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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "media/audio/audio_device_thread.h" | 5 #include "media/audio/audio_device_thread.h" |
| 6 | 6 |
| 7 #include <stddef.h> | 7 #include <stddef.h> |
| 8 #include <stdint.h> | 8 #include <stdint.h> |
| 9 | 9 |
| 10 #include <algorithm> | 10 #include <algorithm> |
| 11 #include <limits> | 11 #include <limits> |
| 12 | 12 |
| 13 #include "base/bind.h" | 13 #include "base/bind.h" |
| 14 #include "base/logging.h" | 14 #include "base/logging.h" |
| 15 #include "base/macros.h" | 15 #include "base/macros.h" |
| 16 #include "base/memory/aligned_memory.h" | 16 #include "base/memory/aligned_memory.h" |
| 17 #include "base/message_loop/message_loop.h" | 17 #include "base/message_loop/message_loop.h" |
| 18 #include "base/numerics/safe_conversions.h" | 18 #include "base/numerics/safe_conversions.h" |
| 19 #include "base/synchronization/condition_variable.h" | |
| 19 #include "base/threading/platform_thread.h" | 20 #include "base/threading/platform_thread.h" |
| 20 #include "base/threading/thread_restrictions.h" | 21 #include "base/threading/thread_restrictions.h" |
| 21 #include "media/base/audio_bus.h" | 22 #include "media/base/audio_bus.h" |
| 22 | 23 |
| 23 using base::PlatformThread; | 24 using base::PlatformThread; |
| 24 | 25 |
| 25 namespace media { | 26 namespace media { |
| 26 | 27 |
| 27 // The actual worker thread implementation. It's very bare bones and much | 28 // The actual worker thread implementation. It's very bare bones and much |
| 28 // simpler than SimpleThread (no synchronization in Start, etc) and supports | 29 // simpler than SimpleThread (no synchronization in Start, etc) and supports |
| 29 // joining the thread handle asynchronously via a provided message loop even | 30 // joining the thread handle asynchronously via a provided message loop even |
| 30 // after the Thread object itself has been deleted. | 31 // after the Thread object itself has been deleted. |
| 31 class AudioDeviceThread::Thread | 32 class AudioDeviceThread::Thread |
| 32 : public PlatformThread::Delegate, | 33 : public PlatformThread::Delegate, |
| 33 public base::RefCountedThreadSafe<AudioDeviceThread::Thread> { | 34 public base::RefCountedThreadSafe<AudioDeviceThread::Thread> { |
| 34 public: | 35 public: |
| 35 Thread(AudioDeviceThread::Callback* callback, | 36 Thread(const char* thread_name, bool synchronized_buffers); |
| 36 base::SyncSocket::Handle socket, | |
| 37 const char* thread_name, | |
| 38 bool synchronized_buffers); | |
| 39 | 37 |
| 38 // Starts the thread which will wait in ThreadMain(). Resume() must then be | |
| 39 // called to actually start running it. | |
| 40 void Start(); | 40 void Start(); |
| 41 | 41 |
| 42 // Stops the thread. If |loop_for_join| is non-NULL, the function posts | 42 // Shuts down the thread. If |loop_for_join| is non-NULL, the function posts |
| 43 // a task to join (close) the thread handle later instead of waiting for | 43 // a task to join (close) the thread handle later instead of waiting for |
| 44 // the thread. If loop_for_join is NULL, then the function waits | 44 // the thread. If loop_for_join is NULL, then the function waits |
| 45 // synchronously for the thread to terminate. | 45 // synchronously for the thread to terminate. |
| 46 // Must be called. | |
|
o1ka
2016/05/10 13:04:53
.. before destruction? (It just sounds more comple
Henrik Grunell
2016/05/11 13:11:16
Done.
