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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "media/audio/audio_device_thread.h" | 5 #include "media/audio/audio_device_thread.h" |
| 6 | 6 |
| 7 #include <stddef.h> | 7 #include <stddef.h> |
| 8 #include <stdint.h> | 8 #include <stdint.h> |
| 9 | 9 |
| 10 #include <algorithm> | 10 #include <algorithm> |
| 11 #include <limits> | 11 #include <limits> |
| 12 | 12 |
| 13 #include "base/bind.h" | 13 #include "base/bind.h" |
| 14 #include "base/logging.h" | 14 #include "base/logging.h" |
| 15 #include "base/macros.h" | 15 #include "base/macros.h" |
| 16 #include "base/memory/aligned_memory.h" | 16 #include "base/memory/aligned_memory.h" |
| 17 #include "base/message_loop/message_loop.h" | 17 #include "base/message_loop/message_loop.h" |
| 18 #include "base/numerics/safe_conversions.h" | 18 #include "base/numerics/safe_conversions.h" |
| 19 #include "base/synchronization/condition_variable.h" | |
| 19 #include "base/threading/platform_thread.h" | 20 #include "base/threading/platform_thread.h" |
| 20 #include "base/threading/thread_restrictions.h" | 21 #include "base/threading/thread_restrictions.h" |
| 21 #include "media/base/audio_bus.h" | 22 #include "media/base/audio_bus.h" |
| 22 | 23 |
| 23 using base::PlatformThread; | 24 using base::PlatformThread; |
| 24 | 25 |
| 25 namespace media { | 26 namespace media { |
| 26 | 27 |
| 27 // The actual worker thread implementation. It's very bare bones and much | 28 // The actual worker thread implementation. It's very bare bones and much |
| 28 // simpler than SimpleThread (no synchronization in Start, etc) and supports | 29 // simpler than SimpleThread (no synchronization in Start, etc) and supports |
| 29 // joining the thread handle asynchronously via a provided message loop even | 30 // joining the thread handle asynchronously via a provided message loop even |
| 30 // after the Thread object itself has been deleted. | 31 // after the Thread object itself has been deleted. |
| 31 class AudioDeviceThread::Thread | 32 class AudioDeviceThread::Thread |
| 32 : public PlatformThread::Delegate, | 33 : public PlatformThread::Delegate, |
| 33 public base::RefCountedThreadSafe<AudioDeviceThread::Thread> { | 34 public base::RefCountedThreadSafe<AudioDeviceThread::Thread> { |
| 34 public: | 35 public: |
| 35 Thread(AudioDeviceThread::Callback* callback, | 36 Thread(const char* thread_name, bool synchronized_buffers); |
| 36 base::SyncSocket::Handle socket, | |
| 37 const char* thread_name, | |
| 38 bool synchronized_buffers); | |
| 39 | 37 |
| 38 // Starts the thread which will wait in ThreadMain(). Resume() must then be | |
| 39 // called to actually start running it. | |
| 40 void Start(); | 40 void Start(); |
| 41 | 41 |
| 42 // Stops the thread. If |loop_for_join| is non-NULL, the function posts | 42 // Shuts down the thread. If |loop_for_join| is non-NULL, the function posts |
| 43 // a task to join (close) the thread handle later instead of waiting for | 43 // a task to join (close) the thread handle later instead of waiting for |
| 44 // the thread. If loop_for_join is NULL, then the function waits | 44 // the thread. If loop_for_join is NULL, then the function waits |
| 45 // synchronously for the thread to terminate. | 45 // synchronously for the thread to terminate. |
| 46 // Must be called. | |
| 46 void Stop(base::MessageLoop* loop_for_join); | 47 void Stop(base::MessageLoop* loop_for_join); |
| 47 | 48 |
| 49 // Releases the thread from waiting and starts running it with the given | |
| 50 // |callback| and |socket|. | |
| 51 void Resume(AudioDeviceThread::Callback* callback, | |
| 52 base::SyncSocket::Handle socket); | |
| 53 | |
| 54 // Pauses the thread, it will wait in ThreadMain(). Shuts down the | |
| 55 // socket. Resume() can then be called to restart it. | |
| 56 void Pause(); | |
| 57 | |
| 48 private: | 58 private: |
