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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "media/audio/audio_device_thread.h" | 5 #include "media/audio/audio_device_thread.h" |
| 6 | 6 |
| 7 #include <stddef.h> | 7 #include <stddef.h> |
| 8 #include <stdint.h> | 8 #include <stdint.h> |
| 9 | 9 |
| 10 #include <algorithm> | 10 #include <algorithm> |
| 11 #include <limits> | 11 #include <limits> |
| 12 | 12 |
| 13 #include "base/bind.h" | 13 #include "base/bind.h" |
| 14 #include "base/logging.h" | 14 #include "base/logging.h" |
| 15 #include "base/macros.h" | 15 #include "base/macros.h" |
| 16 #include "base/memory/aligned_memory.h" | 16 #include "base/memory/aligned_memory.h" |
| 17 #include "base/message_loop/message_loop.h" | 17 #include "base/message_loop/message_loop.h" |
| 18 #include "base/numerics/safe_conversions.h" | 18 #include "base/numerics/safe_conversions.h" |
| 19 #include "base/synchronization/condition_variable.h" | |
| 19 #include "base/threading/platform_thread.h" | 20 #include "base/threading/platform_thread.h" |
| 21 #include "base/threading/thread_checker.h" | |
| 20 #include "base/threading/thread_restrictions.h" | 22 #include "base/threading/thread_restrictions.h" |
| 21 #include "media/base/audio_bus.h" | 23 #include "media/base/audio_bus.h" |
| 22 | 24 |
| 23 using base::PlatformThread; | 25 using base::PlatformThread; |
| 24 | 26 |
| 25 namespace media { | 27 namespace media { |
| 26 | 28 |
| 27 // The actual worker thread implementation. It's very bare bones and much | 29 // The actual worker thread implementation. It's very bare bones and much |
| 28 // simpler than SimpleThread (no synchronization in Start, etc) and supports | 30 // simpler than SimpleThread (no synchronization in Start, etc) and supports |
| 29 // joining the thread handle asynchronously via a provided message loop even | 31 // joining the thread handle asynchronously via a provided message loop even |
| 30 // after the Thread object itself has been deleted. | 32 // after the Thread object itself has been deleted. |
| 31 class AudioDeviceThread::Thread | 33 class AudioDeviceThread::Thread |
| 32 : public PlatformThread::Delegate, | 34 : public PlatformThread::Delegate, |
| 33 public base::RefCountedThreadSafe<AudioDeviceThread::Thread> { | 35 public base::RefCountedThreadSafe<AudioDeviceThread::Thread> { |
| 34 public: | 36 public: |
| 35 Thread(AudioDeviceThread::Callback* callback, | 37 Thread(const char* thread_name, bool synchronized_buffers); |
| 36 base::SyncSocket::Handle socket, | 38 |
| 37 const char* thread_name, | 39 // Starts the thread and suspends it, which means it will wait in |
| 38 bool synchronized_buffers); | 40 // ThreadMain(). Resume() must then be called to actually start running it. |
| 39 | 41 void StartSuspended(); |
| 40 void Start(); | 42 |
| 41 | 43 // Shuts down the thread. If |loop_for_join| is non-NULL, the function posts |
| 42 // Stops the thread. If |loop_for_join| is non-NULL, the function posts | |
| 43 // a task to join (close) the thread handle later instead of waiting for | 44 // a task to join (close) the thread handle later instead of waiting for |
| 44 // the thread. If loop_for_join is NULL, then the function waits | 45 // the thread. If loop_for_join is NULL, then the function waits |
| 45 // synchronously for the thread to terminate. | 46 // synchronously for the thread to terminate. |
| 47 // Must be called before destruction. | |
| 46 void Stop(base::MessageLoop* loop_for_join); | 48 void Stop(base::MessageLoop* loop_for_join); |
| 47 | 49 |
| 50 // Resumes the thread and starts running it with the given |callback| and | |
| 51 // |socket|. | |
| 52 void Resume(AudioDeviceThread::Callback* callback, | |
| 53 base::SyncSocket::Handle socket); | |
| 54 | |
| 55 // Suspends the thread, it will wait in ThreadMain(). Shuts down the socket. | |
| 56 // It can be resumed again by calling Resume(). | |
| 57 void Suspend(); | |
| 58 | |
| 48 private: | 59 private: |
| 60 enum State { STATE_SUSPENDED, STATE_PLAYING, STATE_STOPPED }; | |
|
DaleCurtis
2016/05/17 17:54:35
Instead of adding STATE_ consider making this an "
Henrik Grunell
2016/05/18 12:21:32
Good points, though can't use DCHECK_EQ etc. with
| |
| 61 | |
| 49 friend class base::RefCountedThreadSafe<AudioDeviceThread::Thread>; | 62 friend class base::RefCountedThreadSafe<AudioDeviceThread::Thread>; |
|
DaleCurtis
2016/05/17 17:54:35
friend goes right under private:
Henrik Grunell
2016/05/18 12:21:32
Done.