| |
| 46 void Stop(base::MessageLoop* loop_for_join); | 47 void Stop(base::MessageLoop* loop_for_join); |
| 47 | 48 |
| 49 // Releases the thread from waiting and starts running it with the given | |
| 50 // |callback| and |socket|. | |
| 51 void Resume(AudioDeviceThread::Callback* callback, | |
| 52 base::SyncSocket::Handle socket); | |
| 53 | |
| 54 // Pauses the thread, it will wait in ThreadMain(). Shuts down the | |
| 55 // socket. Resume() can then be called to restart it. | |
| 56 void Pause(); | |
| 57 | |
| 48 private: | 58 private: |
| 59 enum State { kStatePaused, kStatePlaying, kStateStopped }; | |
| 60 | |
| 49 friend class base::RefCountedThreadSafe<AudioDeviceThread::Thread>; | 61 friend class base::RefCountedThreadSafe<AudioDeviceThread::Thread>; |
| 62 | |
| 50 ~Thread() override; | 63 ~Thread() override; |
| 51 | 64 |
| 52 // Overrides from PlatformThread::Delegate. | 65 // Overrides from PlatformThread::Delegate. |
| 53 void ThreadMain() override; | 66 void ThreadMain() override; |
| 54 | 67 |
| 55 // Runs the loop that reads from the socket. | 68 // Runs the loop that reads from the socket, called in ThreadMain(). |
| 56 void Run(); | 69 void Run(); |
| 57 | 70 |
| 58 private: | 71 // Ensures that Start(), Resume() and Pause() are called on the same thread. |
| 59 base::PlatformThreadHandle thread_; | 72 // Stop() can be called any thread. |
|
o1ka
2016/05/10 13:04:53
nit: on/from any thread
Henrik Grunell
2016/05/11 13:11:16
Done.
| |
| 60 AudioDeviceThread::Callback* callback_; | 73 base::ThreadChecker thread_checker_; |
| 61 base::CancelableSyncSocket socket_; | 74 |
| 62 base::Lock callback_lock_; | |
| 63 const char* thread_name_; | 75 const char* thread_name_; |
| 64 const bool synchronized_buffers_; | 76 const bool synchronized_buffers_; |
| 65 | 77 |
| 78 base::Lock state_lock_; // Protects everything below. | |
| 79 base::ConditionVariable state_condition_; | |
| 80 State state_; | |
| 81 AudioDeviceThread::Callback* callback_; | |
| 82 | |
| 83 base::PlatformThreadHandle thread_; | |
| 84 | |
| 85 // Reset in ThreadMain(). Shutdown on client thread. | |
| 86 std::unique_ptr<base::CancelableSyncSocket> socket_; | |
| 87 | |
| 88 // Set on client thead. | |
| 89 base::SyncSocket::Handle new_socket_handle_; | |
| 90 | |
| 66 DISALLOW_COPY_AND_ASSIGN(Thread); | 91 DISALLOW_COPY_AND_ASSIGN(Thread); |
| 67 }; | 92 }; |
| 68 | 93 |
| 69 // AudioDeviceThread implementation | 94 AudioDeviceThread::AudioDeviceThread() {} |
|
o1ka
2016/05/10 13:04:53
Put the comment back?
Henrik Grunell
2016/05/11 13:11:16
Done. (Although I don't think it or the one for Au
| |
| 70 | 95 |
| 71 AudioDeviceThread::AudioDeviceThread() { | 96 AudioDeviceThread::~AudioDeviceThread() { |
| 97 DCHECK(!thread_.get()); | |
| 72 } | 98 } |
| 73 | 99 |
| 74 AudioDeviceThread::~AudioDeviceThread() { DCHECK(!thread_.get()); } | 100 void AudioDeviceThread::Start(const char* thread_name, |
| 75 | |
| 76 void AudioDeviceThread::Start(AudioDeviceThread::Callback* callback, | |