| 59 enum ResumeAction { kActionPause, kActionPlay, kActionStop }; | |
| 60 | |
| 49 friend class base::RefCountedThreadSafe<AudioDeviceThread::Thread>; | 61 friend class base::RefCountedThreadSafe<AudioDeviceThread::Thread>; |
| 62 | |
| 50 ~Thread() override; | 63 ~Thread() override; |
| 51 | 64 |
| 52 // Overrides from PlatformThread::Delegate. | 65 // Overrides from PlatformThread::Delegate. |
| 53 void ThreadMain() override; | 66 void ThreadMain() override; |
| 54 | 67 |
| 55 // Runs the loop that reads from the socket. | 68 // Runs the loop that reads from the socket, called in ThreadMain(), |
| 56 void Run(); | 69 void Run(); |
| 57 | 70 |
| 58 private: | 71 // Start(), Resume(), Pause() must be serialized; Stop() can be called any |
| 59 base::PlatformThreadHandle thread_; | 72 // moment. |
| 60 AudioDeviceThread::Callback* callback_; | 73 base::ThreadChecker thread_checker_; |
| 61 base::CancelableSyncSocket socket_; | 74 |
| 62 base::Lock callback_lock_; | |
| 63 const char* thread_name_; | 75 const char* thread_name_; |
| 64 const bool synchronized_buffers_; | 76 const bool synchronized_buffers_; |
| 65 | 77 |
| 78 // Modified in ThreadMain only, no lock protection needed. | |
| 79 AudioDeviceThread::Callback* callback_; | |
| 80 | |
| 81 base::Lock action_lock_; // Protects everything below. | |
| 82 base::ConditionVariable action_condition_; | |
| 83 ResumeAction action_; | |
| 84 | |
| 85 base::PlatformThreadHandle thread_; | |
| 86 | |
| 87 // Reset on client thread. | |
| 88 std::unique_ptr<base::CancelableSyncSocket> socket_; | |
| 89 | |
| 90 // Set on client thead. | |
| 91 AudioDeviceThread::Callback* new_callback_; | |
| 92 base::SyncSocket::Handle new_socket_handle_; | |
| 93 | |
| 66 DISALLOW_COPY_AND_ASSIGN(Thread); | 94 DISALLOW_COPY_AND_ASSIGN(Thread); |
| 67 }; | 95 }; |
| 68 | 96 |
| 69 // AudioDeviceThread implementation | 97 // AudioDeviceThread implementation TODO(olka): get rid of it. It just adds one |
|
o1ka
2016/05/03 15:47:32
You've got a comment on it in the header I think.
Henrik Grunell
2016/05/04 09:05:11
Yes. Removed the whole comment here actually.
| |
| 98 // extra lock. | |
| 70 | 99 |
| 71 AudioDeviceThread::AudioDeviceThread() { | 100 AudioDeviceThread::AudioDeviceThread() {} |
| 72 } | |
| 73 | 101 |
| 74 AudioDeviceThread::~AudioDeviceThread() { DCHECK(!thread_.get()); } | 102 AudioDeviceThread::~AudioDeviceThread() { DCHECK(!thread_.get()); } |
| 75 | 103 |
| 76 void AudioDeviceThread::Start(AudioDeviceThread::Callback* callback, | 104 void AudioDeviceThread::Start(const char* thread_name, |
| 77 base::SyncSocket::Handle socket, | |
| 78 const char* thread_name, | |
| 79 bool synchronized_buffers) { | 105 bool synchronized_buffers) { |
| 80 base::AutoLock auto_lock(thread_lock_); | 106 base::AutoLock auto_lock(thread_lock_); |
| 81 CHECK(!thread_.get()); | 107 CHECK(!thread_.get()); |
| 82 thread_ = new AudioDeviceThread::Thread( | 108 thread_ = new AudioDeviceThread::Thread(thread_name, synchronized_buffers); |
| 83 callback, socket, thread_name, synchronized_buffers); | |
| 84 thread_->Start(); | 109 thread_->Start(); |
| 85 } | 110 } |
| 86 | 111 |
| 87 void AudioDeviceThread::Stop(base::MessageLoop* loop_for_join) { | 112 void AudioDeviceThread::Stop(base::MessageLoop* loop_for_join) { |
| 88 base::AutoLock auto_lock(thread_lock_); | 113 base::AutoLock auto_lock(thread_lock_); |
| 89 if (thread_.get()) { | 114 if (thread_.get()) { |
| 90 thread_->Stop(loop_for_join); | 115 thread_->Stop(loop_for_join); |
| 91 thread_ = NULL; | 116 thread_ = NULL; |
| 92 } | 117 } |
| 93 } | 118 } |
| 94 | 119 |
| 120 void AudioDeviceThread::Resume(AudioDeviceThread::Callback* callback, | |
| 121 base::SyncSocket::Handle socket) { | |
| 122 base::AutoLock auto_lock(thread_lock_); | |
| 123 thread_->Resume(callback, socket); | |
|
o1ka
2016/05/03 15:47:32
if (thread_.get())?
