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Unified Diff: third_party/mesa/chromium_gensrc/mesa/indirect_init.c

Issue 17028009: Checked in sources which are normally autogenerated during Mesa's build process. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/deps/
Patch Set: Created 7 years, 6 months ago
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Index: third_party/mesa/chromium_gensrc/mesa/indirect_init.c
===================================================================
--- third_party/mesa/chromium_gensrc/mesa/indirect_init.c (revision 0)
+++ third_party/mesa/chromium_gensrc/mesa/indirect_init.c (revision 0)
@@ -0,0 +1,1228 @@
+/* DO NOT EDIT - This file generated automatically by glX_proto_send.py (from Mesa) script */
+
+/*
+ * Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas.
+ * (C) Copyright IBM Corporation 2004
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sub license,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * PRECISION INSIGHT, IBM,
+ * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+
+/**
+ * \file indirect_init.c
+ * Initialize indirect rendering dispatch table.
+ *
+ * \author Kevin E. Martin <kevin@precisioninsight.com>
+ * \author Brian Paul <brian@precisioninsight.com>
+ * \author Ian Romanick <idr@us.ibm.com>
+ */
+
+#include "indirect_init.h"
+#include "indirect.h"
+#include "glapi.h"
+#include <assert.h>
+
+
+/**
+ * No-op function used to initialize functions that have no GLX protocol
+ * support.
+ */
+static int NoOp(void)
+{
+ return 0;
+}
+
+/**
+ * Create and initialize a new GL dispatch table. The table is initialized
+ * with GLX indirect rendering protocol functions.
+ */
+struct _glapi_table * __glXNewIndirectAPI( void )
+{
+ _glapi_proc *table;
+ unsigned entries;
+ unsigned i;
+ int o;
+
+ entries = _glapi_get_dispatch_table_size();
+ table = (_glapi_proc *) Xmalloc(entries * sizeof(_glapi_proc));
+
+ /* first, set all entries to point to no-op functions */
+ for (i = 0; i < entries; i++) {
+ table[i] = (_glapi_proc) NoOp;
+ }
+
+ /* now, initialize the entries we understand */
+
+ /* 1.0 */
+
+ table[213] = (_glapi_proc) __indirect_glAccum;
+ table[240] = (_glapi_proc) __indirect_glAlphaFunc;
+ table[7] = (_glapi_proc) __indirect_glBegin;
+ table[8] = (_glapi_proc) __indirect_glBitmap;
+ table[241] = (_glapi_proc) __indirect_glBlendFunc;
+ table[2] = (_glapi_proc) __indirect_glCallList;
+ table[3] = (_glapi_proc) __indirect_glCallLists;
+ table[203] = (_glapi_proc) __indirect_glClear;
+ table[204] = (_glapi_proc) __indirect_glClearAccum;
+ table[206] = (_glapi_proc) __indirect_glClearColor;
+ table[208] = (_glapi_proc) __indirect_glClearDepth;
+ table[205] = (_glapi_proc) __indirect_glClearIndex;
+ table[207] = (_glapi_proc) __indirect_glClearStencil;
+ table[150] = (_glapi_proc) __indirect_glClipPlane;
+ table[9] = (_glapi_proc) __indirect_glColor3b;
+ table[10] = (_glapi_proc) __indirect_glColor3bv;
+ table[11] = (_glapi_proc) __indirect_glColor3d;