| 77 base::SyncSocket::Handle socket, | |
| 78 const char* thread_name, | |
| 79 bool synchronized_buffers) { | 101 bool synchronized_buffers) { |
| 80 base::AutoLock auto_lock(thread_lock_); | 102 base::AutoLock auto_lock(thread_lock_); |
| 81 CHECK(!thread_.get()); | 103 CHECK(!thread_.get()); |
| 82 thread_ = new AudioDeviceThread::Thread( | 104 thread_ = new AudioDeviceThread::Thread(thread_name, synchronized_buffers); |
| 83 callback, socket, thread_name, synchronized_buffers); | |
| 84 thread_->Start(); | 105 thread_->Start(); |
| 85 } | 106 } |
| 86 | 107 |
| 87 void AudioDeviceThread::Stop(base::MessageLoop* loop_for_join) { | 108 void AudioDeviceThread::Stop(base::MessageLoop* loop_for_join) { |
| 88 base::AutoLock auto_lock(thread_lock_); | 109 base::AutoLock auto_lock(thread_lock_); |
| 89 if (thread_.get()) { | 110 if (thread_.get()) { |
| 90 thread_->Stop(loop_for_join); | 111 thread_->Stop(loop_for_join); |
| 91 thread_ = NULL; | 112 thread_ = nullptr; |
| 92 } | 113 } |
| 93 } | 114 } |
| 94 | 115 |
| 116 void AudioDeviceThread::Resume(AudioDeviceThread::Callback* callback, | |
| 117 base::SyncSocket::Handle socket) { | |
| 118 base::AutoLock auto_lock(thread_lock_); | |
| 119 if (thread_.get()) | |
| 120 thread_->Resume(callback, socket); | |
| 121 } | |
| 122 | |
| 123 void AudioDeviceThread::Pause() { | |
| 124 base::AutoLock auto_lock(thread_lock_); | |
| 125 if (thread_.get()) | |
| 126 thread_->Pause(); | |
| 127 } | |
| 128 | |
| 95 bool AudioDeviceThread::IsStopped() { | 129 bool AudioDeviceThread::IsStopped() { |
| 96 base::AutoLock auto_lock(thread_lock_); | 130 base::AutoLock auto_lock(thread_lock_); |
| 97 return !thread_.get(); | 131 return !thread_.get(); |
| 98 } | 132 } |
| 99 | 133 |
| 100 // AudioDeviceThread::Thread implementation | 134 // AudioDeviceThread::Thread implementation |
| 101 AudioDeviceThread::Thread::Thread(AudioDeviceThread::Callback* callback, | 135 AudioDeviceThread::Thread::Thread(const char* thread_name, |
| 102 base::SyncSocket::Handle socket, | |
| 103 const char* thread_name, | |
| 104 bool synchronized_buffers) | 136 bool synchronized_buffers) |
| 105 : thread_(), | 137 : thread_name_(thread_name), |
| 106 callback_(callback), | 138 synchronized_buffers_(synchronized_buffers), |
| 107 socket_(socket), | 139 state_condition_(&state_lock_), |
| 108 thread_name_(thread_name), | 140 state_(kStatePaused), |
| 109 synchronized_buffers_(synchronized_buffers) { | 141 callback_(nullptr), |
| 142 new_socket_handle_(base::CancelableSyncSocket::kInvalidHandle) { | |
| 143 thread_checker_.DetachFromThread(); | |
| 110 } | 144 } |
| 111 | 145 |
| 112 AudioDeviceThread::Thread::~Thread() { | 146 AudioDeviceThread::Thread::~Thread() { |
| 113 DCHECK(thread_.is_null()); | 147 DCHECK(thread_.is_null()); |
| 148 DCHECK_EQ(state_, kStateStopped); | |
|
o1ka
2016/05/10 13:04:53
nit: DCHECK_EQ(state_, kStateStopped) << "Thread m
Henrik Grunell
2016/05/11 13:11:16
Done.