Henrik Grunell
2016/05/04 09:05:11
Haha, yes, this I commented on in your CL with cha
| |
| 124 } | |
| 125 | |
| 126 void AudioDeviceThread::Pause() { | |
| 127 base::AutoLock auto_lock(thread_lock_); | |
| 128 if (thread_.get()) | |
| 129 thread_->Pause(); | |
| 130 } | |
| 131 | |
| 95 bool AudioDeviceThread::IsStopped() { | 132 bool AudioDeviceThread::IsStopped() { |
| 96 base::AutoLock auto_lock(thread_lock_); | 133 base::AutoLock auto_lock(thread_lock_); |
| 97 return !thread_.get(); | 134 return !thread_.get(); |
| 98 } | 135 } |
| 99 | 136 |
| 100 // AudioDeviceThread::Thread implementation | 137 // AudioDeviceThread::Thread implementation |
| 101 AudioDeviceThread::Thread::Thread(AudioDeviceThread::Callback* callback, | 138 AudioDeviceThread::Thread::Thread(const char* thread_name, |
| 102 base::SyncSocket::Handle socket, | |
| 103 const char* thread_name, | |
| 104 bool synchronized_buffers) | 139 bool synchronized_buffers) |
| 105 : thread_(), | 140 : thread_name_(thread_name), |
| 106 callback_(callback), | 141 synchronized_buffers_(synchronized_buffers), |
| 107 socket_(socket), | 142 callback_(nullptr), |
| 108 thread_name_(thread_name), | 143 action_condition_(&action_lock_), |
| 109 synchronized_buffers_(synchronized_buffers) { | 144 action_(kActionPause), |
| 145 new_callback_(nullptr), | |
| 146 new_socket_handle_(base::CancelableSyncSocket::kInvalidHandle) { | |
| 147 thread_checker_.DetachFromThread(); | |
| 110 } | 148 } |
| 111 | 149 |
| 112 AudioDeviceThread::Thread::~Thread() { | 150 AudioDeviceThread::Thread::~Thread() { |
| 113 DCHECK(thread_.is_null()); | 151 DCHECK(thread_.is_null()); |
| 114 } | 152 } |
| 115 | 153 |
| 116 void AudioDeviceThread::Thread::Start() { | 154 void AudioDeviceThread::Thread::Start() { |
| 117 base::AutoLock auto_lock(callback_lock_); | 155 DCHECK(thread_checker_.CalledOnValidThread()); |
| 118 DCHECK(thread_.is_null()); | 156 |
| 157 base::AutoLock auto_lock(action_lock_); | |
| 158 DCHECK(thread_.is_null()) << "Calling Start() on a started thread?"; | |
| 159 if (action_ == kActionStop) | |
| 160 return; // Stop has already been executed on another thread. | |
| 161 | |
| 119 // This reference will be released when the thread exists. | 162 // This reference will be released when the thread exists. |
| 120 AddRef(); | 163 AddRef(); |
| 121 | 164 |
| 122 PlatformThread::CreateWithPriority(0, this, &thread_, | 165 PlatformThread::CreateWithPriority(0, this, &thread_, |
| 123 base::ThreadPriority::REALTIME_AUDIO); | 166 base::ThreadPriority::REALTIME_AUDIO); |
| 124 CHECK(!thread_.is_null()); | 167 CHECK(!thread_.is_null()); |
| 125 } | 168 } |
| 126 | 169 |
| 127 void AudioDeviceThread::Thread::Stop(base::MessageLoop* loop_for_join) { | 170 void AudioDeviceThread::Thread::Stop(base::MessageLoop* loop_for_join) { |
| 128 socket_.Shutdown(); | 171 // Note: Stop() can be called any time, even before Start(), because it's |
