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Issue 1703473002: Make AudioOutputDevice restartable and reinitializable (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@new_mixing
Patch Set: Added missing include. Created 4 years, 7 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "media/audio/audio_output_device.h" 5 #include "media/audio/audio_output_device.h"
6 6
7 #include <stddef.h> 7 #include <stddef.h>
8 #include <stdint.h> 8 #include <stdint.h>
9 9
10 #include <cmath> 10 #include <cmath>
(...skipping 36 matching lines...) Expand 10 before | Expand all | Expand 10 after
47 DISALLOW_COPY_AND_ASSIGN(AudioThreadCallback); 47 DISALLOW_COPY_AND_ASSIGN(AudioThreadCallback);
48 }; 48 };
49 49
50 AudioOutputDevice::AudioOutputDevice( 50 AudioOutputDevice::AudioOutputDevice(
51 std::unique_ptr<AudioOutputIPC> ipc, 51 std::unique_ptr<AudioOutputIPC> ipc,
52 const scoped_refptr<base::SingleThreadTaskRunner>& io_task_runner, 52 const scoped_refptr<base::SingleThreadTaskRunner>& io_task_runner,
53 int session_id, 53 int session_id,
54 const std::string& device_id, 54 const std::string& device_id,
55 const url::Origin& security_origin) 55 const url::Origin& security_origin)
56 : ScopedTaskRunnerObserver(io_task_runner), 56 : ScopedTaskRunnerObserver(io_task_runner),
57 callback_(NULL), 57 render_callback_(nullptr),
58 ipc_(std::move(ipc)), 58 ipc_(std::move(ipc)),
59 state_(IDLE), 59 state_(IDLE),
60 start_on_authorized_(false), 60 start_on_authorized_(false),
61 play_on_start_(true), 61 play_on_start_(true),
62 session_id_(session_id), 62 session_id_(session_id),
63 device_id_(device_id), 63 device_id_(device_id),
64 security_origin_(security_origin), 64 security_origin_(security_origin),
65 stopping_hack_(false),
66 did_receive_auth_(true, false), 65 did_receive_auth_(true, false),
67 device_status_(OUTPUT_DEVICE_STATUS_ERROR_INTERNAL) { 66 device_status_(OUTPUT_DEVICE_STATUS_ERROR_INTERNAL) {
68 CHECK(ipc_); 67 CHECK(ipc_);
69 68
70 // The correctness of the code depends on the relative values assigned in the 69 // The correctness of the code depends on the relative values assigned in the
71 // State enum. 70 // State enum.
72 static_assert(IPC_CLOSED < IDLE, "invalid enum value assignment 0"); 71 static_assert(IPC_CLOSED < IDLE, "invalid enum value assignment 0");
73 static_assert(IDLE < AUTHORIZING, "invalid enum value assignment 1"); 72 static_assert(IDLE < AUTHORIZING, "invalid enum value assignment 1");
74 static_assert(AUTHORIZING < AUTHORIZED, "invalid enum value assignment 2"); 73 static_assert(AUTHORIZING < AUTHORIZED, "invalid enum value assignment 2");
75 static_assert(AUTHORIZED < CREATING_STREAM, 74 static_assert(AUTHORIZED < CREATING_STREAM,
76 "invalid enum value assignment 3"); 75 "invalid enum value assignment 3");
77 static_assert(CREATING_STREAM < PAUSED, "invalid enum value assignment 4"); 76 static_assert(CREATING_STREAM < PAUSED, "invalid enum value assignment 4");
78 static_assert(PAUSED < PLAYING, "invalid enum value assignment 5"); 77 static_assert(PAUSED < PLAYING, "invalid enum value assignment 5");
79 } 78 }
80 79
81 void AudioOutputDevice::Initialize(const AudioParameters& params, 80 void AudioOutputDevice::Initialize(
82 RenderCallback* callback) { 81 const AudioParameters& params,
83 DCHECK(!callback_) << "Calling Initialize() twice?"; 82 AudioRendererSink::RenderCallback* callback) {
84 DCHECK(params.IsValid()); 83 DCHECK(params.IsValid());
85 audio_parameters_ = params; 84
86 callback_ = callback; 85 // We set the callback synchronously here, so that it's serialized with
86 // clearing it in Stop(). Note that after this it is possible to get stale
87 // callbacks from previous runs (i.e. from before Stop() was called earlier).