| |
| 114 } | 149 } |
| 115 | 150 |
| 116 void AudioDeviceThread::Thread::Start() { | 151 void AudioDeviceThread::Thread::Start() { |
| 117 base::AutoLock auto_lock(callback_lock_); | 152 DCHECK(thread_checker_.CalledOnValidThread()); |
| 118 DCHECK(thread_.is_null()); | 153 |
| 119 // This reference will be released when the thread exists. | 154 base::AutoLock auto_lock(state_lock_); |
| 155 DCHECK(thread_.is_null()) << "Calling Start() on a started thread?"; | |
| 156 if (state_ == kStateStopped) | |
| 157 return; // Stop has already been executed on another thread. | |
| 158 | |
| 159 // This reference will be released when the thread exits. | |
| 120 AddRef(); | 160 AddRef(); |
| 121 | 161 |
| 122 PlatformThread::CreateWithPriority(0, this, &thread_, | 162 PlatformThread::CreateWithPriority(0, this, &thread_, |
| 123 base::ThreadPriority::REALTIME_AUDIO); | 163 base::ThreadPriority::REALTIME_AUDIO); |
| 124 CHECK(!thread_.is_null()); | 164 CHECK(!thread_.is_null()); |
| 125 } | 165 } |
| 126 | 166 |
| 127 void AudioDeviceThread::Thread::Stop(base::MessageLoop* loop_for_join) { | 167 void AudioDeviceThread::Thread::Stop(base::MessageLoop* loop_for_join) { |
| 128 socket_.Shutdown(); | 168 // Note: Stop() can be called any time, even before Start(), because it's |
| 169 // allowed to be executed on a different thread. | |
| 129 | 170 |
| 130 base::PlatformThreadHandle thread = base::PlatformThreadHandle(); | 171 base::PlatformThreadHandle thread = base::PlatformThreadHandle(); |
| 172 { | |
| 173 base::AutoLock auto_lock(state_lock_); | |
| 174 DCHECK(state_ != kStateStopped) << "Calling Stop() on a stopped thread?"; | |
|
o1ka
2016/05/10 13:04:53
Why DCHECK? Can it be a problem? I think we allow
Henrik Grunell
2016/05/11 13:11:16
Multiple calls to AudioDeviceThread::Stop() is all
| |
| 175 callback_ = nullptr; | |
| 131 | 176 |
| 132 { // NOLINT | 177 // |socket_| is only set/reset under the |state_lock_|, so it's safe to |
| 133 base::AutoLock auto_lock(callback_lock_); | 178 // access under that lock here. |
| 134 callback_ = NULL; | 179 if (socket_) |
| 180 socket_->Shutdown(); | |
| 181 | |
| 182 // Must be done under lock to avoid race wuth Start(). | |
|
o1ka
2016/05/10 13:04:53
nit: wuth -> with
Henrik Grunell
2016/05/11 13:11:16
Done.
| |
| 135 std::swap(thread, thread_); | 183 std::swap(thread, thread_); |
| 136 } | 184 |
| 185 state_ = kStateStopped; | |
| 186 state_condition_.Signal(); | |
| 187 } // auto_lock(state_lock_) | |
| 137 | 188 |
| 138 if (!thread.is_null()) { | 189 if (!thread.is_null()) { |
| 139 if (loop_for_join) { | 190 if (loop_for_join) { |
| 140 loop_for_join->PostTask(FROM_HERE, | 191 loop_for_join->PostTask(FROM_HERE, |
| 141 base::Bind(&base::PlatformThread::Join, thread)); | 192 base::Bind(&base::PlatformThread::Join, thread)); |
| 142 } else { | 193 } else { |
| 143 base::PlatformThread::Join(thread); | 194 base::PlatformThread::Join(thread); |
| 144 } | 195 } |
| 145 } | 196 } |
| 146 } | 197 } |
| 147 | 198 |
| 199 void AudioDeviceThread::Thread::Resume(AudioDeviceThread::Callback* callback, | |
| 200 base::SyncSocket::Handle socket_handle) { | |
| 201 DCHECK(thread_checker_.CalledOnValidThread()); | |
| 202 | |
| 203 base::AutoLock auto_lock(state_lock_); | |
| 204 if (state_ == kStateStopped) | |
| 205 return; // Stop is the last operation to be executed. | |
| 206 | |
| 207 DCHECK(state_ == kStatePaused) << "Resume a non-paused thread?"; | |
| 208 | |
| 209 DCHECK_EQ(new_socket_handle_, base::CancelableSyncSocket::kInvalidHandle); | |
| 210 | |
| 211 callback_ = callback; | |
| 212 new_socket_handle_ = socket_handle; | |
| 213 | |
| 214 state_ = kStatePlaying; | |
| 215 state_condition_.Signal(); | |
| 216 } | |
| 217 | |
| 218 void AudioDeviceThread::Thread::Pause() { | |
| 219 DCHECK(thread_checker_.CalledOnValidThread()); | |
| 220 | |
| 221 base::AutoLock auto_lock(state_lock_); | |
| 222 if (state_ == kStateStopped) | |
| 223 return; // Stop is the last operation to be executed. | |
| 224 | |
| 225 DCHECK(state_ == kStatePlaying) << "Pause a paused thread?"; | |
| 226 callback_ = nullptr; | |
| 227 | |
| 228 // |socket_| is only set/reset under the |state_lock_|, so it's safe to | |
| 229 // access under that lock here. | |
| 230 if (socket_) | |
| 231 socket_->Shutdown(); | |
| 232 state_ = kStatePaused; | |