| |
| 63 | |
| 50 ~Thread() override; | 64 ~Thread() override; |
| 51 | 65 |
| 52 // Overrides from PlatformThread::Delegate. | 66 // Overrides from PlatformThread::Delegate. |
| 53 void ThreadMain() override; | 67 void ThreadMain() override; |
| 54 | 68 |
| 55 // Runs the loop that reads from the socket. | 69 // Runs the loop that reads from the socket, called in ThreadMain(). |
| 56 void Run(); | 70 void Run(); |
| 57 | 71 |
| 58 private: | 72 // Ensures that Start(), Resume() and Suspend() are called on the same thread. |
| 59 base::PlatformThreadHandle thread_; | 73 // Stop() can be called on any thread. |
| 60 AudioDeviceThread::Callback* callback_; | 74 base::ThreadChecker thread_checker_; |
| 61 base::CancelableSyncSocket socket_; | 75 |
| 62 base::Lock callback_lock_; | |
| 63 const char* thread_name_; | 76 const char* thread_name_; |
| 64 const bool synchronized_buffers_; | 77 const bool synchronized_buffers_; |
| 65 | 78 |
| 79 base::Lock lock_; // Protects everything below. | |
| 80 base::ConditionVariable exit_suspended_state_; | |
| 81 State state_; | |
| 82 AudioDeviceThread::Callback* callback_; | |
| 83 | |
| 84 base::PlatformThreadHandle thread_handle_; | |
| 85 | |
| 86 // Reset in ThreadMain(). Shutdown on another thread. | |
| 87 std::unique_ptr<base::CancelableSyncSocket> socket_; | |
| 88 | |
| 89 base::SyncSocket::Handle new_socket_handle_; | |
| 90 | |
| 66 DISALLOW_COPY_AND_ASSIGN(Thread); | 91 DISALLOW_COPY_AND_ASSIGN(Thread); |
| 67 }; | 92 }; |
| 68 | 93 |
| 69 // AudioDeviceThread implementation | 94 // AudioDeviceThread implementation |
| 70 | 95 AudioDeviceThread::AudioDeviceThread() {} |
| 71 AudioDeviceThread::AudioDeviceThread() { | 96 |
| 72 } | 97 AudioDeviceThread::~AudioDeviceThread() { |
| 73 | 98 DCHECK(!thread_.get()); |
| 74 AudioDeviceThread::~AudioDeviceThread() { DCHECK(!thread_.get()); } | 99 } |
| 75 | 100 |
| 76 void AudioDeviceThread::Start(AudioDeviceThread::Callback* callback, | 101 void AudioDeviceThread::StartSuspended(const char* thread_name, |
| 77 base::SyncSocket::Handle socket, | 102 bool synchronized_buffers) { |
| 78 const char* thread_name, | |
| 79 bool synchronized_buffers) { | |
| 80 base::AutoLock auto_lock(thread_lock_); | 103 base::AutoLock auto_lock(thread_lock_); |
| 81 CHECK(!thread_.get()); | 104 CHECK(!thread_.get()); |
| 82 thread_ = new AudioDeviceThread::Thread( | 105 thread_ = new AudioDeviceThread::Thread(thread_name, synchronized_buffers); |
| 83 callback, socket, thread_name, synchronized_buffers); | 106 thread_->StartSuspended(); |
| 84 thread_->Start(); | |
| 85 } | 107 } |
| 86 | 108 |
| 87 void AudioDeviceThread::Stop(base::MessageLoop* loop_for_join) { | 109 void AudioDeviceThread::Stop(base::MessageLoop* loop_for_join) { |
| 88 base::AutoLock auto_lock(thread_lock_); | 110 base::AutoLock auto_lock(thread_lock_); |
| 89 if (thread_.get()) { | 111 if (thread_.get()) { |
| 90 thread_->Stop(loop_for_join); | 112 thread_->Stop(loop_for_join); |
| 91 thread_ = NULL; | 113 thread_ = nullptr; |
| 92 } | 114 } |
| 93 } | 115 } |
| 94 | 116 |
| 117 void AudioDeviceThread::Resume(AudioDeviceThread::Callback* callback, | |
| 118 base::SyncSocket::Handle socket) { | |
| 119 base::AutoLock auto_lock(thread_lock_); | |
| 120 if (thread_.get()) | |
|
DaleCurtis
2016/05/17 17:54:35
Drop .get() here and elsewhere.