+ table[12] = (_glapi_proc) __indirect_glColor3dv;
+ table[13] = (_glapi_proc) __indirect_glColor3f;
+ table[14] = (_glapi_proc) __indirect_glColor3fv;
+ table[15] = (_glapi_proc) __indirect_glColor3i;
+ table[16] = (_glapi_proc) __indirect_glColor3iv;
+ table[17] = (_glapi_proc) __indirect_glColor3s;
+ table[18] = (_glapi_proc) __indirect_glColor3sv;
+ table[19] = (_glapi_proc) __indirect_glColor3ub;
+ table[20] = (_glapi_proc) __indirect_glColor3ubv;
+ table[21] = (_glapi_proc) __indirect_glColor3ui;
+ table[22] = (_glapi_proc) __indirect_glColor3uiv;
+ table[23] = (_glapi_proc) __indirect_glColor3us;
+ table[24] = (_glapi_proc) __indirect_glColor3usv;
+ table[25] = (_glapi_proc) __indirect_glColor4b;
+ table[26] = (_glapi_proc) __indirect_glColor4bv;
+ table[27] = (_glapi_proc) __indirect_glColor4d;
+ table[28] = (_glapi_proc) __indirect_glColor4dv;
+ table[29] = (_glapi_proc) __indirect_glColor4f;
+ table[30] = (_glapi_proc) __indirect_glColor4fv;
+ table[31] = (_glapi_proc) __indirect_glColor4i;
+ table[32] = (_glapi_proc) __indirect_glColor4iv;
+ table[33] = (_glapi_proc) __indirect_glColor4s;
+ table[34] = (_glapi_proc) __indirect_glColor4sv;
+ table[35] = (_glapi_proc) __indirect_glColor4ub;
+ table[36] = (_glapi_proc) __indirect_glColor4ubv;
+ table[37] = (_glapi_proc) __indirect_glColor4ui;
+ table[38] = (_glapi_proc) __indirect_glColor4uiv;
+ table[39] = (_glapi_proc) __indirect_glColor4us;
+ table[40] = (_glapi_proc) __indirect_glColor4usv;
+ table[210] = (_glapi_proc) __indirect_glColorMask;
+ table[151] = (_glapi_proc) __indirect_glColorMaterial;
+ table[255] = (_glapi_proc) __indirect_glCopyPixels;
+ table[152] = (_glapi_proc) __indirect_glCullFace;
+ table[4] = (_glapi_proc) __indirect_glDeleteLists;
+ table[245] = (_glapi_proc) __indirect_glDepthFunc;
+ table[211] = (_glapi_proc) __indirect_glDepthMask;
+ table[288] = (_glapi_proc) __indirect_glDepthRange;
+ table[214] = (_glapi_proc) __indirect_glDisable;
+ table[202] = (_glapi_proc) __indirect_glDrawBuffer;
+ table[257] = (_glapi_proc) __indirect_glDrawPixels;
+ table[41] = (_glapi_proc) __indirect_glEdgeFlag;
+ table[42] = (_glapi_proc) __indirect_glEdgeFlagv;
+ table[215] = (_glapi_proc) __indirect_glEnable;
+ table[43] = (_glapi_proc) __indirect_glEnd;
+ table[1] = (_glapi_proc) __indirect_glEndList;
+ table[228] = (_glapi_proc) __indirect_glEvalCoord1d;
+ table[229] = (_glapi_proc) __indirect_glEvalCoord1dv;
+ table[230] = (_glapi_proc) __indirect_glEvalCoord1f;
+ table[231] = (_glapi_proc) __indirect_glEvalCoord1fv;
+ table[232] = (_glapi_proc) __indirect_glEvalCoord2d;
+ table[233] = (_glapi_proc) __indirect_glEvalCoord2dv;
+ table[234] = (_glapi_proc) __indirect_glEvalCoord2f;
+ table[235] = (_glapi_proc) __indirect_glEvalCoord2fv;
+ table[236] = (_glapi_proc) __indirect_glEvalMesh1;
+ table[238] = (_glapi_proc) __indirect_glEvalMesh2;
+ table[237] = (_glapi_proc) __indirect_glEvalPoint1;
+ table[239] = (_glapi_proc) __indirect_glEvalPoint2;
+ table[194] = (_glapi_proc) __indirect_glFeedbackBuffer;
