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1 /* | 1 /* |
2 * Copyright 2006 The Android Open Source Project | 2 * Copyright 2006 The Android Open Source Project |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkBlitter.h" | 8 #include "SkBlitter.h" |
9 #include "SkAntiRun.h" | 9 #include "SkAntiRun.h" |
10 #include "SkColor.h" | 10 #include "SkColor.h" |
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120 } | 120 } |
121 | 121 |
122 // maskBitCount is the number of 1's to place in the mask. It must be in the ran
ge between 1 and 8. | 122 // maskBitCount is the number of 1's to place in the mask. It must be in the ran
ge between 1 and 8. |
123 static uint8_t generate_right_mask(int maskBitCount) { | 123 static uint8_t generate_right_mask(int maskBitCount) { |
124 return static_cast<uint8_t>(0xFF00U >> maskBitCount); | 124 return static_cast<uint8_t>(0xFF00U >> maskBitCount); |
125 } | 125 } |
126 | 126 |
127 void SkBlitter::blitMask(const SkMask& mask, const SkIRect& clip) { | 127 void SkBlitter::blitMask(const SkMask& mask, const SkIRect& clip) { |
128 SkASSERT(mask.fBounds.contains(clip)); | 128 SkASSERT(mask.fBounds.contains(clip)); |
129 | 129 |
| 130 if (mask.fFormat == SkMask::kLCD16_Format) { |
| 131 return; // needs to be handled by subclass |
| 132 } |
| 133 |
130 if (mask.fFormat == SkMask::kBW_Format) { | 134 if (mask.fFormat == SkMask::kBW_Format) { |
131 int cx = clip.fLeft; | 135 int cx = clip.fLeft; |
132 int cy = clip.fTop; | 136 int cy = clip.fTop; |
133 int maskLeft = mask.fBounds.fLeft; | 137 int maskLeft = mask.fBounds.fLeft; |
134 int maskRowBytes = mask.fRowBytes; | 138 int maskRowBytes = mask.fRowBytes; |
135 int height = clip.height(); | 139 int height = clip.height(); |
136 | 140 |
137 const uint8_t* bits = mask.getAddr1(cx, cy); | 141 const uint8_t* bits = mask.getAddr1(cx, cy); |
138 | 142 |
139 SkDEBUGCODE(const uint8_t* endOfImage = | 143 SkDEBUGCODE(const uint8_t* endOfImage = |
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991 fShaderContext->~Context(); | 995 fShaderContext->~Context(); |
992 SkShader::Context* ctx = fShader->createContext(rec, (void*)fShaderContext); | 996 SkShader::Context* ctx = fShader->createContext(rec, (void*)fShaderContext); |
993 if (nullptr == ctx) { | 997 if (nullptr == ctx) { |
994 // Need a valid context in fShaderContext's storage, so we can later (or
our caller) call | 998 // Need a valid context in fShaderContext's storage, so we can later (or
our caller) call |
995 // the in-place destructor. | 999 // the in-place destructor. |
996 new (fShaderContext) SkZeroShaderContext(*fShader, rec); | 1000 new (fShaderContext) SkZeroShaderContext(*fShader, rec); |
997 return false; | 1001 return false; |
998 } | 1002 } |
999 return true; | 1003 return true; |
1000 } | 1004 } |
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