88 // This is because Stop() and Initialize() could be called before
89 // StopOnIOThread() gets to execute; it's in that function we pause the
90 // AudioDeviceThread. We gate callbacks in this class, but after setting a
91 // callback again here, the gate is open.
92 //
93 // Using the IO thread at all in this class will go away soon when we move IPC
94 // to use Mojo, and we'll then get rid of the thread hopping and locks. See
95 // http://crbug.com/606707.
96 {
97 base::AutoLock auto_lock(callback_lock_);
98 DCHECK(!render_callback_) << "Already initialized.";
99 render_callback_ = callback;
100 }
101
102 task_runner()->PostTask(
103 FROM_HERE,
104 base::Bind(&AudioOutputDevice::InitializeOnIOThread, this, params));
87 } 105 }
88 106
89 AudioOutputDevice::~AudioOutputDevice() { 107 AudioOutputDevice::~AudioOutputDevice() {
90 // The current design requires that the user calls Stop() before deleting 108 // The current design requires that the user calls Stop() before deleting
91 // this class. 109 // this class to ensure that stream and authorization data is cleaned up on
92 DCHECK(audio_thread_.IsStopped()); 110 // the browser side, and that we don't get more IPC calls from AudioOutputIPC.
111 // With all posted tasks on IO thread done and no more IPC calls, it's safe to
112 // access |audio_thread_| here on any thread.
113 DCHECK(!render_callback_);
114
115 audio_thread_.Stop(base::MessageLoop::current());
93 } 116 }
94 117
95 void AudioOutputDevice::RequestDeviceAuthorization() { 118 void AudioOutputDevice::RequestDeviceAuthorization() {
96 task_runner()->PostTask( 119 task_runner()->PostTask(
97 FROM_HERE, 120 FROM_HERE,
98 base::Bind(&AudioOutputDevice::RequestDeviceAuthorizationOnIOThread, 121 base::Bind(&AudioOutputDevice::RequestDeviceAuthorizationOnIOThread,
99 this)); 122 this));
100 } 123 }
101 124
102 void AudioOutputDevice::Start() { 125 void AudioOutputDevice::Start() {
103 DCHECK(callback_) << "Initialize hasn't been called"; 126 #if !defined(NDEBUG)
104 task_runner()->PostTask(FROM_HERE, 127 {
105 base::Bind(&AudioOutputDevice::CreateStreamOnIOThread, this, 128 base::AutoLock auto_lock(callback_lock_);
106 audio_parameters_)); 129 DCHECK(render_callback_) << "Not initialized.";
130 }
131 #endif
132
133 task_runner()->PostTask(
134 FROM_HERE, base::Bind(&AudioOutputDevice::CreateStreamOnIOThread, this));
107 } 135 }
108 136
109 void AudioOutputDevice::Stop() { 137 void AudioOutputDevice::Stop() {
138 // Clear the callback synchronously to ensure no callbacks after returning.