| 172 // allowed to be executed on a different thread. | |
| 129 | 173 |
| 130 base::PlatformThreadHandle thread = base::PlatformThreadHandle(); | 174 base::PlatformThreadHandle thread = base::PlatformThreadHandle(); |
| 175 { | |
| 176 base::AutoLock auto_lock(action_lock_); | |
| 177 DCHECK(action_ != kActionStop) << "Calling Stop() on a stopped thread?"; | |
| 131 | 178 |
| 132 { // NOLINT | 179 // |socket_| is only set/reset under the |action_lock_|, so it's safe to |
| 133 base::AutoLock auto_lock(callback_lock_); | 180 // access under that lock here. |
| 134 callback_ = NULL; | 181 // TODO BEFORE COMMIT: Is it safe to shutdown socket twice or shutdown a |
| 182 // socket with an invalid handle? If not, shutdown only if kActionPlay? | |
| 183 if (socket_) | |
| 184 socket_->Shutdown(); | |
| 185 | |
| 186 // Must be done under lock to avoid race wuth Start(). | |
| 135 std::swap(thread, thread_); | 187 std::swap(thread, thread_); |
| 136 } | 188 |
| 189 action_ = kActionStop; | |
| 190 action_condition_.Signal(); | |
| 191 } // auto_lock(action_lock_) | |
| 137 | 192 |
| 138 if (!thread.is_null()) { | 193 if (!thread.is_null()) { |
| 139 if (loop_for_join) { | 194 if (loop_for_join) { |
| 140 loop_for_join->PostTask(FROM_HERE, | 195 loop_for_join->PostTask(FROM_HERE, |
| 141 base::Bind(&base::PlatformThread::Join, thread)); | 196 base::Bind(&base::PlatformThread::Join, thread)); |
| 142 } else { | 197 } else { |
| 143 base::PlatformThread::Join(thread); | 198 base::PlatformThread::Join(thread); |
| 144 } | 199 } |
| 145 } | 200 } |
| 146 } | 201 } |
| 147 | 202 |
| 203 void AudioDeviceThread::Thread::Resume(AudioDeviceThread::Callback* callback, | |
| 204 base::SyncSocket::Handle socket_handle) { | |
| 205 DCHECK(thread_checker_.CalledOnValidThread()); | |
| 206 | |
| 207 base::AutoLock auto_lock(action_lock_); | |
| 208 if (action_ == kActionStop) | |
| 209 return; // Stop is the last operation to be executed. | |
| 210 | |
| 211 DCHECK(action_ != kActionPlay) << "Resume a non-paused thread?"; | |
|
o1ka
2016/05/03 15:47:32
(action_ == kActionPause) for clarity?
Henrik Grunell
2016/05/04 09:05:11
Done.
| |
| 212 | |
| 213 DCHECK_EQ(new_socket_handle_, base::CancelableSyncSocket::kInvalidHandle); | |
| 214 | |
| 215 new_callback_ = callback; | |
| 216 new_socket_handle_ = socket_handle; | |
| 217 | |
| 218 action_ = kActionPlay; | |
| 219 action_condition_.Signal(); | |
| 220 } | |
| 221 | |
| 222 void AudioDeviceThread::Thread::Pause() { | |
| 223 DCHECK(thread_checker_.CalledOnValidThread()); | |
| 224 | |
| 225 base::AutoLock auto_lock(action_lock_); | |
| 226 if (action_ == kActionStop) | |
| 227 return; // Stop is the last operation to be executed. | |
| 228 | |
| 229 DCHECK(action_ != kActionPause) << "Pause a paused thread?"; | |
|
o1ka
2016/05/03 15:47:32
(action_ == kActionPlay)?
