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Unified Diff: media/audio/audio_output_device.cc

Issue 1703473002: Make AudioOutputDevice restartable and reinitializable (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@new_mixing
Patch Set: No thread re-use. Also rebase. Created 4 years, 6 months ago
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Index: media/audio/audio_output_device.cc
diff --git a/media/audio/audio_output_device.cc b/media/audio/audio_output_device.cc
index a3effebfb43af118500197a6eed9a48093563f7d..b913a463b3a7e2cf28ad38a14c46dff8c5632ccc 100644
--- a/media/audio/audio_output_device.cc
+++ b/media/audio/audio_output_device.cc
@@ -54,7 +54,7 @@ AudioOutputDevice::AudioOutputDevice(
const std::string& device_id,
const url::Origin& security_origin)
: ScopedTaskRunnerObserver(io_task_runner),
- callback_(NULL),
+ render_callback_(nullptr),
ipc_(std::move(ipc)),
state_(IDLE),
start_on_authorized_(false),
@@ -62,7 +62,6 @@ AudioOutputDevice::AudioOutputDevice(
session_id_(session_id),
device_id_(device_id),
security_origin_(security_origin),
- stopping_hack_(false),
did_receive_auth_(base::WaitableEvent::ResetPolicy::MANUAL,
base::WaitableEvent::InitialState::NOT_SIGNALED),
device_status_(OUTPUT_DEVICE_STATUS_ERROR_INTERNAL) {
@@ -79,17 +78,40 @@ AudioOutputDevice::AudioOutputDevice(
static_assert(PAUSED < PLAYING, "invalid enum value assignment 5");
}
-void AudioOutputDevice::Initialize(const AudioParameters& params,
- RenderCallback* callback) {
- DCHECK(!callback_) << "Calling Initialize() twice?";
+void AudioOutputDevice::Initialize(
+ const AudioParameters& params,
+ AudioRendererSink::RenderCallback* callback) {
DCHECK(params.IsValid());
- audio_parameters_ = params;
- callback_ = callback;
+
+ // We set the callback synchronously here, so that it's serialized with
+ // clearing it in Stop(). Note that after this it is possible to get stale
+ // callbacks from previous runs (i.e. from before Stop() was called earlier).
+ // This is because Stop() and Initialize() could be called before
+ // StopOnIOThread() gets to execute; it's in that function we pause the
+ // AudioDeviceThread. We gate callbacks in this class, but after setting a
+ // callback again here, the gate is open.
+ //
+ // Using the IO thread at all in this class will go away soon when we move IPC
+ // to use Mojo, and we'll then get rid of the thread hopping and locks. See
+ // http://crbug.com/606707.
+ {
+ base::AutoLock auto_lock(render_callback_lock_);
+ DCHECK(!render_callback_) << "Already initialized.";
+ render_callback_ = callback;
+ }
+
+ task_runner()->PostTask(
+ FROM_HERE,
+ base::Bind(&AudioOutputDevice::InitializeOnIOThread, this, params));
}
AudioOutputDevice::~AudioOutputDevice() {
// The current design requires that the user calls Stop() before deleting
- // this class.
+ // this class to ensure that stream and authorization data is cleaned up on
+ // the browser side, and that we don't get more IPC calls from AudioOutputIPC.
+ // With all posted tasks on IO thread done and no more IPC calls, it's safe to
+ // access |audio_thread_| here on any thread.
+ DCHECK(!render_callback_);
DCHECK(audio_thread_.IsStopped());
DaleCurtis 2016/06/09 22:37:27 This won't be true with the code you have currentl
Henrik Grunell 2016/06/13 13:43:43 This class is ref counted so all pending tasks wil
}
@@ -101,21 +123,26 @@ void AudioOutputDevice::RequestDeviceAuthorization() {
}
void AudioOutputDevice::Start() {
- DCHECK(callback_) << "Initialize hasn't been called";
- task_runner()->PostTask(FROM_HERE,
- base::Bind(&AudioOutputDevice::CreateStreamOnIOThread, this,
- audio_parameters_));
+#if !defined(NDEBUG)
+ {
+ base::AutoLock auto_lock(render_callback_lock_);
DaleCurtis 2016/06/09 22:37:27 This doesn't need a lock since it can only be read
Henrik Grunell 2016/06/13 13:43:43 Done.
+ DCHECK(render_callback_) << "Not initialized.";
+ }
+#endif
+
+ task_runner()->PostTask(
+ FROM_HERE, base::Bind(&AudioOutputDevice::CreateStreamOnIOThread, this));
}
void AudioOutputDevice::Stop() {
+ // Clear the callback synchronously to ensure no callbacks after returning.