+ table[216] = (_glapi_proc) __indirect_glFinish;
+ table[217] = (_glapi_proc) __indirect_glFlush;
+ table[153] = (_glapi_proc) __indirect_glFogf;
+ table[154] = (_glapi_proc) __indirect_glFogfv;
+ table[155] = (_glapi_proc) __indirect_glFogi;
+ table[156] = (_glapi_proc) __indirect_glFogiv;
+ table[157] = (_glapi_proc) __indirect_glFrontFace;
+ table[289] = (_glapi_proc) __indirect_glFrustum;
+ table[5] = (_glapi_proc) __indirect_glGenLists;
+ table[258] = (_glapi_proc) __indirect_glGetBooleanv;
+ table[259] = (_glapi_proc) __indirect_glGetClipPlane;
+ table[260] = (_glapi_proc) __indirect_glGetDoublev;
+ table[261] = (_glapi_proc) __indirect_glGetError;
+ table[262] = (_glapi_proc) __indirect_glGetFloatv;
+ table[263] = (_glapi_proc) __indirect_glGetIntegerv;
+ table[264] = (_glapi_proc) __indirect_glGetLightfv;
+ table[265] = (_glapi_proc) __indirect_glGetLightiv;
+ table[266] = (_glapi_proc) __indirect_glGetMapdv;
+ table[267] = (_glapi_proc) __indirect_glGetMapfv;
+ table[268] = (_glapi_proc) __indirect_glGetMapiv;
+ table[269] = (_glapi_proc) __indirect_glGetMaterialfv;
+ table[270] = (_glapi_proc) __indirect_glGetMaterialiv;
+ table[271] = (_glapi_proc) __indirect_glGetPixelMapfv;
+ table[272] = (_glapi_proc) __indirect_glGetPixelMapuiv;
+ table[273] = (_glapi_proc) __indirect_glGetPixelMapusv;
+ table[274] = (_glapi_proc) __indirect_glGetPolygonStipple;
+ table[275] = (_glapi_proc) __indirect_glGetString;
+ table[276] = (_glapi_proc) __indirect_glGetTexEnvfv;
+ table[277] = (_glapi_proc) __indirect_glGetTexEnviv;
+ table[278] = (_glapi_proc) __indirect_glGetTexGendv;
+ table[279] = (_glapi_proc) __indirect_glGetTexGenfv;
+ table[280] = (_glapi_proc) __indirect_glGetTexGeniv;
+ table[281] = (_glapi_proc) __indirect_glGetTexImage;
+ table[284] = (_glapi_proc) __indirect_glGetTexLevelParameterfv;
+ table[285] = (_glapi_proc) __indirect_glGetTexLevelParameteriv;
+ table[282] = (_glapi_proc) __indirect_glGetTexParameterfv;
+ table[283] = (_glapi_proc) __indirect_glGetTexParameteriv;
+ table[158] = (_glapi_proc) __indirect_glHint;
+ table[212] = (_glapi_proc) __indirect_glIndexMask;
+ table[44] = (_glapi_proc) __indirect_glIndexd;
+ table[45] = (_glapi_proc) __indirect_glIndexdv;
+ table[46] = (_glapi_proc) __indirect_glIndexf;
+ table[47] = (_glapi_proc) __indirect_glIndexfv;
+ table[48] = (_glapi_proc) __indirect_glIndexi;
+ table[49] = (_glapi_proc) __indirect_glIndexiv;
+ table[50] = (_glapi_proc) __indirect_glIndexs;
+ table[51] = (_glapi_proc) __indirect_glIndexsv;
+ table[197] = (_glapi_proc) __indirect_glInitNames;
+ table[286] = (_glapi_proc) __indirect_glIsEnabled;
+ table[287] = (_glapi_proc) __indirect_glIsList;
+ table[163] = (_glapi_proc) __indirect_glLightModelf;
+ table[164] = (_glapi_proc) __indirect_glLightModelfv;
+ table[165] = (_glapi_proc) __indirect_glLightModeli;
+ table[166] = (_glapi_proc) __indirect_glLightModeliv;
+ table[159] = (_glapi_proc) __indirect_glLightf;
+ table[160] = (_glapi_proc) __indirect_glLightfv;