110 { 139 {
111 base::AutoLock auto_lock(audio_thread_lock_); 140 base::AutoLock auto_lock(callback_lock_);
112 audio_thread_.Stop(base::MessageLoop::current()); 141 render_callback_ = nullptr;
113 stopping_hack_ = true;
114 } 142 }
115 143
116 task_runner()->PostTask(FROM_HERE, 144 task_runner()->PostTask(FROM_HERE,
117 base::Bind(&AudioOutputDevice::ShutDownOnIOThread, this)); 145 base::Bind(&AudioOutputDevice::StopOnIOThread, this));
118 } 146 }
119 147
120 void AudioOutputDevice::Play() { 148 void AudioOutputDevice::Play() {
121 task_runner()->PostTask(FROM_HERE, 149 task_runner()->PostTask(FROM_HERE,
122 base::Bind(&AudioOutputDevice::PlayOnIOThread, this)); 150 base::Bind(&AudioOutputDevice::PlayOnIOThread, this));
123 } 151 }
124 152
125 void AudioOutputDevice::Pause() { 153 void AudioOutputDevice::Pause() {
126 task_runner()->PostTask(FROM_HERE, 154 task_runner()->PostTask(FROM_HERE,
127 base::Bind(&AudioOutputDevice::PauseOnIOThread, this)); 155 base::Bind(&AudioOutputDevice::PauseOnIOThread, this));
(...skipping 14 matching lines...) Expand all
142 OutputDeviceInfo AudioOutputDevice::GetOutputDeviceInfo() { 170 OutputDeviceInfo AudioOutputDevice::GetOutputDeviceInfo() {
143 CHECK(!task_runner()->BelongsToCurrentThread()); 171 CHECK(!task_runner()->BelongsToCurrentThread());
144 did_receive_auth_.Wait(); 172 did_receive_auth_.Wait();
145 return OutputDeviceInfo(AudioDeviceDescription::UseSessionIdToSelectDevice( 173 return OutputDeviceInfo(AudioDeviceDescription::UseSessionIdToSelectDevice(
146 session_id_, device_id_) 174 session_id_, device_id_)
147 ? matched_device_id_ 175 ? matched_device_id_
148 : device_id_, 176 : device_id_,
149 device_status_, output_params_); 177 device_status_, output_params_);
150 } 178 }
151 179
180 int AudioOutputDevice::Render(media::AudioBus* audio_bus,
181 uint32_t frames_delayed,
182 uint32_t frames_skipped) {
183 base::AutoLock auto_lock(callback_lock_);
184 return render_callback_
185 ? render_callback_->Render(audio_bus, frames_delayed,
186 frames_skipped)
187 : 0;
188 }
189
190 void AudioOutputDevice::OnRenderError() {
191 base::AutoLock auto_lock(callback_lock_);
192 if (render_callback_)
193 render_callback_->OnRenderError();
194 }
195
152 void AudioOutputDevice::RequestDeviceAuthorizationOnIOThread() { 196 void AudioOutputDevice::RequestDeviceAuthorizationOnIOThread() {
153 DCHECK(task_runner()->BelongsToCurrentThread()); 197 DCHECK(task_runner()->BelongsToCurrentThread());
154 DCHECK_EQ(state_, IDLE); 198 DCHECK_EQ(state_, IDLE);
155 state_ = AUTHORIZING; 199 state_ = AUTHORIZING;
200
201 // TODO(grunell): Store authorization so that we don't have to authorize
202 // again when restarting. http://crbug.com/608619.
156 ipc_->RequestDeviceAuthorization(this, session_id_, device_id_, 203 ipc_->RequestDeviceAuthorization(this, session_id_, device_id_,
157 security_origin_); 204 security_origin_);
158 } 205 }
159 206
160 void AudioOutputDevice::CreateStreamOnIOThread(const AudioParameters& params) { 207 void AudioOutputDevice::InitializeOnIOThread(const AudioParameters& params) {
161 DCHECK(task_runner()->BelongsToCurrentThread()); 208 DCHECK(task_runner()->BelongsToCurrentThread());
209 audio_parameters_ = params;
210 }
211
212 void AudioOutputDevice::CreateStreamOnIOThread() {
213 DCHECK(task_runner()->BelongsToCurrentThread());
214
162 switch (state_) { 215 switch (state_) {
163 case IPC_CLOSED: 216 case IPC_CLOSED:
164 if (callback_) 217 OnRenderError();
165 callback_->OnRenderError();