| 233 } | |
| 234 | |
| 148 void AudioDeviceThread::Thread::ThreadMain() { | 235 void AudioDeviceThread::Thread::ThreadMain() { |
| 149 PlatformThread::SetName(thread_name_); | 236 PlatformThread::SetName(thread_name_); |
| 150 | 237 |
| 151 // Singleton access is safe from this thread as long as callback is non-NULL. | 238 // Singleton access is safe from this thread as long as callback is non-NULL. |
| 152 // The callback is the only point where the thread calls out to 'unknown' code | 239 // The callback is the only point where the thread calls out to 'unknown' code |
| 153 // that might touch singletons and the lifetime of the callback is controlled | 240 // that might touch singletons and the lifetime of the callback is controlled |
| 154 // by another thread on which singleton access is OK as well. | 241 // by another thread on which singleton access is OK as well. |
| 155 base::ThreadRestrictions::SetSingletonAllowed(true); | 242 base::ThreadRestrictions::SetSingletonAllowed(true); |
| 156 | 243 |
| 157 { // NOLINT | 244 while (true) { |
| 158 base::AutoLock auto_lock(callback_lock_); | 245 { |
| 159 if (callback_) | 246 base::AutoLock auto_lock(state_lock_); |
| 160 callback_->InitializeOnAudioThread(); | 247 while (state_ == kStatePaused) |
| 161 } | 248 state_condition_.Wait(); |
| 162 | 249 |
| 163 Run(); | 250 if (state_ == kStateStopped) |
| 251 break; | |
| 252 // Else reinitialize and resume. | |
| 253 | |
| 254 socket_.reset(new base::CancelableSyncSocket(new_socket_handle_)); | |
| 255 | |
| 256 if (callback_) | |
| 257 callback_->InitializeOnAudioThread(); | |
| 258 | |
| 259 new_socket_handle_ = base::CancelableSyncSocket::kInvalidHandle; | |
| 260 } // auto_lock(state_lock_) | |
| 261 | |
| 262 Run(); | |
| 263 | |
| 264 // We are here if and only if socket operation failed. The possible reasons | |
| 265 // are: | |
| 266 // 1. Shutdown() has been called on the socket, i.e. Stop() or Pause() has | |
| 267 // been called, or | |
| 268 // 2. Socket failed. | |
| 269 // In both cases go back and wait for stop or resume. | |
| 270 } // while | |
| 164 | 271 |
| 165 // Release the reference for the thread. Note that after this, the Thread | 272 // Release the reference for the thread. Note that after this, the Thread |
| 166 // instance will most likely be deleted. | 273 // instance will most likely be deleted. |
| 167 Release(); | 274 Release(); |
| 168 } | 275 } |
| 169 | 276 |
| 170 void AudioDeviceThread::Thread::Run() { | 277 void AudioDeviceThread::Thread::Run() { |
| 171 uint32_t buffer_index = 0; | 278 uint32_t buffer_index = 0; |
| 279 | |
| 172 while (true) { | 280 while (true) { |
| 173 uint32_t pending_data = 0; | 281 uint32_t pending_data = 0; |
| 174 size_t bytes_read = socket_.Receive(&pending_data, sizeof(pending_data)); | 282 // |socket_| is only modified in ThreadMain, so it is safe to access here. |
| 283 size_t bytes_read = socket_->Receive(&pending_data, sizeof(pending_data)); | |
| 284 | |
| 175 if (bytes_read != sizeof(pending_data)) | 285 if (bytes_read != sizeof(pending_data)) |
| 176 break; | 286 break; |
| 177 | 287 |
| 178 // std::numeric_limits<uint32_t>::max() is a special signal which is | 288 // std::numeric_limits<uint32_t>::max() is a special signal which is |
| 179 // returned after the browser stops the output device in response to a | 289 // returned after the browser stops the output device in response to a |
| 180 // renderer side request. | 290 // renderer side request. |
| 181 // | 291 // |
| 182 // Avoid running Process() for the paused signal, we still need to update | 292 // Avoid running Process() for the paused signal, we still need to update |
| 183 // the buffer index if |synchronized_buffers_| is true though. | 293 // the buffer index if |synchronized_buffers_| is true though. |
| 184 // | 294 // |
| 185 // See comments in AudioOutputController::DoPause() for details on why. | 295 // See comments in AudioOutputController::DoPause() for details on why. |
| 186 if (pending_data != std::numeric_limits<uint32_t>::max()) { | 296 if (pending_data != std::numeric_limits<uint32_t>::max()) { |
| 187 base::AutoLock auto_lock(callback_lock_); | 297 base::AutoLock auto_lock(state_lock_); |
|
o1ka
2016/05/10 13:04:53
Could you add a comment why we should hold a lock
Henrik Grunell
2016/05/11 13:11:16
Done.