+ table[161] = (_glapi_proc) __indirect_glLighti;
+ table[162] = (_glapi_proc) __indirect_glLightiv;
+ table[167] = (_glapi_proc) __indirect_glLineStipple;
+ table[168] = (_glapi_proc) __indirect_glLineWidth;
+ table[6] = (_glapi_proc) __indirect_glListBase;
+ table[290] = (_glapi_proc) __indirect_glLoadIdentity;
+ table[292] = (_glapi_proc) __indirect_glLoadMatrixd;
+ table[291] = (_glapi_proc) __indirect_glLoadMatrixf;
+ table[198] = (_glapi_proc) __indirect_glLoadName;
+ table[242] = (_glapi_proc) __indirect_glLogicOp;
+ table[220] = (_glapi_proc) __indirect_glMap1d;
+ table[221] = (_glapi_proc) __indirect_glMap1f;
+ table[222] = (_glapi_proc) __indirect_glMap2d;
+ table[223] = (_glapi_proc) __indirect_glMap2f;
+ table[224] = (_glapi_proc) __indirect_glMapGrid1d;
+ table[225] = (_glapi_proc) __indirect_glMapGrid1f;
+ table[226] = (_glapi_proc) __indirect_glMapGrid2d;
+ table[227] = (_glapi_proc) __indirect_glMapGrid2f;
+ table[169] = (_glapi_proc) __indirect_glMaterialf;
+ table[170] = (_glapi_proc) __indirect_glMaterialfv;
+ table[171] = (_glapi_proc) __indirect_glMateriali;
+ table[172] = (_glapi_proc) __indirect_glMaterialiv;
+ table[293] = (_glapi_proc) __indirect_glMatrixMode;
+ table[295] = (_glapi_proc) __indirect_glMultMatrixd;
+ table[294] = (_glapi_proc) __indirect_glMultMatrixf;
+ table[0] = (_glapi_proc) __indirect_glNewList;
+ table[52] = (_glapi_proc) __indirect_glNormal3b;
+ table[53] = (_glapi_proc) __indirect_glNormal3bv;
+ table[54] = (_glapi_proc) __indirect_glNormal3d;
+ table[55] = (_glapi_proc) __indirect_glNormal3dv;
+ table[56] = (_glapi_proc) __indirect_glNormal3f;
+ table[57] = (_glapi_proc) __indirect_glNormal3fv;
+ table[58] = (_glapi_proc) __indirect_glNormal3i;
+ table[59] = (_glapi_proc) __indirect_glNormal3iv;
+ table[60] = (_glapi_proc) __indirect_glNormal3s;
+ table[61] = (_glapi_proc) __indirect_glNormal3sv;
+ table[296] = (_glapi_proc) __indirect_glOrtho;
+ table[199] = (_glapi_proc) __indirect_glPassThrough;
+ table[251] = (_glapi_proc) __indirect_glPixelMapfv;
+ table[252] = (_glapi_proc) __indirect_glPixelMapuiv;
+ table[253] = (_glapi_proc) __indirect_glPixelMapusv;
+ table[249] = (_glapi_proc) __indirect_glPixelStoref;
+ table[250] = (_glapi_proc) __indirect_glPixelStorei;
+ table[247] = (_glapi_proc) __indirect_glPixelTransferf;
+ table[248] = (_glapi_proc) __indirect_glPixelTransferi;
+ table[246] = (_glapi_proc) __indirect_glPixelZoom;
+ table[173] = (_glapi_proc) __indirect_glPointSize;
+ table[174] = (_glapi_proc) __indirect_glPolygonMode;
+ table[175] = (_glapi_proc) __indirect_glPolygonStipple;
+ table[218] = (_glapi_proc) __indirect_glPopAttrib;
+ table[297] = (_glapi_proc) __indirect_glPopMatrix;
+ table[200] = (_glapi_proc) __indirect_glPopName;
+ table[219] = (_glapi_proc) __indirect_glPushAttrib;
+ table[298] = (_glapi_proc) __indirect_glPushMatrix;
+ table[201] = (_glapi_proc) __indirect_glPushName;
+ table[62] = (_glapi_proc) __indirect_glRasterPos2d;
+ table[63] = (_glapi_proc) __indirect_glRasterPos2dv;
