 @@ void AudioOutputDevice::OnIPCClosed() {
void AudioOutputDevice::WillDestroyCurrentMessageLoop() {
LOG(ERROR) << "IO loop going away before the audio device has been stopped";
- ShutDownOnIOThread();
+ StopOnIOThread();
}
// AudioOutputDevice::AudioThreadCallback
« media/audio/audio_device_thread.h ('K') | « media/audio/audio_output_device.h ('k') | no next file » | no next file with comments »

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