| Index: media/audio/audio_output_device.cc
|
| diff --git a/media/audio/audio_output_device.cc b/media/audio/audio_output_device.cc
|
| index 3af32b7835f8f1f8a23c98b0a0a16f7fa4deb31c..b227bc2220e5fd38a4073623312f780408bbbf9c 100644
|
| --- a/media/audio/audio_output_device.cc
|
| +++ b/media/audio/audio_output_device.cc
|
| @@ -17,6 +17,8 @@
|
| #include "media/audio/audio_output_controller.h"
|
| #include "media/base/limits.h"
|
|
|
| +#include "base/debug/stack_trace.h"
|
| +
|
| namespace media {
|
|
|
| // Takes care of invoking the render callback on the audio thread.
|
| @@ -77,16 +79,19 @@ AudioOutputDevice::AudioOutputDevice(
|
|
|
| void AudioOutputDevice::Initialize(const AudioParameters& params,
|
| RenderCallback* callback) {
|
| - DCHECK(!callback_) << "Calling Initialize() twice?";
|
| DCHECK(params.IsValid());
|
| - audio_parameters_ = params;
|
| - callback_ = callback;
|
| + task_runner()->PostTask(
|
| + FROM_HERE,
|
| + base::Bind(&AudioOutputDevice::InitializeOnIOThread,
|
| + this, params, callback));
|
| }
|
|
|
| AudioOutputDevice::~AudioOutputDevice() {
|
| // The current design requires that the user calls Stop() before deleting
|
| - // this class.
|
| - DCHECK(audio_thread_.IsStopped());
|
| + // this class. Since this object is reference counted, we're the only one
|
| + // accessing data when we destruct.
|
| + DCHECK(state_ == IDLE || state_ == IPC_CLOSED);
|
| + audio_thread_.Stop(base::MessageLoop::current());
|
| }
|
|
|
| void AudioOutputDevice::RequestDeviceAuthorization() {
|
| @@ -97,21 +102,19 @@ void AudioOutputDevice::RequestDeviceAuthorization() {
|
| }
|
|
|
| void AudioOutputDevice::Start() {
|
| - DCHECK(callback_) << "Initialize hasn't been called";
|
| task_runner()->PostTask(FROM_HERE,
|
| - base::Bind(&AudioOutputDevice::CreateStreamOnIOThread, this,
|
| - audio_parameters_));
|
| + base::Bind(&AudioOutputDevice::CreateStreamOnIOThread, this));
|
| }
|
|
|
| void AudioOutputDevice::Stop() {
|
| {
|
| base::AutoLock auto_lock(audio_thread_lock_);
|
| - audio_thread_.Stop(base::MessageLoop::current());
|
| + audio_thread_.StopRun();
|
| stopping_hack_ = true;
|
| }
|
|
|
| task_runner()->PostTask(FROM_HERE,
|
| - base::Bind(&AudioOutputDevice::ShutDownOnIOThread, this));
|
| + base::Bind(&AudioOutputDevice::StopOnIOThread, this));
|
| }
|
|
|
| void AudioOutputDevice::Play() {
|
| @@ -160,15 +163,36 @@ OutputDeviceStatus AudioOutputDevice::GetDeviceStatus() {
|
| }
|
|
|
| void AudioOutputDevice::RequestDeviceAuthorizationOnIOThread() {
|
| + printf("****** AudioOutputDevice::RequestDeviceAuthorizationOnIOThread this = %p, state_ = %d\n",
|
| + this, state_);
|
| DCHECK(task_runner()->BelongsToCurrentThread());
|
| DCHECK_EQ(state_, IDLE);
|
| state_ = AUTHORIZING;
|
| +
|
| + // TODO(grunell): Store authorization so that we don't have to authorize
|
| + // again when re-starting. This involves mostly changes on the browser side:
|
| + // associate authorization by a new id (currently the stream id), don't forget
|
| + // authorization away after start or stop. Here we would have to explicitly
|
| + // make the browser side forget authorization in the dtor with a new
|
| + // AudioOutputIPC function.