+ table[64] = (_glapi_proc) __indirect_glRasterPos2f;
+ table[65] = (_glapi_proc) __indirect_glRasterPos2fv;
+ table[66] = (_glapi_proc) __indirect_glRasterPos2i;
+ table[67] = (_glapi_proc) __indirect_glRasterPos2iv;
+ table[68] = (_glapi_proc) __indirect_glRasterPos2s;
+ table[69] = (_glapi_proc) __indirect_glRasterPos2sv;
+ table[70] = (_glapi_proc) __indirect_glRasterPos3d;
+ table[71] = (_glapi_proc) __indirect_glRasterPos3dv;
+ table[72] = (_glapi_proc) __indirect_glRasterPos3f;
+ table[73] = (_glapi_proc) __indirect_glRasterPos3fv;
+ table[74] = (_glapi_proc) __indirect_glRasterPos3i;
+ table[75] = (_glapi_proc) __indirect_glRasterPos3iv;
+ table[76] = (_glapi_proc) __indirect_glRasterPos3s;
+ table[77] = (_glapi_proc) __indirect_glRasterPos3sv;
+ table[78] = (_glapi_proc) __indirect_glRasterPos4d;
+ table[79] = (_glapi_proc) __indirect_glRasterPos4dv;
+ table[80] = (_glapi_proc) __indirect_glRasterPos4f;
+ table[81] = (_glapi_proc) __indirect_glRasterPos4fv;
+ table[82] = (_glapi_proc) __indirect_glRasterPos4i;
+ table[83] = (_glapi_proc) __indirect_glRasterPos4iv;
+ table[84] = (_glapi_proc) __indirect_glRasterPos4s;
+ table[85] = (_glapi_proc) __indirect_glRasterPos4sv;
+ table[254] = (_glapi_proc) __indirect_glReadBuffer;
+ table[256] = (_glapi_proc) __indirect_glReadPixels;
+ table[86] = (_glapi_proc) __indirect_glRectd;
+ table[87] = (_glapi_proc) __indirect_glRectdv;
+ table[88] = (_glapi_proc) __indirect_glRectf;
+ table[89] = (_glapi_proc) __indirect_glRectfv;
+ table[90] = (_glapi_proc) __indirect_glRecti;
+ table[91] = (_glapi_proc) __indirect_glRectiv;
+ table[92] = (_glapi_proc) __indirect_glRects;
+ table[93] = (_glapi_proc) __indirect_glRectsv;
+ table[196] = (_glapi_proc) __indirect_glRenderMode;
+ table[299] = (_glapi_proc) __indirect_glRotated;
+ table[300] = (_glapi_proc) __indirect_glRotatef;
+ table[301] = (_glapi_proc) __indirect_glScaled;
+ table[302] = (_glapi_proc) __indirect_glScalef;
+ table[176] = (_glapi_proc) __indirect_glScissor;
+ table[195] = (_glapi_proc) __indirect_glSelectBuffer;
+ table[177] = (_glapi_proc) __indirect_glShadeModel;
+ table[243] = (_glapi_proc) __indirect_glStencilFunc;
+ table[209] = (_glapi_proc) __indirect_glStencilMask;
+ table[244] = (_glapi_proc) __indirect_glStencilOp;
+ table[94] = (_glapi_proc) __indirect_glTexCoord1d;
+ table[95] = (_glapi_proc) __indirect_glTexCoord1dv;
+ table[96] = (_glapi_proc) __indirect_glTexCoord1f;
+ table[97] = (_glapi_proc) __indirect_glTexCoord1fv;
+ table[98] = (_glapi_proc) __indirect_glTexCoord1i;
+ table[99] = (_glapi_proc) __indirect_glTexCoord1iv;
+ table[100] = (_glapi_proc) __indirect_glTexCoord1s;
+ table[101] = (_glapi_proc) __indirect_glTexCoord1sv;
+ table[102] = (_glapi_proc) __indirect_glTexCoord2d;
+ table[103] = (_glapi_proc) __indirect_glTexCoord2dv;
+ table[104] = (_glapi_proc) __indirect_glTexCoord2f;
+ table[105] = (_glapi_proc) __indirect_glTexCoord2fv;
+ table[106] = (_glapi_proc) __indirect_glTexCoord2i;
