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1 /* | 1 /* |
2 * Copyright 2016 Google Inc. | 2 * Copyright 2016 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include <memory> | 8 #include <memory> |
9 #include "SkColor.h" | 9 #include "SkColor.h" |
10 #include "SkLinearBitmapPipeline.h" | 10 #include "SkLinearBitmapPipeline.h" |
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125 } else { | 125 } else { |
126 name.set("Linr"); | 126 name.set("Linr"); |
127 } | 127 } |
128 return name; | 128 return name; |
129 } | 129 } |
130 | 130 |
131 void onDraw(int loops, SkCanvas*) override { | 131 void onDraw(int loops, SkCanvas*) override { |
132 int width = fSrcSize.fWidth; | 132 int width = fSrcSize.fWidth; |
133 int height = fSrcSize.fHeight; | 133 int height = fSrcSize.fHeight; |
134 | 134 |
135 SkPM4f* FPbuffer = new SkPM4f[width * height]; | 135 SkAutoTMalloc<SkPM4f> FPbuffer(width*height); |
136 | 136 |
137 SkLinearBitmapPipeline pipeline{fInvert, fXTile, fYTile, fInfo, fBitmap.
get(), }; | 137 SkLinearBitmapPipeline pipeline{fInvert, fXTile, fYTile, fInfo, fBitmap.
get(), }; |
138 | 138 |
139 int count = 100; | 139 int count = 100; |
140 | 140 |
141 for (int n = 0; n < 1000*loops; n++) { | 141 for (int n = 0; n < 1000*loops; n++) { |
142 pipeline.shadeSpan4f(3, 6, FPbuffer, count); | 142 pipeline.shadeSpan4f(3, 6, FPbuffer, count); |
143 } | 143 } |
144 | |
145 delete [] FPbuffer; | |
146 | |
147 } | 144 } |
148 }; | 145 }; |
149 | 146 |
150 struct SkBitmapFPOrigShader : public CommonBitmapFPBenchmark { | 147 struct SkBitmapFPOrigShader : public CommonBitmapFPBenchmark { |
151 SkBitmapFPOrigShader( | 148 SkBitmapFPOrigShader( |
152 SkISize srcSize, | 149 SkISize srcSize, |
153 SkColorProfileType colorProfile, | 150 SkColorProfileType colorProfile, |
154 SkMatrix m, | 151 SkMatrix m, |
155 bool useBilerp, | 152 bool useBilerp, |
156 SkShader::TileMode xTile, | 153 SkShader::TileMode xTile, |
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178 } | 175 } |
179 | 176 |
180 void onPostDraw(SkCanvas*) override { | 177 void onPostDraw(SkCanvas*) override { |
181 | 178 |
182 } | 179 } |
183 | 180 |
184 void onDraw(int loops, SkCanvas*) override { | 181 void onDraw(int loops, SkCanvas*) override { |
185 int width = fSrcSize.fWidth; | 182 int width = fSrcSize.fWidth; |
186 int height = fSrcSize.fHeight; | 183 int height = fSrcSize.fHeight; |
187 | 184 |
188 SkPMColor *buffer4b = new SkPMColor[width * height]; | 185 SkAutoTMalloc<SkPMColor> buffer4b(width*height); |
189 | 186 |
190 uint32_t storage[200]; | 187 uint32_t storage[200]; |
191 SkASSERT(fPaint.getShader()->contextSize() <= sizeof(storage)); | 188 SkASSERT(fPaint.getShader()->contextSize() <= sizeof(storage)); |
192 SkShader::Context* ctx = fPaint.getShader()->createContext( | 189 SkShader::Context* ctx = fPaint.getShader()->createContext( |
193 {fPaint, fM, nullptr}, | 190 {fPaint, fM, nullptr}, |
194 storage); | 191 storage); |
195 | 192 |
196 int count = 100; | 193 int count = 100; |
197 | 194 |
198 for (int n = 0; n < 1000*loops; n++) { | 195 for (int n = 0; n < 1000*loops; n++) { |
199 ctx->shadeSpan(3, 6, buffer4b, count); | 196 ctx->shadeSpan(3, 6, buffer4b, count); |
200 } | 197 } |
201 | 198 |
202 ctx->~Context(); | 199 ctx->~Context(); |
203 delete buffer4b; | |
204 } | 200 } |
205 SkPaint fPaint; | 201 SkPaint fPaint; |
206 SkAutoTUnref<SkImage> fImage; | 202 SkAutoTUnref<SkImage> fImage; |
207 }; | 203 }; |
208 | 204 |
209 static SkISize srcSize = SkISize::Make(120, 100); | 205 static SkISize srcSize = SkISize::Make(120, 100); |
210 static SkMatrix mI = SkMatrix::I(); | 206 static SkMatrix mI = SkMatrix::I(); |
211 DEF_BENCH(return new SkBitmapFPGeneral( | 207 DEF_BENCH(return new SkBitmapFPGeneral( |
212 srcSize, kSRGB_SkColorProfileType, mI, false, | 208 srcSize, kSRGB_SkColorProfileType, mI, false, |
213 SkShader::kClamp_TileMode, SkShader::kClamp_TileMode);) | 209 SkShader::kClamp_TileMode, SkShader::kClamp_TileMode);) |
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281 SkShader::kClamp_TileMode, SkShader::kClamp_TileMode);) | 277 SkShader::kClamp_TileMode, SkShader::kClamp_TileMode);) |
282 | 278 |
283 DEF_BENCH(return new SkBitmapFPGeneral( | 279 DEF_BENCH(return new SkBitmapFPGeneral( |
284 srcSize, kLinear_SkColorProfileType, mR, true, | 280 srcSize, kLinear_SkColorProfileType, mR, true, |
285 SkShader::kClamp_TileMode, SkShader::kClamp_TileMode);) | 281 SkShader::kClamp_TileMode, SkShader::kClamp_TileMode);) |
286 | 282 |
287 DEF_BENCH(return new SkBitmapFPOrigShader( | 283 DEF_BENCH(return new SkBitmapFPOrigShader( |
288 srcSize, kLinear_SkColorProfileType, mR, true, | 284 srcSize, kLinear_SkColorProfileType, mR, true, |
289 SkShader::kClamp_TileMode, SkShader::kClamp_TileMode);) | 285 SkShader::kClamp_TileMode, SkShader::kClamp_TileMode);) |
290 | 286 |
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