{
- base::AutoLock auto_lock(audio_thread_lock_);
- audio_thread_.Stop(base::MessageLoop::current());
- stopping_hack_ = true;
+ base::AutoLock auto_lock(render_callback_lock_);
+ render_callback_ = nullptr;
}
task_runner()->PostTask(FROM_HERE,
- base::Bind(&AudioOutputDevice::ShutDownOnIOThread, this));
+ base::Bind(&AudioOutputDevice::StopOnIOThread, this));
}
void AudioOutputDevice::Play() {
@@ -150,27 +177,51 @@ OutputDeviceInfo AudioOutputDevice::GetOutputDeviceInfo() {
device_status_, output_params_);
}
+int AudioOutputDevice::Render(media::AudioBus* audio_bus,
+ uint32_t frames_delayed,
+ uint32_t frames_skipped) {
+ base::AutoLock auto_lock(render_callback_lock_);
+ return render_callback_
+ ? render_callback_->Render(audio_bus, frames_delayed,
+ frames_skipped)
+ : 0;
+}
+
+void AudioOutputDevice::OnRenderError() {
+ base::AutoLock auto_lock(render_callback_lock_);
+ if (render_callback_)
+ render_callback_->OnRenderError();
+}
+
void AudioOutputDevice::RequestDeviceAuthorizationOnIOThread() {
DCHECK(task_runner()->BelongsToCurrentThread());
DCHECK_EQ(state_, IDLE);
state_ = AUTHORIZING;
+
+ // TODO(grunell): Store authorization so that we don't have to authorize
+ // again when restarting. http://crbug.com/608619.
ipc_->RequestDeviceAuthorization(this, session_id_, device_id_,
security_origin_);
}
-void AudioOutputDevice::CreateStreamOnIOThread(const AudioParameters& params) {
+void AudioOutputDevice::InitializeOnIOThread(const AudioParameters& params) {
+ DCHECK(task_runner()->BelongsToCurrentThread());
+ audio_parameters_ = params;
+}
+
+void AudioOutputDevice::CreateStreamOnIOThread() {
DCHECK(task_runner()->BelongsToCurrentThread());
+
switch (state_) {
case IPC_CLOSED:
- if (callback_)
- callback_->OnRenderError();
+ OnRenderError();
break;
case IDLE:
if (did_receive_auth_.IsSignaled() && device_id_.empty() &&
security_origin_.unique()) {
state_ = CREATING_STREAM;
- ipc_->CreateStream(this, params);
+ ipc_->CreateStream(this, audio_parameters_);
} else {
RequestDeviceAuthorizationOnIOThread();
start_on_authorized_ = true;
@@ -183,7 +234,7 @@ void AudioOutputDevice::CreateStreamOnIOThread(const AudioParameters& params) {
case AUTHORIZED:
state_ = CREATING_STREAM;
- ipc_->CreateStream(this, params);
+ ipc_->CreateStream(this, audio_parameters_);
start_on_authorized_ = false;
break;
@@ -198,8 +249,8 @@ void AudioOutputDevice::CreateStreamOnIOThread(const AudioParameters& params) {
void AudioOutputDevice::PlayOnIOThread() {
DCHECK(task_runner()->BelongsToCurrentThread());
if (state_ == PAUSED) {
- TRACE_EVENT_ASYNC_BEGIN0(
- "audio", "StartingPlayback", audio_callback_.get());
+ TRACE_EVENT_ASYNC_BEGIN0("audio", "StartingPlayback",
+ audio_thread_callback_.get());
ipc_->PlayStream();
state_ = PLAYING;
play_on_start_ = false;
@@ -211,37 +262,34 @@ void AudioOutputDevice::PlayOnIOThread() {
void AudioOutputDevice::PauseOnIOThread() {
DCHECK(task_runner()->BelongsToCurrentThread());
if (state_ == PLAYING) {
- TRACE_EVENT_ASYNC_END0(
- "audio", "StartingPlayback", audio_callback_.get());
+ TRACE_EVENT_ASYNC_END0("audio", "StartingPlayback",
+ audio_thread_callback_.get());
ipc_->PauseStream();
state_ = PAUSED;
}
play_on_start_ = false;
}
-void AudioOutputDevice::ShutDownOnIOThread() {
+void AudioOutputDevice::StopOnIOThread() {
DCHECK(task_runner()->BelongsToCurrentThread());
- // Close the stream, if we haven't already.
+ // Close the stream, if we haven't already. After CloseStream(), we are
+ // guaranteed to not get IPC calls for any outstanding operations. This holds
+ // also if we restart, i.e. request authorization and create a new stream,
+ // before the previous request and/or create stream finished.
if (state_ >= AUTHORIZING) {
ipc_->CloseStream();
state_ = IDLE;
}
start_on_authorized_ = false;
-
- // We can run into an issue where ShutDownOnIOThread is called right after
- // OnStreamCreated is called in cases where Start/Stop are called before we
- // get the OnStreamCreated callback. To handle that corner case, we call
- // Stop(). In most cases, the thread will already be stopped.
- //
- // Another situation is when the IO thread goes away before Stop() is called
- // in which case, we cannot use the message loop to close the thread handle
- // and can't rely on the main thread existing either.
- base::AutoLock auto_lock_(audio_thread_lock_);
+ // TODO BEFORE COMMIT: Do we need this?