+ table[107] = (_glapi_proc) __indirect_glTexCoord2iv;
+ table[108] = (_glapi_proc) __indirect_glTexCoord2s;
+ table[109] = (_glapi_proc) __indirect_glTexCoord2sv;
+ table[110] = (_glapi_proc) __indirect_glTexCoord3d;
+ table[111] = (_glapi_proc) __indirect_glTexCoord3dv;
+ table[112] = (_glapi_proc) __indirect_glTexCoord3f;
+ table[113] = (_glapi_proc) __indirect_glTexCoord3fv;
+ table[114] = (_glapi_proc) __indirect_glTexCoord3i;
+ table[115] = (_glapi_proc) __indirect_glTexCoord3iv;
+ table[116] = (_glapi_proc) __indirect_glTexCoord3s;
+ table[117] = (_glapi_proc) __indirect_glTexCoord3sv;
+ table[118] = (_glapi_proc) __indirect_glTexCoord4d;
+ table[119] = (_glapi_proc) __indirect_glTexCoord4dv;
+ table[120] = (_glapi_proc) __indirect_glTexCoord4f;
+ table[121] = (_glapi_proc) __indirect_glTexCoord4fv;
+ table[122] = (_glapi_proc) __indirect_glTexCoord4i;
+ table[123] = (_glapi_proc) __indirect_glTexCoord4iv;
+ table[124] = (_glapi_proc) __indirect_glTexCoord4s;
+ table[125] = (_glapi_proc) __indirect_glTexCoord4sv;
+ table[184] = (_glapi_proc) __indirect_glTexEnvf;
+ table[185] = (_glapi_proc) __indirect_glTexEnvfv;
+ table[186] = (_glapi_proc) __indirect_glTexEnvi;
+ table[187] = (_glapi_proc) __indirect_glTexEnviv;
+ table[188] = (_glapi_proc) __indirect_glTexGend;
+ table[189] = (_glapi_proc) __indirect_glTexGendv;
+ table[190] = (_glapi_proc) __indirect_glTexGenf;
+ table[191] = (_glapi_proc) __indirect_glTexGenfv;
+ table[192] = (_glapi_proc) __indirect_glTexGeni;
+ table[193] = (_glapi_proc) __indirect_glTexGeniv;
+ table[182] = (_glapi_proc) __indirect_glTexImage1D;
+ table[183] = (_glapi_proc) __indirect_glTexImage2D;
+ table[178] = (_glapi_proc) __indirect_glTexParameterf;
+ table[179] = (_glapi_proc) __indirect_glTexParameterfv;
+ table[180] = (_glapi_proc) __indirect_glTexParameteri;
+ table[181] = (_glapi_proc) __indirect_glTexParameteriv;
+ table[303] = (_glapi_proc) __indirect_glTranslated;
+ table[304] = (_glapi_proc) __indirect_glTranslatef;
+ table[126] = (_glapi_proc) __indirect_glVertex2d;
+ table[127] = (_glapi_proc) __indirect_glVertex2dv;
+ table[128] = (_glapi_proc) __indirect_glVertex2f;
+ table[129] = (_glapi_proc) __indirect_glVertex2fv;
+ table[130] = (_glapi_proc) __indirect_glVertex2i;
+ table[131] = (_glapi_proc) __indirect_glVertex2iv;
+ table[132] = (_glapi_proc) __indirect_glVertex2s;
+ table[133] = (_glapi_proc) __indirect_glVertex2sv;
+ table[134] = (_glapi_proc) __indirect_glVertex3d;
+ table[135] = (_glapi_proc) __indirect_glVertex3dv;
+ table[136] = (_glapi_proc) __indirect_glVertex3f;
+ table[137] = (_glapi_proc) __indirect_glVertex3fv;
+ table[138] = (_glapi_proc) __indirect_glVertex3i;
+ table[139] = (_glapi_proc) __indirect_glVertex3iv;
+ table[140] = (_glapi_proc) __indirect_glVertex3s;
+ table[141] = (_glapi_proc) __indirect_glVertex3sv;
+ table[142] = (_glapi_proc) __indirect_glVertex4d;
+ table[143] = (_glapi_proc) __indirect_glVertex4dv;
+ table[144] = (_glapi_proc) __indirect_glVertex4f;