Henrik Grunell
2016/05/18 12:21:32
Done.
| |
| 121 thread_->Resume(callback, socket); | |
| 122 } | |
| 123 | |
| 124 void AudioDeviceThread::Suspend() { | |
| 125 base::AutoLock auto_lock(thread_lock_); | |
| 126 if (thread_.get()) | |
| 127 thread_->Suspend(); | |
| 128 } | |
| 129 | |
| 95 bool AudioDeviceThread::IsStopped() { | 130 bool AudioDeviceThread::IsStopped() { |
| 96 base::AutoLock auto_lock(thread_lock_); | 131 base::AutoLock auto_lock(thread_lock_); |
| 97 return !thread_.get(); | 132 return !thread_.get(); |
| 98 } | 133 } |
| 99 | 134 |
| 100 // AudioDeviceThread::Thread implementation | 135 // AudioDeviceThread::Thread implementation |
| 101 AudioDeviceThread::Thread::Thread(AudioDeviceThread::Callback* callback, | 136 AudioDeviceThread::Thread::Thread(const char* thread_name, |
| 102 base::SyncSocket::Handle socket, | |
| 103 const char* thread_name, | |
| 104 bool synchronized_buffers) | 137 bool synchronized_buffers) |
| 105 : thread_(), | 138 : thread_name_(thread_name), |
| 106 callback_(callback), | 139 synchronized_buffers_(synchronized_buffers), |
| 107 socket_(socket), | 140 exit_suspended_state_(&lock_), |
| 108 thread_name_(thread_name), | 141 state_(STATE_SUSPENDED), |
| 109 synchronized_buffers_(synchronized_buffers) { | 142 callback_(nullptr), |
| 110 } | 143 new_socket_handle_(base::CancelableSyncSocket::kInvalidHandle) {} |
| 111 | 144 |
| 112 AudioDeviceThread::Thread::~Thread() { | 145 AudioDeviceThread::Thread::~Thread() { |
| 113 DCHECK(thread_.is_null()); | 146 DCHECK(thread_handle_.is_null()); |
| 114 } | 147 DCHECK_EQ(state_, STATE_STOPPED) |
| 115 | 148 << "Thread must be stopped before destruction"; |
| 116 void AudioDeviceThread::Thread::Start() { | 149 } |
| 117 base::AutoLock auto_lock(callback_lock_); | 150 |
| 118 DCHECK(thread_.is_null()); | 151 void AudioDeviceThread::Thread::StartSuspended() { |
| 119 // This reference will be released when the thread exists. | 152 DCHECK(thread_checker_.CalledOnValidThread()); |
| 153 | |
| 154 base::AutoLock auto_lock(lock_); | |
| 155 DCHECK(thread_handle_.is_null()) << "Calling Start() on a started thread?"; | |
| 156 if (state_ == STATE_STOPPED) | |
| 157 return; // Stop has already been executed on another thread. | |
| 158 | |
| 159 // This reference will be released when the thread exits. | |
|
DaleCurtis
2016/05/17 17:54:35
We should try to remove this in the future too; pr
Henrik Grunell
2016/05/18 12:21:32
Agree, added TODO.