|
| ipc_->RequestDeviceAuthorization(this, session_id_, device_id_,
|
| security_origin_);
|
| }
|
|
|
| -void AudioOutputDevice::CreateStreamOnIOThread(const AudioParameters& params) {
|
| +void AudioOutputDevice::InitializeOnIOThread(const AudioParameters& params,
|
| + RenderCallback* callback) {
|
| DCHECK(task_runner()->BelongsToCurrentThread());
|
| + DCHECK(!callback_);
|
| + audio_parameters_ = params;
|
| + callback_ = callback;
|
| +}
|
| +
|
| +void AudioOutputDevice::CreateStreamOnIOThread() {
|
| + printf("****** AudioOutputDevice::CreateStreamOnIOThread this = %p, state_ = %d\n",
|
| + this, state_);
|
| + DCHECK(task_runner()->BelongsToCurrentThread());
|
| + DCHECK(callback_ || state_ == IPC_CLOSED);
|
| +
|
| switch (state_) {
|
| case IPC_CLOSED:
|
| if (callback_)
|
| @@ -179,7 +203,7 @@ void AudioOutputDevice::CreateStreamOnIOThread(const AudioParameters& params) {
|
| if (did_receive_auth_.IsSignaled() && device_id_.empty() &&
|
| security_origin_.unique()) {
|
| state_ = CREATING_STREAM;
|
| - ipc_->CreateStream(this, params);
|
| + ipc_->CreateStream(this, audio_parameters_);
|
| } else {
|
| RequestDeviceAuthorizationOnIOThread();
|
| start_on_authorized_ = true;
|
| @@ -192,7 +216,7 @@ void AudioOutputDevice::CreateStreamOnIOThread(const AudioParameters& params) {
|
|
|
| case AUTHORIZED:
|
| state_ = CREATING_STREAM;
|
| - ipc_->CreateStream(this, params);
|
| + ipc_->CreateStream(this, audio_parameters_);
|
| start_on_authorized_ = false;
|
| break;
|
|
|
| @@ -205,6 +229,8 @@ void AudioOutputDevice::CreateStreamOnIOThread(const AudioParameters& params) {
|
| }
|
|
|
| void AudioOutputDevice::PlayOnIOThread() {
|
| + printf("****** AudioOutputDevice::PlayOnIOThread this = %p, state_ = %d\n",
|
| + this, state_);
|
| DCHECK(task_runner()->BelongsToCurrentThread());
|
| if (state_ == PAUSED) {
|
| TRACE_EVENT_ASYNC_BEGIN0(
|
| @@ -218,6 +244,8 @@ void AudioOutputDevice::PlayOnIOThread() {
|
| }
|
|
|
| void AudioOutputDevice::PauseOnIOThread() {
|
| + printf("****** AudioOutputDevice::PauseOnIOThread this = %p, state_ = %d\n",
|
| + this, state_);
|
| DCHECK(task_runner()->BelongsToCurrentThread());
|
| if (state_ == PLAYING) {
|
| TRACE_EVENT_ASYNC_END0(
|
| @@ -228,7 +256,9 @@ void AudioOutputDevice::PauseOnIOThread() {
|
| play_on_start_ = false;
|
| }
|
|
|
| -void AudioOutputDevice::ShutDownOnIOThread() {
|
| +void AudioOutputDevice::StopOnIOThread() {
|
| + printf("****** AudioOutputDevice::StopOnIOThread this = %p, state_ = %d\n",
|
| + this, state_);
|
| DCHECK(task_runner()->BelongsToCurrentThread());
|
|
|
| // Close the stream, if we haven't already.
|
| @@ -238,19 +268,15 @@ void AudioOutputDevice::ShutDownOnIOThread() {
|
| }
|
| start_on_authorized_ = false;
|
|
|
| - // We can run into an issue where ShutDownOnIOThread is called right after
|
| + // We can run into an issue where StopOnIOThread is called right after
|
| // OnStreamCreated is called in cases where Start/Stop are called before we
|
| // get the OnStreamCreated callback. To handle that corner case, we call
|
| // Stop(). In most cases, the thread will already be stopped.
|
| - //
|
| - // Another situation is when the IO thread goes away before Stop() is called
|
| - // in which case, we cannot use the message loop to close the thread handle
|
| - // and can't rely on the main thread existing either.
|
| base::AutoLock auto_lock_(audio_thread_lock_);
|
| - base::ThreadRestrictions::ScopedAllowIO allow_io;
|
| - audio_thread_.Stop(NULL);
|
| + audio_thread_.StopRun();
|
| audio_callback_.reset();
|
| stopping_hack_ = false;
|
| + callback_ = nullptr;
|
| }
|
|
|
| void AudioOutputDevice::SetVolumeOnIOThread(double volume) {
|
| @@ -260,6 +286,8 @@ void AudioOutputDevice::SetVolumeOnIOThread(double volume) {
|
| }
|
|
|
| void AudioOutputDevice::OnStateChanged(AudioOutputIPCDelegateState state) {
|
| + printf("****** AudioOutputDevice::OnStateChanged this = %p, state_ = %d, state = %d\n",
|
| + this, state_, state);
|
| DCHECK(task_runner()->BelongsToCurrentThread());
|
|
|
| // Do nothing if the stream has been closed.
|
| @@ -274,13 +302,8 @@ void AudioOutputDevice::OnStateChanged(AudioOutputIPCDelegateState state) {
|
| break;
|
| case AUDIO_OUTPUT_IPC_DELEGATE_STATE_ERROR:
|
| DLOG(WARNING) << "AudioOutputDevice::OnStateChanged(ERROR)";
|
| - // Don't dereference the callback object if the audio thread
|
| - // is stopped or stopping. That could mean that the callback
|
| - // object has been deleted.
