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Side by Side Diff: media/audio/audio_output_device.h

Issue 1703473002: Make AudioOutputDevice restartable and reinitializable (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@new_mixing
Patch Set: Code review (dalecurtis@). Created 4 years, 6 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 // 4 //
5 // Audio rendering unit utilizing audio output stream provided by browser 5 // Audio rendering unit utilizing audio output stream provided by browser
6 // process through IPC. 6 // process through IPC.
7 // 7 //
8 // Relationship of classes. 8 // Relationship of classes.
9 // 9 //
10 // AudioOutputController AudioOutputDevice 10 // AudioOutputController AudioOutputDevice
(...skipping 27 matching lines...) Expand all
38 // state being used) 38 // state being used)
39 // 39 //
40 // AudioOutputDevice::Render => audio transport on audio thread => 40 // AudioOutputDevice::Render => audio transport on audio thread =>
41 // | 41 // |
42 // Stop --> ShutDownOnIOThread --------> CloseStream -> Close 42 // Stop --> ShutDownOnIOThread --------> CloseStream -> Close
43 // 43 //
44 // This class utilizes several threads during its lifetime, namely: 44 // This class utilizes several threads during its lifetime, namely:
45 // 1. Creating thread. 45 // 1. Creating thread.
46 // Must be the main render thread. 46 // Must be the main render thread.
47 // 2. Control thread (may be the main render thread or another thread). 47 // 2. Control thread (may be the main render thread or another thread).
48 // The methods: Start(), Stop(), Play(), Pause(), SetVolume() 48 // The methods Initialize(), Start(), and Stop() must be called on the same
49 // must be called on the same thread. 49 // thread.
50 // 3. IO thread (internal implementation detail - not exposed to public API) 50 // 3. IO thread (internal implementation detail - not exposed to public API)
51 // The thread within which this class receives all the IPC messages and 51 // The thread within which this class receives all the IPC messages and
52 // IPC communications can only happen in this thread. 52 // IPC communications can only happen in this thread.
53 // 4. Audio transport thread (See AudioDeviceThread). 53 // 4. Audio transport thread (See AudioDeviceThread).
54 // Responsible for calling the AudioThreadCallback implementation that in 54 // Responsible for calling the AudioThreadCallback implementation that in
55 // turn calls AudioRendererSink::RenderCallback which feeds audio samples to 55 // turn calls AudioRendererSink::RenderCallback which feeds audio samples to
56 // the audio layer in the browser process using sync sockets and shared 56 // the audio layer in the browser process using sync sockets and shared
57 // memory. 57 // memory.
58 // 58 //
59 // Implementation notes: 59 // NOTE: The user must call Stop() before deleting the class instance.
60 // - The user must call Stop() before deleting the class instance.
61 60
62 #ifndef MEDIA_AUDIO_AUDIO_OUTPUT_DEVICE_H_ 61 #ifndef MEDIA_AUDIO_AUDIO_OUTPUT_DEVICE_H_
63 #define MEDIA_AUDIO_AUDIO_OUTPUT_DEVICE_H_ 62 #define MEDIA_AUDIO_AUDIO_OUTPUT_DEVICE_H_
64 63
65 #include <memory> 64 #include <memory>
66 #include <string> 65 #include <string>
67 66
68 #include "base/bind.h" 67 #include "base/bind.h"
69 #include "base/macros.h" 68 #include "base/macros.h"
70 #include "base/memory/shared_memory.h" 69 #include "base/memory/shared_memory.h"
71 #include "base/synchronization/waitable_event.h" 70 #include "base/synchronization/waitable_event.h"
71 #include "base/threading/thread_checker.h"
72 #include "media/audio/audio_device_thread.h" 72 #include "media/audio/audio_device_thread.h"
73 #include "media/audio/audio_output_ipc.h" 73 #include "media/audio/audio_output_ipc.h"
74 #include "media/audio/scoped_task_runner_observer.h" 74 #include "media/audio/scoped_task_runner_observer.h"
75 #include "media/base/audio_parameters.h" 75 #include "media/base/audio_parameters.h"
76 #include "media/base/audio_renderer_sink.h" 76 #include "media/base/audio_renderer_sink.h"
77 #include "media/base/media_export.h" 77 #include "media/base/media_export.h"
78 #include "media/base/output_device_info.h" 78 #include "media/base/output_device_info.h"
79 79
80 namespace base { 80 namespace base {
81 class OneShotTimer; 81 class OneShotTimer;
82 } 82 }
83 83
84 namespace media { 84 namespace media {
85 85
86 class MEDIA_EXPORT AudioOutputDevice 86 class MEDIA_EXPORT AudioOutputDevice
87 : NON_EXPORTED_BASE(public AudioRendererSink), 87 : NON_EXPORTED_BASE(public RestartableAudioRendererSink),
88 NON_EXPORTED_BASE(public AudioOutputIPCDelegate), 88 NON_EXPORTED_BASE(public AudioOutputIPCDelegate),
89 NON_EXPORTED_BASE(public ScopedTaskRunnerObserver) { 89 NON_EXPORTED_BASE(public ScopedTaskRunnerObserver) {
90 public: 90 public:
91 // NOTE: Clients must call Initialize() before using. 91 // NOTE: Clients must call Initialize() before using.