| |
| 120 AddRef(); | 160 AddRef(); |
| 121 | 161 |
| 122 PlatformThread::CreateWithPriority(0, this, &thread_, | 162 PlatformThread::CreateWithPriority(0, this, &thread_handle_, |
| 123 base::ThreadPriority::REALTIME_AUDIO); | 163 base::ThreadPriority::REALTIME_AUDIO); |
| 124 CHECK(!thread_.is_null()); | 164 CHECK(!thread_handle_.is_null()); |
| 125 } | 165 } |
| 126 | 166 |
| 127 void AudioDeviceThread::Thread::Stop(base::MessageLoop* loop_for_join) { | 167 void AudioDeviceThread::Thread::Stop(base::MessageLoop* loop_for_join) { |
| 128 socket_.Shutdown(); | 168 // Note: Stop() can be called at any time, even before Start(), because it's |
| 129 | 169 // allowed to be executed on a different thread. |
| 130 base::PlatformThreadHandle thread = base::PlatformThreadHandle(); | 170 |
| 131 | 171 base::PlatformThreadHandle thread_handle_to_join = |
| 132 { // NOLINT | 172 base::PlatformThreadHandle(); |
| 133 base::AutoLock auto_lock(callback_lock_); | 173 { |
| 134 callback_ = NULL; | 174 base::AutoLock auto_lock(lock_); |
| 135 std::swap(thread, thread_); | 175 DCHECK_NE(state_, STATE_STOPPED) << "Calling Stop() on a stopped thread?"; |
| 136 } | 176 callback_ = nullptr; |
| 137 | 177 |
| 138 if (!thread.is_null()) { | 178 // |socket_| is only set/reset under the |lock_|, so it's safe to |
| 179 // access under that lock here. | |
| 180 if (socket_) | |
| 181 socket_->Shutdown(); | |
| 182 | |
| 183 // Must be done under lock to avoid race with Start(). | |
| 184 std::swap(thread_handle_to_join, thread_handle_); | |
| 185 | |
| 186 state_ = STATE_STOPPED; | |
| 187 exit_suspended_state_.Signal(); | |
| 188 } // auto_lock(lock_) | |
| 189 | |
| 190 if (!thread_handle_to_join.is_null()) { | |
| 139 if (loop_for_join) { | 191 if (loop_for_join) { |
| 140 loop_for_join->PostTask(FROM_HERE, | 192 loop_for_join->PostTask(FROM_HERE, base::Bind(&base::PlatformThread::Join, |
| 141 base::Bind(&base::PlatformThread::Join, thread)); | 193 thread_handle_to_join)); |
| 142 } else { | 194 } else { |
| 143 base::PlatformThread::Join(thread); | 195 base::PlatformThread::Join(thread_handle_to_join); |
| 144 } | 196 } |
| 145 } | 197 } |
| 146 } | 198 } |
| 147 | 199 |
| 200 void AudioDeviceThread::Thread::Resume(AudioDeviceThread::Callback* callback, | |
| 201 base::SyncSocket::Handle socket_handle) { | |
| 202 DCHECK(thread_checker_.CalledOnValidThread()); | |
| 203 | |
| 204 base::AutoLock auto_lock(lock_); | |
| 205 if (state_ == STATE_STOPPED) | |
| 206 return; // Stop is the last operation to be executed. | |
| 207 | |
| 208 DCHECK_EQ(state_, STATE_SUSPENDED) << "Resume a non-suspended thread?"; | |
| 209 | |
| 210 DCHECK_EQ(new_socket_handle_, base::CancelableSyncSocket::kInvalidHandle); | |
| 211 | |
| 212 callback_ = callback; | |
| 213 new_socket_handle_ = socket_handle; | |
| 214 | |
| 215 state_ = STATE_PLAYING; | |
| 216 exit_suspended_state_.Signal(); | |
| 217 } | |
| 218 | |
| 219 void AudioDeviceThread::Thread::Suspend() { | |
| 220 DCHECK(thread_checker_.CalledOnValidThread()); | |
| 221 | |
| 222 base::AutoLock auto_lock(lock_); | |
| 223 if (state_ == STATE_STOPPED) | |
| 224 return; // Stop is the last operation to be executed. | |
| 225 | |
| 226 DCHECK_EQ(state_, STATE_PLAYING) << "Suspend a suspended thread?"; | |
| 227 callback_ = nullptr; | |
| 228 | |
| 229 // |socket_| is only set/reset under the |lock_|, so it's safe to | |
| 230 // access under that lock here. | |
| 231 if (socket_) | |
| 232 socket_->Shutdown(); | |
| 233 state_ = STATE_SUSPENDED; | |
| 234 } | |
| 235 | |
| 148 void AudioDeviceThread::Thread::ThreadMain() { | 236 void AudioDeviceThread::Thread::ThreadMain() { |
| 149 PlatformThread::SetName(thread_name_); | 237 PlatformThread::SetName(thread_name_); |
| 150 | 238 |
| 151 // Singleton access is safe from this thread as long as callback is non-NULL. | 239 // Singleton access is safe from this thread as long as callback is non-NULL. |