| |
| 188 if (callback_) | 298 if (callback_) |
| 189 callback_->Process(pending_data); | 299 callback_->Process(pending_data); |
| 190 } | 300 } |
| 191 | 301 |
| 192 // The usage of |synchronized_buffers_| differs between input and output | 302 // The usage of |synchronized_buffers_| differs between input and output |
| 193 // cases. | 303 // cases. |
| 194 // Input: | 304 // Input: |
| 195 // Let the other end know that we have read data, so that it can verify | 305 // Let the other end know that we have read data, so that it can verify |
| 196 // it doesn't overwrite any data before read. The |buffer_index| value is | 306 // it doesn't overwrite any data before read. The |buffer_index| value is |
| 197 // not used. For more details, see AudioInputSyncWriter::Write(). | 307 // not used. For more details, see AudioInputSyncWriter::Write(). |
| 198 // Output: | 308 // Output: |
| 199 // Let the other end know which buffer we just filled. The |buffer_index| is | 309 // Let the other end know which buffer we just filled. The |buffer_index| is |
| 200 // used to ensure the other end is getting the buffer it expects. For more | 310 // used to ensure the other end is getting the buffer it expects. For more |
| 201 // details on how this works see AudioSyncReader::WaitUntilDataIsReady(). | 311 // details on how this works see AudioSyncReader::WaitUntilDataIsReady(). |
| 202 if (synchronized_buffers_) { | 312 if (synchronized_buffers_) { |
| 203 ++buffer_index; | 313 ++buffer_index; |
| 204 size_t bytes_sent = socket_.Send(&buffer_index, sizeof(buffer_index)); | 314 size_t bytes_sent = socket_->Send(&buffer_index, sizeof(buffer_index)); |
| 315 | |
| 205 if (bytes_sent != sizeof(buffer_index)) | 316 if (bytes_sent != sizeof(buffer_index)) |
| 206 break; | 317 break; |
| 207 } | 318 } |
| 208 } | 319 } // while |
| 209 } | 320 } |
| 210 | 321 |
| 211 // AudioDeviceThread::Callback implementation | 322 // AudioDeviceThread::Callback implementation |
| 212 | 323 |
| 213 AudioDeviceThread::Callback::Callback(const AudioParameters& audio_parameters, | 324 AudioDeviceThread::Callback::Callback(const AudioParameters& audio_parameters, |
| 214 base::SharedMemoryHandle memory, | 325 base::SharedMemoryHandle memory, |
| 215 int memory_length, | 326 int memory_length, |
| 216 int total_segments) | 327 int total_segments) |
| 217 : audio_parameters_(audio_parameters), | 328 : audio_parameters_(audio_parameters), |
| 218 samples_per_ms_(static_cast<double>(audio_parameters.sample_rate()) / | 329 samples_per_ms_(static_cast<double>(audio_parameters.sample_rate()) / |
| (...skipping 14 matching lines...) Expand all Loading... | |
| 233 } | 344 } |
| 234 | 345 |
| 235 AudioDeviceThread::Callback::~Callback() {} | 346 AudioDeviceThread::Callback::~Callback() {} |
| 236 | 347 |
| 237 void AudioDeviceThread::Callback::InitializeOnAudioThread() { | 348 void AudioDeviceThread::Callback::InitializeOnAudioThread() { |
| 238 MapSharedMemory(); | 349 MapSharedMemory(); |
| 239 CHECK(shared_memory_.memory()); | 350 CHECK(shared_memory_.memory()); |
| 240 } | 351 } |
| 241 | 352 |
| 242 } // namespace media. | 353 } // namespace media. |
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