166 break; 218 break;
167 219
168 case IDLE: 220 case IDLE:
169 if (did_receive_auth_.IsSignaled() && device_id_.empty() && 221 if (did_receive_auth_.IsSignaled() && device_id_.empty() &&
170 security_origin_.unique()) { 222 security_origin_.unique()) {
171 state_ = CREATING_STREAM; 223 state_ = CREATING_STREAM;
172 ipc_->CreateStream(this, params); 224 ipc_->CreateStream(this, audio_parameters_);
173 } else { 225 } else {
174 RequestDeviceAuthorizationOnIOThread(); 226 RequestDeviceAuthorizationOnIOThread();
175 start_on_authorized_ = true; 227 start_on_authorized_ = true;
176 } 228 }
177 break; 229 break;
178 230
179 case AUTHORIZING: 231 case AUTHORIZING:
180 start_on_authorized_ = true; 232 start_on_authorized_ = true;
181 break; 233 break;
182 234
183 case AUTHORIZED: 235 case AUTHORIZED:
184 state_ = CREATING_STREAM; 236 state_ = CREATING_STREAM;
185 ipc_->CreateStream(this, params); 237 ipc_->CreateStream(this, audio_parameters_);
186 start_on_authorized_ = false; 238 start_on_authorized_ = false;
187 break; 239 break;
188 240
189 case CREATING_STREAM: 241 case CREATING_STREAM:
190 case PAUSED: 242 case PAUSED:
191 case PLAYING: 243 case PLAYING:
192 NOTREACHED(); 244 NOTREACHED();
193 break; 245 break;
194 } 246 }
195 } 247 }
196 248
197 void AudioOutputDevice::PlayOnIOThread() { 249 void AudioOutputDevice::PlayOnIOThread() {
198 DCHECK(task_runner()->BelongsToCurrentThread()); 250 DCHECK(task_runner()->BelongsToCurrentThread());
199 if (state_ == PAUSED) { 251 if (state_ == PAUSED) {
200 TRACE_EVENT_ASYNC_BEGIN0( 252 TRACE_EVENT_ASYNC_BEGIN0("audio", "StartingPlayback",
201 "audio", "StartingPlayback", audio_callback_.get()); 253 audio_thread_callback_.get());
202 ipc_->PlayStream(); 254 ipc_->PlayStream();
203 state_ = PLAYING; 255 state_ = PLAYING;
204 play_on_start_ = false; 256 play_on_start_ = false;
205 } else { 257 } else {
206 play_on_start_ = true; 258 play_on_start_ = true;
207 } 259 }
208 } 260 }
209 261
210 void AudioOutputDevice::PauseOnIOThread() { 262 void AudioOutputDevice::PauseOnIOThread() {
211 DCHECK(task_runner()->BelongsToCurrentThread()); 263 DCHECK(task_runner()->BelongsToCurrentThread());
212 if (state_ == PLAYING) { 264 if (state_ == PLAYING) {
213 TRACE_EVENT_ASYNC_END0( 265 TRACE_EVENT_ASYNC_END0("audio", "StartingPlayback",
214 "audio", "StartingPlayback", audio_callback_.get()); 266 audio_thread_callback_.get());
215 ipc_->PauseStream(); 267 ipc_->PauseStream();
216 state_ = PAUSED; 268 state_ = PAUSED;
217 } 269 }
218 play_on_start_ = false; 270 play_on_start_ = false;
219 } 271 }
220 272
221 void AudioOutputDevice::ShutDownOnIOThread() { 273 void AudioOutputDevice::StopOnIOThread() {
222 DCHECK(task_runner()->BelongsToCurrentThread()); 274 DCHECK(task_runner()->BelongsToCurrentThread());
223 275
224 // Close the stream, if we haven't already. 276 // Close the stream, if we haven't already. After CloseStream(), we are
277 // guaranteed to not get IPC calls for any outstanding operations. This holds
278 // also if we restart, i.e. request authorization and create a new stream,
279 // before the previous request and/or create stream finished.
225 if (state_ >= AUTHORIZING) { 280 if (state_ >= AUTHORIZING) {
226 ipc_->CloseStream(); 281 ipc_->CloseStream();
227 state_ = IDLE; 282 state_ = IDLE;
228 } 283 }
229 start_on_authorized_ = false; 284 start_on_authorized_ = false;
285 // If the thread is already paused, the callback will be cleared. Don't call
286 // Pause() multiple times.