| 152 // The callback is the only point where the thread calls out to 'unknown' code | 240 // The callback is the only point where the thread calls out to 'unknown' code |
| 153 // that might touch singletons and the lifetime of the callback is controlled | 241 // that might touch singletons and the lifetime of the callback is controlled |
| 154 // by another thread on which singleton access is OK as well. | 242 // by another thread on which singleton access is OK as well. |
| 155 base::ThreadRestrictions::SetSingletonAllowed(true); | 243 base::ThreadRestrictions::SetSingletonAllowed(true); |
| 156 | 244 |
| 157 { // NOLINT | 245 while (true) { |
| 158 base::AutoLock auto_lock(callback_lock_); | 246 { |
| 159 if (callback_) | 247 base::AutoLock auto_lock(lock_); |
| 160 callback_->InitializeOnAudioThread(); | 248 while (state_ == STATE_SUSPENDED) { |
|
DaleCurtis
2016/05/17 17:54:35
What's the point of doing this versus just restart
Henrik Grunell
2016/05/18 12:21:32
The problem with spinning up a new thread each tim
DaleCurtis
2016/05/18 17:20:43
I feel like overcomplicating our production code t
Henrik Grunell
2016/05/19 13:03:11
The problems is more specifically the components u
DaleCurtis
2016/05/19 20:41:00
I don't think that's a good enough reason to make
Henrik Grunell
2016/05/23 11:41:58
Actually, I have brought up this thread re-use app
| |
| 161 } | 249 // This releases |lock_| while waiting. |
| 250 exit_suspended_state_.Wait(); | |
| 251 } | |
| 162 | 252 |
| 163 Run(); | 253 if (state_ == STATE_STOPPED) |
| 254 break; | |
| 255 | |
| 256 // If we are playing but don't have a valid new socket handle, we are here | |
| 257 // because the socket receive or send failed for another reason than | |
| 258 // Shutdown() being called in Stop() or Suspend(). In that case, quit the | |
| 259 // thread. | |
| 260 if (new_socket_handle_ == base::CancelableSyncSocket::kInvalidHandle) { | |
| 261 LOG(WARNING) << "Audio socket failed, exiting audio thread."; | |
| 262 break; | |
| 263 } | |
| 264 | |
| 265 // Else reinitialize and resume. | |
| 266 | |
| 267 socket_.reset(new base::CancelableSyncSocket(new_socket_handle_)); | |
| 268 | |
| 269 if (callback_) | |
| 270 callback_->InitializeOnAudioThread(); | |
| 271 | |
| 272 new_socket_handle_ = base::CancelableSyncSocket::kInvalidHandle; | |
| 273 } // auto_lock(lock_) | |
| 274 | |
| 275 Run(); | |
| 276 } // while | |
| 164 | 277 |
| 165 // Release the reference for the thread. Note that after this, the Thread | 278 // Release the reference for the thread. Note that after this, the Thread |
| 166 // instance will most likely be deleted. | 279 // instance will most likely be deleted. |
| 167 Release(); | 280 Release(); |
| 168 } | 281 } |
| 169 | 282 |
| 170 void AudioDeviceThread::Thread::Run() { | 283 void AudioDeviceThread::Thread::Run() { |
| 171 uint32_t buffer_index = 0; | 284 uint32_t buffer_index = 0; |
| 285 | |
| 172 while (true) { | 286 while (true) { |
| 173 uint32_t pending_data = 0; | 287 uint32_t pending_data = 0; |
| 174 size_t bytes_read = socket_.Receive(&pending_data, sizeof(pending_data)); | 288 // |socket_| is only modified on this thread, so we don't need a lock to |
| 289 // access it here. | |
| 290 size_t bytes_read = socket_->Receive(&pending_data, sizeof(pending_data)); | |
| 291 | |
| 175 if (bytes_read != sizeof(pending_data)) | 292 if (bytes_read != sizeof(pending_data)) |
| 176 break; | 293 break; |
| 177 | 294 |
| 178 // std::numeric_limits<uint32_t>::max() is a special signal which is | 295 // std::numeric_limits<uint32_t>::max() is a special signal which is |
| 179 // returned after the browser stops the output device in response to a | 296 // returned after the browser stops the output device in response to a |
| 180 // renderer side request. | 297 // renderer side request. |
| 181 // | 298 // |
| 182 // Avoid running Process() for the paused signal, we still need to update | 299 // Avoid running Process() for the paused signal, we still need to update |