DaleCurtis 2016/06/09 22:37:27 I think you still do unless we're okay spinning up
Henrik Grunell 2016/06/13 13:43:43 Kept as is.
base::ThreadRestrictions::ScopedAllowIO allow_io;
- audio_thread_.Stop(NULL);
- audio_callback_.reset();
- stopping_hack_ = false;
+ audio_thread_.Stop(nullptr);
+ audio_thread_callback_.reset();
+ play_on_start_ = true;
+
+ // We need to re-authorize after stopping.
+ did_receive_auth_.Reset();
}
void AudioOutputDevice::SetVolumeOnIOThread(double volume) {
@@ -265,14 +313,7 @@ void AudioOutputDevice::OnStateChanged(AudioOutputIPCDelegateState state) {
break;
case AUDIO_OUTPUT_IPC_DELEGATE_STATE_ERROR:
DLOG(WARNING) << "AudioOutputDevice::OnStateChanged(ERROR)";
- // Don't dereference the callback object if the audio thread
- // is stopped or stopping. That could mean that the callback
- // object has been deleted.
- // TODO(tommi): Add an explicit contract for clearing the callback
- // object. Possibly require calling Initialize again or provide
- // a callback object via Start() and clear it in Stop().
- if (!audio_thread_.IsStopped())
- callback_->OnRenderError();
+ OnRenderError();
break;
default:
NOTREACHED();
@@ -318,14 +359,13 @@ void AudioOutputDevice::OnDeviceAuthorized(
did_receive_auth_.Signal();
}
if (start_on_authorized_)
- CreateStreamOnIOThread(audio_parameters_);
+ CreateStreamOnIOThread();
} else {
// Closing IPC forces a Signal(), so no clients are locked waiting
// indefinitely after this method returns.
ipc_->CloseStream();
OnIPCClosed();
- if (callback_)
- callback_->OnRenderError();
+ OnRenderError();
}
}
@@ -346,34 +386,28 @@ void AudioOutputDevice::OnStreamCreated(
return;
// We can receive OnStreamCreated() on the IO thread after the client has
DaleCurtis 2016/06/09 22:37:27 But aren't you still spinning up a new thread in t
Henrik Grunell 2016/06/13 13:43:43 Yes, a thread will start without needing it, and l
DaleCurtis 2016/06/13 18:52:32 Ah, I forgot this is an interface, we can't use a
Henrik Grunell 2016/06/13 20:12:20 That's a good idea, I'll do that.
- // called Stop() but before ShutDownOnIOThread() is processed. In such a
- // situation |callback_| might point to freed memory. Instead of starting
- // |audio_thread_| do nothing and wait for ShutDownOnIOThread() to get called.
+ // called Stop() but before StopOnIOThread() is processed. This is OK, since
+ // we pass callbacks though |this| and clear |render_callback_| in Stop().
//
- // TODO(scherkus): The real fix is to have sane ownership semantics. The fact
- // that |callback_| (which should own and outlive this object!) can point to
- // freed memory is a mess. AudioRendererSink should be non-refcounted so that
- // owners (WebRtcAudioDeviceImpl, AudioRendererImpl, etc...) can Stop() and
- // delete as they see fit. AudioOutputDevice should internally use WeakPtr
- // to handle teardown and thread hopping. See http://crbug.com/151051 for
- // details.
- {
- base::AutoLock auto_lock(audio_thread_lock_);
- if (stopping_hack_)
- return;
-
- DCHECK(audio_thread_.IsStopped());
- audio_callback_.reset(new AudioOutputDevice::AudioThreadCallback(
- audio_parameters_, handle, length, callback_));
- audio_thread_.Start(audio_callback_.get(), socket_handle,
- "AudioOutputDevice", true);
- state_ = PAUSED;
+ // TODO(grunell): AudioRendererSink should be non-refcounted and
+ // AudioOutputDevice should internally use WeakPtr to handle teardown and
+ // thread hopping. See http://crbug.com/151051 for details.
+ // Note however that switching the IPC to Mojo will remove usage of the IO
+ // thread, so we'll eliminate thread concurrency issues here then. See
+ // http://crbug.com/606707.
- // We handle the case where Play() and/or Pause() may have been called
- // multiple times before OnStreamCreated() gets called.
- if (play_on_start_)
- PlayOnIOThread();
- }
+ DCHECK(audio_thread_.IsStopped());
+ audio_thread_callback_.reset(new AudioOutputDevice::AudioThreadCallback(
+ audio_parameters_, handle, length, this));
+ audio_thread_.Start(audio_thread_callback_.get(), socket_handle,
+ "AudioOutputDevice", true);
+
+ state_ = PAUSED;
+
+ // We handle the case where Play() and/or Pause() may have been called
+ // multiple times before OnStreamCreated() gets called.
+ if (play_on_start_)
+ PlayOnIOThread();
}
void AudioOutputDevice::OnIPCClosed() {
@@ -387,7 +421,7 @@ void AudioOutputDevice::OnIPCClosed() {
void AudioOutputDevice::WillDestroyCurrentMessageLoop() {
LOG(ERROR) << "IO loop going away before the audio device has been stopped";
- ShutDownOnIOThread();
+ StopOnIOThread();
}
// AudioOutputDevice::AudioThreadCallback

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