92 AudioOutputDevice( 92 AudioOutputDevice(
93 std::unique_ptr<AudioOutputIPC> ipc, 93 std::unique_ptr<AudioOutputIPC> ipc,
94 const scoped_refptr<base::SingleThreadTaskRunner>& io_task_runner, 94 const scoped_refptr<base::SingleThreadTaskRunner>& io_task_runner,
95 int session_id, 95 int session_id,
96 const std::string& device_id, 96 const std::string& device_id,
97 const url::Origin& security_origin, 97 const url::Origin& security_origin,
98 base::TimeDelta authorization_timeout); 98 base::TimeDelta authorization_timeout);
99 99
100 // Request authorization to use the device specified in the constructor. 100 // Request authorization to use the device specified in the constructor.
101 void RequestDeviceAuthorization(); 101 void RequestDeviceAuthorization();
102 102
103 // AudioRendererSink implementation. 103 // AudioRendererSink implementation.
104 void Initialize(const AudioParameters& params, 104 void Initialize(const AudioParameters& params,
105 RenderCallback* callback) override; 105 AudioRendererSink::RenderCallback* callback) override;
106 void Start() override; 106 void Start() override;
107 void Stop() override; 107 void Stop() override;
108 void Play() override; 108 void Play() override;
109 void Pause() override; 109 void Pause() override;
110 bool SetVolume(double volume) override; 110 bool SetVolume(double volume) override;
111 OutputDeviceInfo GetOutputDeviceInfo() override; 111 OutputDeviceInfo GetOutputDeviceInfo() override;
112 112
113 // Methods called on IO thread ---------------------------------------------- 113 // Methods called on IO thread ----------------------------------------------
114 // AudioOutputIPCDelegate methods. 114 // AudioOutputIPCDelegate methods.
115 void OnStateChanged(AudioOutputIPCDelegateState state) override; 115 void OnStateChanged(AudioOutputIPCDelegateState state) override;
(...skipping 21 matching lines...) Expand all
137 CREATING_STREAM, // Waiting for OnStreamCreated() to be called back. 137 CREATING_STREAM, // Waiting for OnStreamCreated() to be called back.
138 PAUSED, // Paused. OnStreamCreated() has been called. Can Play()/Stop(). 138 PAUSED, // Paused. OnStreamCreated() has been called. Can Play()/Stop().
139 PLAYING, // Playing back. Can Pause()/Stop(). 139 PLAYING, // Playing back. Can Pause()/Stop().
140 }; 140 };
141 141
142 // Methods called on IO thread ---------------------------------------------- 142 // Methods called on IO thread ----------------------------------------------
143 // The following methods are tasks posted on the IO thread that need to 143 // The following methods are tasks posted on the IO thread that need to
144 // be executed on that thread. They use AudioOutputIPC to send IPC messages 144 // be executed on that thread. They use AudioOutputIPC to send IPC messages
145 // upon state changes. 145 // upon state changes.
146 void RequestDeviceAuthorizationOnIOThread(); 146 void RequestDeviceAuthorizationOnIOThread();
147 void CreateStreamOnIOThread(const AudioParameters& params); 147 void CreateStreamOnIOThread();
148 void PlayOnIOThread(); 148 void PlayOnIOThread();
149 void PauseOnIOThread(); 149 void PauseOnIOThread();
150 void ShutDownOnIOThread(); 150 void StopOnIOThread();
151 void SetVolumeOnIOThread(double volume); 151 void SetVolumeOnIOThread(double volume);
152 152
153 // Process device authorization result on the IO thread. 153 // Process device authorization result on the IO thread.
154 void ProcessDeviceAuthorizationOnIOThread( 154 void ProcessDeviceAuthorizationOnIOThread(
155 OutputDeviceStatus device_status, 155 OutputDeviceStatus device_status,
156 const media::AudioParameters& output_params, 156 const media::AudioParameters& output_params,
157 const std::string& matched_device_id, 157 const std::string& matched_device_id,
158 bool timed_out); 158 bool timed_out);
159 159
160 // base::MessageLoop::DestructionObserver implementation for the IO loop. 160 // base::MessageLoop::DestructionObserver implementation for the IO loop.