| 183 // the buffer index if |synchronized_buffers_| is true though. | 300 // the buffer index if |synchronized_buffers_| is true though. |
| 184 // | 301 // |
| 185 // See comments in AudioOutputController::DoPause() for details on why. | 302 // See comments in AudioOutputController::DoPause() for details on why. |
| 186 if (pending_data != std::numeric_limits<uint32_t>::max()) { | 303 if (pending_data != std::numeric_limits<uint32_t>::max()) { |
| 187 base::AutoLock auto_lock(callback_lock_); | 304 // We can't use an atomic pointer for |callback_|, but need to call on it |
| 305 // under the state lock. This is because after clearing it in Suspend() or | |
| 306 // Stop(), the caller may delete the callback object. | |
| 307 base::AutoLock auto_lock(lock_); | |
| 188 if (callback_) | 308 if (callback_) |
| 189 callback_->Process(pending_data); | 309 callback_->Process(pending_data); |
| 190 } | 310 } |
| 191 | 311 |
| 192 // The usage of |synchronized_buffers_| differs between input and output | 312 // The usage of |synchronized_buffers_| differs between input and output |
| 193 // cases. | 313 // cases. |
| 194 // Input: | 314 // Input: |
| 195 // Let the other end know that we have read data, so that it can verify | 315 // Let the other end know that we have read data, so that it can verify |
| 196 // it doesn't overwrite any data before read. The |buffer_index| value is | 316 // it doesn't overwrite any data before read. The |buffer_index| value is |
| 197 // not used. For more details, see AudioInputSyncWriter::Write(). | 317 // not used. For more details, see AudioInputSyncWriter::Write(). |
| 198 // Output: | 318 // Output: |
| 199 // Let the other end know which buffer we just filled. The |buffer_index| is | 319 // Let the other end know which buffer we just filled. The |buffer_index| is |
| 200 // used to ensure the other end is getting the buffer it expects. For more | 320 // used to ensure the other end is getting the buffer it expects. For more |
| 201 // details on how this works see AudioSyncReader::WaitUntilDataIsReady(). | 321 // details on how this works see AudioSyncReader::WaitUntilDataIsReady(). |
| 202 if (synchronized_buffers_) { | 322 if (synchronized_buffers_) { |
| 203 ++buffer_index; | 323 ++buffer_index; |
| 204 size_t bytes_sent = socket_.Send(&buffer_index, sizeof(buffer_index)); | 324 size_t bytes_sent = socket_->Send(&buffer_index, sizeof(buffer_index)); |
| 325 | |
| 205 if (bytes_sent != sizeof(buffer_index)) | 326 if (bytes_sent != sizeof(buffer_index)) |
| 206 break; | 327 break; |
| 207 } | 328 } |
| 208 } | 329 } // while |
| 209 } | 330 } |
| 210 | 331 |
| 211 // AudioDeviceThread::Callback implementation | 332 // AudioDeviceThread::Callback implementation |
| 212 | 333 |
| 213 AudioDeviceThread::Callback::Callback(const AudioParameters& audio_parameters, | 334 AudioDeviceThread::Callback::Callback(const AudioParameters& audio_parameters, |
| 214 base::SharedMemoryHandle memory, | 335 base::SharedMemoryHandle memory, |
| 215 int memory_length, | 336 int memory_length, |
| 216 int total_segments) | 337 int total_segments) |
| 217 : audio_parameters_(audio_parameters), | 338 : audio_parameters_(audio_parameters), |
| 218 samples_per_ms_(static_cast<double>(audio_parameters.sample_rate()) / | 339 samples_per_ms_(static_cast<double>(audio_parameters.sample_rate()) / |
| (...skipping 14 matching lines...) Expand all Loading... | |
| 233 } | 354 } |
| 234 | 355 |
| 235 AudioDeviceThread::Callback::~Callback() {} | 356 AudioDeviceThread::Callback::~Callback() {} |
| 236 | 357 |
| 237 void AudioDeviceThread::Callback::InitializeOnAudioThread() { | 358 void AudioDeviceThread::Callback::InitializeOnAudioThread() { |
| 238 MapSharedMemory(); | 359 MapSharedMemory(); |
| 239 CHECK(shared_memory_.memory()); | 360 CHECK(shared_memory_.memory()); |
| 240 } | 361 } |
| 241 | 362 |
| 242 } // namespace media. | 363 } // namespace media. |
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