|
| - // TODO(tommi): Add an explicit contract for clearing the callback
|
| - // object. Possibly require calling Initialize again or provide
|
| - // a callback object via Start() and clear it in Stop().
|
| - if (!audio_thread_.IsStopped())
|
| + // The callback object is cleared in Stop().
|
| + if (callback_)
|
| callback_->OnRenderError();
|
| break;
|
| default:
|
| @@ -292,6 +315,8 @@ void AudioOutputDevice::OnStateChanged(AudioOutputIPCDelegateState state) {
|
| void AudioOutputDevice::OnDeviceAuthorized(
|
| OutputDeviceStatus device_status,
|
| const media::AudioParameters& output_params) {
|
| + printf("****** AudioOutputDevice::OnDeviceAuthorized this = %p, state_ = %d, device_status = %d\n",
|
| + this, state_, device_status);
|
| DCHECK(task_runner()->BelongsToCurrentThread());
|
| DCHECK_EQ(state_, AUTHORIZING);
|
|
|
| @@ -313,7 +338,7 @@ void AudioOutputDevice::OnDeviceAuthorized(
|
| did_receive_auth_.Signal();
|
| }
|
| if (start_on_authorized_)
|
| - CreateStreamOnIOThread(audio_parameters_);
|
| + CreateStreamOnIOThread();
|
| } else {
|
| // Closing IPC forces a Signal(), so no clients are locked waiting
|
| // indefinitely after this method returns.
|
| @@ -328,6 +353,8 @@ void AudioOutputDevice::OnStreamCreated(
|
| base::SharedMemoryHandle handle,
|
| base::SyncSocket::Handle socket_handle,
|
| int length) {
|
| + printf("****** AudioOutputDevice::OnStreamCreated this = %p, state_ = %d\n",
|
| + this, state_);
|
| DCHECK(task_runner()->BelongsToCurrentThread());
|
| DCHECK(base::SharedMemory::IsHandleValid(handle));
|
| #if defined(OS_WIN)
|
| @@ -341,9 +368,9 @@ void AudioOutputDevice::OnStreamCreated(
|
| return;
|
|
|
| // We can receive OnStreamCreated() on the IO thread after the client has
|
| - // called Stop() but before ShutDownOnIOThread() is processed. In such a
|
| + // called Stop() but before StopOnIOThread() is processed. In such a
|
| // situation |callback_| might point to freed memory. Instead of starting
|
| - // |audio_thread_| do nothing and wait for ShutDownOnIOThread() to get called.
|
| + // |audio_thread_| do nothing and wait for StopOnIOThread() to get called.
|
| //
|
| // TODO(scherkus): The real fix is to have sane ownership semantics. The fact
|
| // that |callback_| (which should own and outlive this object!) can point to
|
| @@ -357,11 +384,16 @@ void AudioOutputDevice::OnStreamCreated(
|
| if (stopping_hack_)
|
| return;
|
|
|
| - DCHECK(audio_thread_.IsStopped());
|
| audio_callback_.reset(new AudioOutputDevice::AudioThreadCallback(
|
| audio_parameters_, handle, length, callback_));
|
| - audio_thread_.Start(audio_callback_.get(), socket_handle,
|
| - "AudioOutputDevice", true);
|
| +
|
| + // If the audio thread hasn't been started before, start it.
|
| + if (audio_thread_.IsStopped()) {
|
| + printf("****** Starting audio thread.\n");
|
| + audio_thread_.Start("AudioOutputDevice", true);
|
| + }
|
| + audio_thread_.StartRun(audio_callback_.get(), socket_handle);
|
| +
|
| state_ = PAUSED;
|
|
|
| // We handle the case where Play() and/or Pause() may have been called
|
| @@ -372,6 +404,8 @@ void AudioOutputDevice::OnStreamCreated(
|
| }
|
|
|
| void AudioOutputDevice::OnIPCClosed() {
|
| + printf("****** AudioOutputDevice::OnIPCClosed this = %p, state_ = %d\n",
|
| + this, state_);
|
| DCHECK(task_runner()->BelongsToCurrentThread());
|
| state_ = IPC_CLOSED;
|
| ipc_.reset();
|
| @@ -382,7 +416,7 @@ void AudioOutputDevice::OnIPCClosed() {
|
|
|
| void AudioOutputDevice::WillDestroyCurrentMessageLoop() {
|
| LOG(ERROR) << "IO loop going away before the audio device has been stopped";
|
| - ShutDownOnIOThread();
|
| + StopOnIOThread();
|
| }
|
|
|
| // AudioOutputDevice::AudioThreadCallback
|
|
|