+ table[145] = (_glapi_proc) __indirect_glVertex4fv;
+ table[146] = (_glapi_proc) __indirect_glVertex4i;
+ table[147] = (_glapi_proc) __indirect_glVertex4iv;
+ table[148] = (_glapi_proc) __indirect_glVertex4s;
+ table[149] = (_glapi_proc) __indirect_glVertex4sv;
+ table[305] = (_glapi_proc) __indirect_glViewport;
+
+ /* 1.1 */
+
+ table[322] = (_glapi_proc) __indirect_glAreTexturesResident;
+ table[306] = (_glapi_proc) __indirect_glArrayElement;
+ table[307] = (_glapi_proc) __indirect_glBindTexture;
+ table[308] = (_glapi_proc) __indirect_glColorPointer;
+ table[323] = (_glapi_proc) __indirect_glCopyTexImage1D;
+ table[324] = (_glapi_proc) __indirect_glCopyTexImage2D;
+ table[325] = (_glapi_proc) __indirect_glCopyTexSubImage1D;
+ table[326] = (_glapi_proc) __indirect_glCopyTexSubImage2D;
+ table[327] = (_glapi_proc) __indirect_glDeleteTextures;
+ table[309] = (_glapi_proc) __indirect_glDisableClientState;
+ table[310] = (_glapi_proc) __indirect_glDrawArrays;
+ table[311] = (_glapi_proc) __indirect_glDrawElements;
+ table[312] = (_glapi_proc) __indirect_glEdgeFlagPointer;
+ table[313] = (_glapi_proc) __indirect_glEnableClientState;
+ table[328] = (_glapi_proc) __indirect_glGenTextures;
+ table[329] = (_glapi_proc) __indirect_glGetPointerv;
+ table[314] = (_glapi_proc) __indirect_glIndexPointer;
+ table[315] = (_glapi_proc) __indirect_glIndexub;
+ table[316] = (_glapi_proc) __indirect_glIndexubv;
+ table[317] = (_glapi_proc) __indirect_glInterleavedArrays;
+ table[330] = (_glapi_proc) __indirect_glIsTexture;
+ table[318] = (_glapi_proc) __indirect_glNormalPointer;
+ table[319] = (_glapi_proc) __indirect_glPolygonOffset;
+ table[334] = (_glapi_proc) __indirect_glPopClientAttrib;
+ table[331] = (_glapi_proc) __indirect_glPrioritizeTextures;
+ table[335] = (_glapi_proc) __indirect_glPushClientAttrib;
+ table[320] = (_glapi_proc) __indirect_glTexCoordPointer;
+ table[332] = (_glapi_proc) __indirect_glTexSubImage1D;
+ table[333] = (_glapi_proc) __indirect_glTexSubImage2D;
+ table[321] = (_glapi_proc) __indirect_glVertexPointer;
+
+ /* 1.2 */
+
+ table[336] = (_glapi_proc) __indirect_glBlendColor;
+ table[337] = (_glapi_proc) __indirect_glBlendEquation;
+ table[346] = (_glapi_proc) __indirect_glColorSubTable;
+ table[339] = (_glapi_proc) __indirect_glColorTable;
+ table[340] = (_glapi_proc) __indirect_glColorTableParameterfv;
+ table[341] = (_glapi_proc) __indirect_glColorTableParameteriv;
+ table[348] = (_glapi_proc) __indirect_glConvolutionFilter1D;
+ table[349] = (_glapi_proc) __indirect_glConvolutionFilter2D;
+ table[350] = (_glapi_proc) __indirect_glConvolutionParameterf;
+ table[351] = (_glapi_proc) __indirect_glConvolutionParameterfv;
+ table[352] = (_glapi_proc) __indirect_glConvolutionParameteri;
+ table[353] = (_glapi_proc) __indirect_glConvolutionParameteriv;
+ table[347] = (_glapi_proc) __indirect_glCopyColorSubTable;
+ table[342] = (_glapi_proc) __indirect_glCopyColorTable;
+ table[354] = (_glapi_proc) __indirect_glCopyConvolutionFilter1D;
