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Side by Side Diff: Source/bindings/v8/ScriptController.h

Issue 17031006: Rename DOMWindow interface to Window (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Rebase on master Created 7 years, 6 months ago
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1 /* 1 /*
2 * Copyright (C) 2008, 2009 Google Inc. All rights reserved. 2 * Copyright (C) 2008, 2009 Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions are 5 * modification, are permitted provided that the following conditions are
6 * met: 6 * met:
7 * 7 *
8 * * Redistributions of source code must retain the above copyright 8 * * Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer. 9 * notice, this list of conditions and the following disclaimer.
10 * * Redistributions in binary form must reproduce the above 10 * * Redistributions in binary form must reproduce the above
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47 47
48 class DOMWrapperWorld; 48 class DOMWrapperWorld;
49 class Event; 49 class Event;
50 class Frame; 50 class Frame;
51 class HTMLDocument; 51 class HTMLDocument;
52 class HTMLPlugInElement; 52 class HTMLPlugInElement;
53 class KURL; 53 class KURL;
54 class ScriptSourceCode; 54 class ScriptSourceCode;
55 class ScriptState; 55 class ScriptState;
56 class SecurityOrigin; 56 class SecurityOrigin;
57 class V8DOMWindowShell; 57 class V8WindowShell;
58 class Widget; 58 class Widget;
59 59
60 typedef WTF::Vector<v8::Extension*> V8Extensions; 60 typedef WTF::Vector<v8::Extension*> V8Extensions;
61 61
62 enum ReasonForCallingCanExecuteScripts { 62 enum ReasonForCallingCanExecuteScripts {
63 AboutToExecuteScript, 63 AboutToExecuteScript,
64 NotAboutToExecuteScript 64 NotAboutToExecuteScript
65 }; 65 };
66 66
67 class ScriptController { 67 class ScriptController {
68 public: 68 public:
69 ScriptController(Frame*); 69 ScriptController(Frame*);
70 ~ScriptController(); 70 ~ScriptController();
71 71
72 bool initializeMainWorld(); 72 bool initializeMainWorld();
73 V8DOMWindowShell* windowShell(DOMWrapperWorld*); 73 V8WindowShell* windowShell(DOMWrapperWorld*);
74 V8DOMWindowShell* existingWindowShell(DOMWrapperWorld*); 74 V8WindowShell* existingWindowShell(DOMWrapperWorld*);
75 75
76 ScriptValue executeScript(const ScriptSourceCode&); 76 ScriptValue executeScript(const ScriptSourceCode&);
77 ScriptValue executeScript(const String& script, bool forceUserGesture = fals e); 77 ScriptValue executeScript(const String& script, bool forceUserGesture = fals e);
78 78
79 // Evaluate JavaScript in the main world. 79 // Evaluate JavaScript in the main world.
80 ScriptValue executeScriptInMainWorld(const ScriptSourceCode&); 80 ScriptValue executeScriptInMainWorld(const ScriptSourceCode&);
81 81
82 // Executes JavaScript in an isolated world. The script gets its own global scope, 82 // Executes JavaScript in an isolated world. The script gets its own global scope,
83 // its own prototypes for intrinsic JavaScript objects (String, Array, and s o-on), 83 // its own prototypes for intrinsic JavaScript objects (String, Array, and s o-on),
84 // and its own wrappers for all DOM nodes and DOM constructors. 84 // and its own wrappers for all DOM nodes and DOM constructors.
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152 // Registers a v8 extension to be available on webpages. Will only 152 // Registers a v8 extension to be available on webpages. Will only
153 // affect v8 contexts initialized after this call. Takes ownership of 153 // affect v8 contexts initialized after this call. Takes ownership of
154 // the v8::Extension object passed. 154 // the v8::Extension object passed.
155 static void registerExtensionIfNeeded(v8::Extension*); 155 static void registerExtensionIfNeeded(v8::Extension*);
156 static V8Extensions& registeredExtensions(); 156 static V8Extensions& registeredExtensions();
157 157
158 bool setContextDebugId(int); 158 bool setContextDebugId(int);
159 static int contextDebugId(v8::Handle<v8::Context>); 159 static int contextDebugId(v8::Handle<v8::Context>);
160 160
161 private: 161 private:
162 typedef HashMap<int, OwnPtr<V8DOMWindowShell> > IsolatedWorldMap; 162 typedef HashMap<int, OwnPtr<V8WindowShell> > IsolatedWorldMap;
163 163
164 void clearForClose(bool destroyGlobal); 164 void clearForClose(bool destroyGlobal);
165 165
166 Frame* m_frame; 166 Frame* m_frame;
167 const String* m_sourceURL; 167 const String* m_sourceURL;
168 v8::Isolate* m_isolate; 168 v8::Isolate* m_isolate;
169 169
170 OwnPtr<V8DOMWindowShell> m_windowShell; 170 OwnPtr<V8WindowShell> m_windowShell;
171 IsolatedWorldMap m_isolatedWorlds; 171 IsolatedWorldMap m_isolatedWorlds;
172 172
173 bool m_paused; 173 bool m_paused;
174 174
175 typedef HashMap<Widget*, NPObject*> PluginObjectMap; 175 typedef HashMap<Widget*, NPObject*> PluginObjectMap;
176 176
177 // A mapping between Widgets and their corresponding script object. 177 // A mapping between Widgets and their corresponding script object.
178 // This list is used so that when the plugin dies, we can immediately 178 // This list is used so that when the plugin dies, we can immediately
179 // invalidate all sub-objects which are associated with that plugin. 179 // invalidate all sub-objects which are associated with that plugin.
180 // The frame keeps a NPObject reference for each item on the list. 180 // The frame keeps a NPObject reference for each item on the list.
181 PluginObjectMap m_pluginObjects; 181 PluginObjectMap m_pluginObjects;
182 // The window script object can get destroyed while there are outstanding 182 // The window script object can get destroyed while there are outstanding
183 // references to it. Please refer to ScriptController::clearScriptObjects 183 // references to it. Please refer to ScriptController::clearScriptObjects
184 // for more information as to why this is necessary. To avoid crashes due 184 // for more information as to why this is necessary. To avoid crashes due
185 // to calls on the destroyed window object, we return a proxy NPObject 185 // to calls on the destroyed window object, we return a proxy NPObject
186 // which wraps the underlying window object. The wrapped window object 186 // which wraps the underlying window object. The wrapped window object
187 // pointer in this object is cleared out when the window object is 187 // pointer in this object is cleared out when the window object is
188 // destroyed. 188 // destroyed.
189 NPObject* m_wrappedWindowScriptNPObject; 189 NPObject* m_wrappedWindowScriptNPObject;
190 }; 190 };
191 191
192 } // namespace WebCore 192 } // namespace WebCore
193 193
194 #endif // ScriptController_h 194 #endif // ScriptController_h
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