Henrik Grunell
2016/05/04 09:05:11
Done.
| |
| 230 | |
| 231 // |socket_| is only set/reset under the |action_lock_|, so it's safe to | |
| 232 // access under that lock here. | |
| 233 // TODO BEFORE COMMIT: Is it safe to shutdown socket twice? If not, shutdown | |
| 234 // only if kActionPlay? | |
| 235 if (socket_) | |
| 236 socket_->Shutdown(); | |
| 237 action_ = kActionPause; | |
| 238 } | |
| 239 | |
| 148 void AudioDeviceThread::Thread::ThreadMain() { | 240 void AudioDeviceThread::Thread::ThreadMain() { |
| 149 PlatformThread::SetName(thread_name_); | 241 PlatformThread::SetName(thread_name_); |
| 150 | 242 |
| 151 // Singleton access is safe from this thread as long as callback is non-NULL. | 243 // Singleton access is safe from this thread as long as callback is non-NULL. |
| 152 // The callback is the only point where the thread calls out to 'unknown' code | 244 // The callback is the only point where the thread calls out to 'unknown' code |
| 153 // that might touch singletons and the lifetime of the callback is controlled | 245 // that might touch singletons and the lifetime of the callback is controlled |
| 154 // by another thread on which singleton access is OK as well. | 246 // by another thread on which singleton access is OK as well. |
| 155 base::ThreadRestrictions::SetSingletonAllowed(true); | 247 base::ThreadRestrictions::SetSingletonAllowed(true); |
| 156 | 248 |
| 157 { // NOLINT | 249 while (true) { |
| 158 base::AutoLock auto_lock(callback_lock_); | 250 { |
| 159 if (callback_) | 251 base::AutoLock auto_lock(action_lock_); |
| 160 callback_->InitializeOnAudioThread(); | 252 while (action_ == kActionPause) |
| 253 action_condition_.Wait(); | |
| 254 | |
| 255 if (action_ == kActionStop) | |
| 256 break; | |
| 257 // else reinitialize and resume. | |
| 258 | |
| 259 socket_.reset(new base::CancelableSyncSocket(new_socket_handle_)); | |
| 260 | |
| 261 callback_ = new_callback_; | |
| 262 if (callback_) | |
| 263 callback_->InitializeOnAudioThread(); | |
| 264 | |
| 265 new_callback_ = nullptr; | |
| 266 new_socket_handle_ = base::CancelableSyncSocket::kInvalidHandle; | |
| 267 } // auto_lock(action_lock_) | |
| 268 | |
| 269 Run(); | |
| 270 | |
| 271 // We are here if and only if socket operation failed. The possible reasons | |
| 272 // are: (a) Shutdown() has been called on the socket (=Stop() or Pause()); | |
| 273 // (b) socket failed. In both cases go back and wait for stop or resume | |
| 274 // action. | |
| 275 callback_ = nullptr; | |
| 161 } | 276 } |
| 162 | 277 |
| 163 Run(); | |
| 164 | |
| 165 // Release the reference for the thread. Note that after this, the Thread | 278 // Release the reference for the thread. Note that after this, the Thread |
| 166 // instance will most likely be deleted. | 279 // instance will most likely be deleted. |
| 167 Release(); | 280 Release(); |
| 168 } | 281 } |
| 169 | 282 |
| 170 void AudioDeviceThread::Thread::Run() { | 283 void AudioDeviceThread::Thread::Run() { |
| 171 uint32_t buffer_index = 0; | 284 uint32_t buffer_index = 0; |
| 285 | |
| 172 while (true) { | 286 while (true) { |
| 173 uint32_t pending_data = 0; | 287 uint32_t pending_data = 0; |
| 174 size_t bytes_read = socket_.Receive(&pending_data, sizeof(pending_data)); | 288 size_t bytes_read = socket_->Receive(&pending_data, sizeof(pending_data)); |
|
o1ka
2016/05/03 15:47:32
Add a comment that both socket_ and callback_ are
Henrik Grunell
2016/05/04 09:05:11
Done. I put it before the loop as a general commen
| |
| 289 | |
| 175 if (bytes_read != sizeof(pending_data)) | 290 if (bytes_read != sizeof(pending_data)) |
| 176 break; | 291 break; |
| 177 | 292 |
| 178 // std::numeric_limits<uint32_t>::max() is a special signal which is | 293 // std::numeric_limits<uint32_t>::max() is a special signal which is |
| 179 // returned after the browser stops the output device in response to a | 294 // returned after the browser stops the output device in response to a |