287 if (audio_thread_callback_)
288 audio_thread_.Pause();
289 audio_thread_callback_.reset();
290 play_on_start_ = true;
230 291
231 // We can run into an issue where ShutDownOnIOThread is called right after 292 // We need to re-authorize after stopping.
232 // OnStreamCreated is called in cases where Start/Stop are called before we 293 did_receive_auth_.Reset();
233 // get the OnStreamCreated callback. To handle that corner case, we call
234 // Stop(). In most cases, the thread will already be stopped.
235 //
236 // Another situation is when the IO thread goes away before Stop() is called
237 // in which case, we cannot use the message loop to close the thread handle
238 // and can't rely on the main thread existing either.
239 base::AutoLock auto_lock_(audio_thread_lock_);
240 base::ThreadRestrictions::ScopedAllowIO allow_io;
241 audio_thread_.Stop(NULL);
242 audio_callback_.reset();
243 stopping_hack_ = false;
244 } 294 }
245 295
246 void AudioOutputDevice::SetVolumeOnIOThread(double volume) { 296 void AudioOutputDevice::SetVolumeOnIOThread(double volume) {
247 DCHECK(task_runner()->BelongsToCurrentThread()); 297 DCHECK(task_runner()->BelongsToCurrentThread());
248 if (state_ >= CREATING_STREAM) 298 if (state_ >= CREATING_STREAM)
249 ipc_->SetVolume(volume); 299 ipc_->SetVolume(volume);
250 } 300 }
251 301
252 void AudioOutputDevice::OnStateChanged(AudioOutputIPCDelegateState state) { 302 void AudioOutputDevice::OnStateChanged(AudioOutputIPCDelegateState state) {
253 DCHECK(task_runner()->BelongsToCurrentThread()); 303 DCHECK(task_runner()->BelongsToCurrentThread());
254 304
255 // Do nothing if the stream has been closed. 305 // Do nothing if the stream has been closed.
256 if (state_ < CREATING_STREAM) 306 if (state_ < CREATING_STREAM)
257 return; 307 return;
258 308
259 // TODO(miu): Clean-up inconsistent and incomplete handling here. 309 // TODO(miu): Clean-up inconsistent and incomplete handling here.
260 // http://crbug.com/180640 310 // http://crbug.com/180640
261 switch (state) { 311 switch (state) {
262 case AUDIO_OUTPUT_IPC_DELEGATE_STATE_PLAYING: 312 case AUDIO_OUTPUT_IPC_DELEGATE_STATE_PLAYING:
263 case AUDIO_OUTPUT_IPC_DELEGATE_STATE_PAUSED: 313 case AUDIO_OUTPUT_IPC_DELEGATE_STATE_PAUSED:
264 break; 314 break;
265 case AUDIO_OUTPUT_IPC_DELEGATE_STATE_ERROR: 315 case AUDIO_OUTPUT_IPC_DELEGATE_STATE_ERROR:
266 DLOG(WARNING) << "AudioOutputDevice::OnStateChanged(ERROR)"; 316 DLOG(WARNING) << "AudioOutputDevice::OnStateChanged(ERROR)";
267 // Don't dereference the callback object if the audio thread 317 OnRenderError();
268 // is stopped or stopping. That could mean that the callback
269 // object has been deleted.
270 // TODO(tommi): Add an explicit contract for clearing the callback
271 // object. Possibly require calling Initialize again or provide
272 // a callback object via Start() and clear it in Stop().