161 // If the IO loop dies before we do, we shut down the audio thread from here. 161 // If the IO loop dies before we do, we shut down the audio thread from here.
162 void WillDestroyCurrentMessageLoop() override; 162 void WillDestroyCurrentMessageLoop() override;
163 163
164 // Reports error to |render_callback_|.
165 void ReportRenderError();
166
164 AudioParameters audio_parameters_; 167 AudioParameters audio_parameters_;
165 168
166 RenderCallback* callback_;
167
168 // A pointer to the IPC layer that takes care of sending requests over to 169 // A pointer to the IPC layer that takes care of sending requests over to
169 // the AudioRendererHost. Only valid when state_ != IPC_CLOSED and must only 170 // the AudioRendererHost. Only valid when state_ != IPC_CLOSED and must only
170 // be accessed on the IO thread. 171 // be accessed on the IO thread.
171 std::unique_ptr<AudioOutputIPC> ipc_; 172 std::unique_ptr<AudioOutputIPC> ipc_;
172 173
173 // Current state (must only be accessed from the IO thread). See comments for 174 // Current state (must only be accessed from the IO thread). See comments for
174 // State enum above. 175 // State enum above.
175 State state_; 176 State state_;
176 177
177 // State of Start() calls before OnDeviceAuthorized() is called. 178 // State of Start() calls before OnDeviceAuthorized() is called.
(...skipping 10 matching lines...) Expand all
188 const std::string device_id_; 189 const std::string device_id_;
189 const url::Origin security_origin_; 190 const url::Origin security_origin_;
190 191
191 // If |device_id_| is empty and |session_id_| is not, |matched_device_id_| is 192 // If |device_id_| is empty and |session_id_| is not, |matched_device_id_| is
192 // received in OnDeviceAuthorized(). 193 // received in OnDeviceAuthorized().
193 std::string matched_device_id_; 194 std::string matched_device_id_;
194 195
195 // Our audio thread callback class. See source file for details. 196 // Our audio thread callback class. See source file for details.
196 class AudioThreadCallback; 197 class AudioThreadCallback;
197 198
198 // In order to avoid a race between OnStreamCreated and Stop(), we use this 199 // This lock is used in order to:
199 // guard to control stopping and starting the audio thread. 200 // (1) Avoid a race between OnStreamCreated() and Stop(). We use this guard to
200 base::Lock audio_thread_lock_; 201 // control stopping and starting the audio thread.
202 // (2) Protect |render_callback_|.
203 base::Lock lock_;
204
201 AudioDeviceThread audio_thread_; 205 AudioDeviceThread audio_thread_;
202 std::unique_ptr<AudioOutputDevice::AudioThreadCallback> audio_callback_; 206 std::unique_ptr<AudioOutputDevice::AudioThreadCallback>
207 audio_thread_callback_;
208
209 RenderCallback* render_callback_;
203 210
204 // Temporary hack to ignore OnStreamCreated() due to the user calling Stop() 211 // Temporary hack to ignore OnStreamCreated() due to the user calling Stop()
205 // so we don't start the audio thread pointing to a potentially freed 212 // so we don't start the audio thread pointing to a potentially freed
206 // |callback_|. 213 // |callback_|.
207 // 214 //
208 // TODO(scherkus): Replace this by changing AudioRendererSink to either accept 215 // TODO(scherkus): Replace this by changing AudioRendererSink to either accept
209 // the callback via Start(). See http://crbug.com/151051 for details. 216 // the callback via Start(). See http://crbug.com/151051 for details.
210 bool stopping_hack_; 217 bool stopping_hack_;
211 218
212 base::WaitableEvent did_receive_auth_; 219 base::WaitableEvent did_receive_auth_;
213 AudioParameters output_params_; 220 AudioParameters output_params_;
214 OutputDeviceStatus device_status_; 221 OutputDeviceStatus device_status_;
215 222
216 const base::TimeDelta auth_timeout_; 223 const base::TimeDelta auth_timeout_;
217 std::unique_ptr<base::OneShotTimer> auth_timeout_action_; 224 std::unique_ptr<base::OneShotTimer> auth_timeout_action_;
218 225
226 base::ThreadChecker control_thread_checker_;
227
219 DISALLOW_COPY_AND_ASSIGN(AudioOutputDevice); 228 DISALLOW_COPY_AND_ASSIGN(AudioOutputDevice);
220 }; 229 };
221 230
222 } // namespace media 231 } // namespace media
223 232
224 #endif // MEDIA_AUDIO_AUDIO_OUTPUT_DEVICE_H_ 233 #endif // MEDIA_AUDIO_AUDIO_OUTPUT_DEVICE_H_
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