| 180 // renderer side request. | 295 // renderer side request. |
| 181 // | 296 // |
| 182 // Avoid running Process() for the paused signal, we still need to update | 297 // Avoid running Process() for the paused signal, we still need to update |
| 183 // the buffer index if |synchronized_buffers_| is true though. | 298 // the buffer index if |synchronized_buffers_| is true though. |
| 184 // | 299 // |
| 185 // See comments in AudioOutputController::DoPause() for details on why. | 300 // See comments in AudioOutputController::DoPause() for details on why. |
| 186 if (pending_data != std::numeric_limits<uint32_t>::max()) { | 301 if (pending_data != std::numeric_limits<uint32_t>::max()) { |
| 187 base::AutoLock auto_lock(callback_lock_); | |
| 188 if (callback_) | 302 if (callback_) |
| 189 callback_->Process(pending_data); | 303 callback_->Process(pending_data); |
| 190 } | 304 } |
| 191 | 305 |
| 192 // The usage of |synchronized_buffers_| differs between input and output | 306 // The usage of |synchronized_buffers_| differs between input and output |
| 193 // cases. | 307 // cases. |
| 194 // Input: | 308 // Input: |
| 195 // Let the other end know that we have read data, so that it can verify | 309 // Let the other end know that we have read data, so that it can verify |
| 196 // it doesn't overwrite any data before read. The |buffer_index| value is | 310 // it doesn't overwrite any data before read. The |buffer_index| value is |
| 197 // not used. For more details, see AudioInputSyncWriter::Write(). | 311 // not used. For more details, see AudioInputSyncWriter::Write(). |
| 198 // Output: | 312 // Output: |
| 199 // Let the other end know which buffer we just filled. The |buffer_index| is | 313 // Let the other end know which buffer we just filled. The |buffer_index| is |
| 200 // used to ensure the other end is getting the buffer it expects. For more | 314 // used to ensure the other end is getting the buffer it expects. For more |
| 201 // details on how this works see AudioSyncReader::WaitUntilDataIsReady(). | 315 // details on how this works see AudioSyncReader::WaitUntilDataIsReady(). |
| 202 if (synchronized_buffers_) { | 316 if (synchronized_buffers_) { |
| 203 ++buffer_index; | 317 ++buffer_index; |
| 204 size_t bytes_sent = socket_.Send(&buffer_index, sizeof(buffer_index)); | 318 size_t bytes_sent = socket_->Send(&buffer_index, sizeof(buffer_index)); |
| 319 | |
| 205 if (bytes_sent != sizeof(buffer_index)) | 320 if (bytes_sent != sizeof(buffer_index)) |
| 206 break; | 321 break; |
| 207 } | 322 } |
| 208 } | 323 } // while |
| 209 } | 324 } |
| 210 | 325 |
| 211 // AudioDeviceThread::Callback implementation | 326 // AudioDeviceThread::Callback implementation |
| 212 | 327 |
| 213 AudioDeviceThread::Callback::Callback(const AudioParameters& audio_parameters, | 328 AudioDeviceThread::Callback::Callback(const AudioParameters& audio_parameters, |
| 214 base::SharedMemoryHandle memory, | 329 base::SharedMemoryHandle memory, |
| 215 int memory_length, | 330 int memory_length, |
| 216 int total_segments) | 331 int total_segments) |
| 217 : audio_parameters_(audio_parameters), | 332 : audio_parameters_(audio_parameters), |
| 218 samples_per_ms_(static_cast<double>(audio_parameters.sample_rate()) / | 333 samples_per_ms_(static_cast<double>(audio_parameters.sample_rate()) / |
| (...skipping 14 matching lines...) Expand all Loading... | |
| 233 } | 348 } |
| 234 | 349 |
| 235 AudioDeviceThread::Callback::~Callback() {} | 350 AudioDeviceThread::Callback::~Callback() {} |
| 236 | 351 |
| 237 void AudioDeviceThread::Callback::InitializeOnAudioThread() { | 352 void AudioDeviceThread::Callback::InitializeOnAudioThread() { |
| 238 MapSharedMemory(); | 353 MapSharedMemory(); |
| 239 CHECK(shared_memory_.memory()); | 354 CHECK(shared_memory_.memory()); |
| 240 } | 355 } |
| 241 | 356 |
| 242 } // namespace media. | 357 } // namespace media. |
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