273 if (!audio_thread_.IsStopped())
274 callback_->OnRenderError();
275 break; 318 break;
276 default: 319 default:
277 NOTREACHED(); 320 NOTREACHED();
278 break; 321 break;
279 } 322 }
280 } 323 }
281 324
282 void AudioOutputDevice::OnDeviceAuthorized( 325 void AudioOutputDevice::OnDeviceAuthorized(
283 OutputDeviceStatus device_status, 326 OutputDeviceStatus device_status,
284 const media::AudioParameters& output_params, 327 const media::AudioParameters& output_params,
(...skipping 25 matching lines...) Expand all
310 matched_device_id_.empty()); 353 matched_device_id_.empty());
311 matched_device_id_ = matched_device_id; 354 matched_device_id_ = matched_device_id;
312 355
313 DVLOG(1) << "AudioOutputDevice authorized, session_id: " << session_id_ 356 DVLOG(1) << "AudioOutputDevice authorized, session_id: " << session_id_
314 << ", device_id: " << device_id_ 357 << ", device_id: " << device_id_
315 << ", matched_device_id: " << matched_device_id_; 358 << ", matched_device_id: " << matched_device_id_;
316 359
317 did_receive_auth_.Signal(); 360 did_receive_auth_.Signal();
318 } 361 }
319 if (start_on_authorized_) 362 if (start_on_authorized_)
320 CreateStreamOnIOThread(audio_parameters_); 363 CreateStreamOnIOThread();
321 } else { 364 } else {
322 // Closing IPC forces a Signal(), so no clients are locked waiting 365 // Closing IPC forces a Signal(), so no clients are locked waiting
323 // indefinitely after this method returns. 366 // indefinitely after this method returns.
324 ipc_->CloseStream(); 367 ipc_->CloseStream();
325 OnIPCClosed(); 368 OnIPCClosed();
326 if (callback_) 369 OnRenderError();
327 callback_->OnRenderError();
328 } 370 }
329 } 371 }
330 372
331 void AudioOutputDevice::OnStreamCreated( 373 void AudioOutputDevice::OnStreamCreated(
332 base::SharedMemoryHandle handle, 374 base::SharedMemoryHandle handle,
333 base::SyncSocket::Handle socket_handle, 375 base::SyncSocket::Handle socket_handle,
334 int length) { 376 int length) {
335 DCHECK(task_runner()->BelongsToCurrentThread()); 377 DCHECK(task_runner()->BelongsToCurrentThread());
336 DCHECK(base::SharedMemory::IsHandleValid(handle)); 378 DCHECK(base::SharedMemory::IsHandleValid(handle));
337 #if defined(OS_WIN) 379 #if defined(OS_WIN)
338 DCHECK(socket_handle); 380 DCHECK(socket_handle);
339 #else 381 #else
340 DCHECK_GE(socket_handle, 0); 382 DCHECK_GE(socket_handle, 0);
341 #endif 383 #endif
342 DCHECK_GT(length, 0); 384 DCHECK_GT(length, 0);
343 385
344 if (state_ != CREATING_STREAM) 386 if (state_ != CREATING_STREAM)
345 return; 387 return;
346 388
347 // We can receive OnStreamCreated() on the IO thread after the client has 389 // We can receive OnStreamCreated() on the IO thread after the client has
348 // called Stop() but before ShutDownOnIOThread() is processed. In such a 390 // called Stop() but before StopOnIOThread() is processed. This is OK, since
349 // situation |callback_| might point to freed memory. Instead of starting 391 // we pass callbacks though |this| and clear |render_callback_| in Stop().
350 // |audio_thread_| do nothing and wait for ShutDownOnIOThread() to get called.
351 // 392 //
352 // TODO(scherkus): The real fix is to have sane ownership semantics. The fact 393 // TODO(grunell): AudioRendererSink should be non-refcounted and
353 // that |callback_| (which should own and outlive this object!) can point to 394 // AudioOutputDevice should internally use WeakPtr to handle teardown and
354 // freed memory is a mess. AudioRendererSink should be non-refcounted so that 395 // thread hopping. See http://crbug.com/151051 for details.
355 // owners (WebRtcAudioDeviceImpl, AudioRendererImpl, etc...) can Stop() and 396 // Note however that switching the IPC to Mojo will remove usage of the IO
356 // delete as they see fit. AudioOutputDevice should internally use WeakPtr 397 // thread, so we'll eliminate thread concurrency issues here then. See
357 // to handle teardown and thread hopping. See http://crbug.com/151051 for 398 // http://crbug.com/606707.
358 // details.
359 {
360 base::AutoLock auto_lock(audio_thread_lock_);
361 if (stopping_hack_)
362 return;
363 399
364 DCHECK(audio_thread_.IsStopped()); 400 audio_thread_callback_.reset(new AudioOutputDevice::AudioThreadCallback(
365 audio_callback_.reset(new AudioOutputDevice::AudioThreadCallback( 401 audio_parameters_, handle, length, this));
366 audio_parameters_, handle, length, callback_));
367 audio_thread_.Start(audio_callback_.get(), socket_handle,
368 "AudioOutputDevice", true);
369 state_ = PAUSED;
370 402
371 // We handle the case where Play() and/or Pause() may have been called 403 // If the audio thread hasn't been started before, start it.
372 // multiple times before OnStreamCreated() gets called. 404 if (audio_thread_.IsStopped()) {
373 if (play_on_start_) 405 audio_thread_.Start("AudioOutputDevice", true);
tommi (sloooow) - chröme 2016/05/14 11:06:28 since these params always appear to be the same va
Henrik Grunell 2016/05/16 14:37:36 Yep that's better. See other comment though.
374 PlayOnIOThread();
375 } 406 }
407 audio_thread_.Resume(audio_thread_callback_.get(), socket_handle);
408
409 state_ = PAUSED;
410
411 // We handle the case where Play() and/or Pause() may have been called
412 // multiple times before OnStreamCreated() gets called.
413 if (play_on_start_)
414 PlayOnIOThread();
376 } 415 }
377 416
378 void AudioOutputDevice::OnIPCClosed() { 417 void AudioOutputDevice::OnIPCClosed() {
379 DCHECK(task_runner()->BelongsToCurrentThread()); 418 DCHECK(task_runner()->BelongsToCurrentThread());
380 state_ = IPC_CLOSED; 419 state_ = IPC_CLOSED;
381 ipc_.reset(); 420 ipc_.reset();
382 421
383 // Signal to unblock any blocked threads waiting for parameters 422 // Signal to unblock any blocked threads waiting for parameters
384 did_receive_auth_.Signal(); 423 did_receive_auth_.Signal();
385 } 424 }
386 425
387 void AudioOutputDevice::WillDestroyCurrentMessageLoop() { 426 void AudioOutputDevice::WillDestroyCurrentMessageLoop() {
388 LOG(ERROR) << "IO loop going away before the audio device has been stopped"; 427 LOG(ERROR) << "IO loop going away before the audio device has been stopped";
389 ShutDownOnIOThread(); 428 StopOnIOThread();
390 } 429 }
391 430
392 // AudioOutputDevice::AudioThreadCallback 431 // AudioOutputDevice::AudioThreadCallback
393 432
394 AudioOutputDevice::AudioThreadCallback::AudioThreadCallback( 433 AudioOutputDevice::AudioThreadCallback::AudioThreadCallback(
395 const AudioParameters& audio_parameters, 434 const AudioParameters& audio_parameters,
396 base::SharedMemoryHandle memory, 435 base::SharedMemoryHandle memory,
397 int memory_length, 436 int memory_length,
398 AudioRendererSink::RenderCallback* render_callback) 437 AudioRendererSink::RenderCallback* render_callback)
399 : AudioDeviceThread::Callback(audio_parameters, memory, memory_length, 1), 438 : AudioDeviceThread::Callback(audio_parameters, memory, memory_length, 1),
(...skipping 43 matching lines...) Expand 10 before | Expand all | Expand 10 after
443 482
444 // Update the audio-delay measurement, inform about the number of skipped 483 // Update the audio-delay measurement, inform about the number of skipped
445 // frames, and ask client to render audio. Since |output_bus_| is wrapping 484 // frames, and ask client to render audio. Since |output_bus_| is wrapping
446 // the shared memory the Render() call is writing directly into the shared 485 // the shared memory the Render() call is writing directly into the shared
447 // memory. 486 // memory.
448 render_callback_->Render(output_bus_.get(), std::round(frames_delayed), 487 render_callback_->Render(output_bus_.get(), std::round(frames_delayed),
449 frames_skipped); 488 frames_skipped);
450 } 489 }
451 490
452 } // namespace media 491 } // namespace media
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