+ table[355] = (_glapi_proc) __indirect_glCopyConvolutionFilter2D;
+ table[373] = (_glapi_proc) __indirect_glCopyTexSubImage3D;
+ table[338] = (_glapi_proc) __indirect_glDrawRangeElements;
+ table[343] = (_glapi_proc) __indirect_glGetColorTable;
+ table[344] = (_glapi_proc) __indirect_glGetColorTableParameterfv;
+ table[345] = (_glapi_proc) __indirect_glGetColorTableParameteriv;
+ table[356] = (_glapi_proc) __indirect_glGetConvolutionFilter;
+ table[357] = (_glapi_proc) __indirect_glGetConvolutionParameterfv;
+ table[358] = (_glapi_proc) __indirect_glGetConvolutionParameteriv;
+ table[361] = (_glapi_proc) __indirect_glGetHistogram;
+ table[362] = (_glapi_proc) __indirect_glGetHistogramParameterfv;
+ table[363] = (_glapi_proc) __indirect_glGetHistogramParameteriv;
+ table[364] = (_glapi_proc) __indirect_glGetMinmax;
+ table[365] = (_glapi_proc) __indirect_glGetMinmaxParameterfv;
+ table[366] = (_glapi_proc) __indirect_glGetMinmaxParameteriv;
+ table[359] = (_glapi_proc) __indirect_glGetSeparableFilter;
+ table[367] = (_glapi_proc) __indirect_glHistogram;
+ table[368] = (_glapi_proc) __indirect_glMinmax;
+ table[369] = (_glapi_proc) __indirect_glResetHistogram;
+ table[370] = (_glapi_proc) __indirect_glResetMinmax;
+ table[360] = (_glapi_proc) __indirect_glSeparableFilter2D;
+ table[371] = (_glapi_proc) __indirect_glTexImage3D;
+ table[372] = (_glapi_proc) __indirect_glTexSubImage3D;
+
+ /* 1. GL_ARB_multitexture */
+
+ table[374] = (_glapi_proc) __indirect_glActiveTextureARB;
+ table[375] = (_glapi_proc) __indirect_glClientActiveTextureARB;
+ table[376] = (_glapi_proc) __indirect_glMultiTexCoord1dARB;
+ table[377] = (_glapi_proc) __indirect_glMultiTexCoord1dvARB;
+ table[378] = (_glapi_proc) __indirect_glMultiTexCoord1fARB;
+ table[379] = (_glapi_proc) __indirect_glMultiTexCoord1fvARB;
+ table[380] = (_glapi_proc) __indirect_glMultiTexCoord1iARB;
+ table[381] = (_glapi_proc) __indirect_glMultiTexCoord1ivARB;
+ table[382] = (_glapi_proc) __indirect_glMultiTexCoord1sARB;
+ table[383] = (_glapi_proc) __indirect_glMultiTexCoord1svARB;
+ table[384] = (_glapi_proc) __indirect_glMultiTexCoord2dARB;
+ table[385] = (_glapi_proc) __indirect_glMultiTexCoord2dvARB;
+ table[386] = (_glapi_proc) __indirect_glMultiTexCoord2fARB;
+ table[387] = (_glapi_proc) __indirect_glMultiTexCoord2fvARB;
+ table[388] = (_glapi_proc) __indirect_glMultiTexCoord2iARB;
+ table[389] = (_glapi_proc) __indirect_glMultiTexCoord2ivARB;
+ table[390] = (_glapi_proc) __indirect_glMultiTexCoord2sARB;
+ table[391] = (_glapi_proc) __indirect_glMultiTexCoord2svARB;
+ table[392] = (_glapi_proc) __indirect_glMultiTexCoord3dARB;
+ table[393] = (_glapi_proc) __indirect_glMultiTexCoord3dvARB;
+ table[394] = (_glapi_proc) __indirect_glMultiTexCoord3fARB;
+ table[395] = (_glapi_proc) __indirect_glMultiTexCoord3fvARB;
+ table[396] = (_glapi_proc) __indirect_glMultiTexCoord3iARB;
+ table[397] = (_glapi_proc) __indirect_glMultiTexCoord3ivARB;
+ table[398] = (_glapi_proc) __indirect_glMultiTexCoord3sARB;
+ table[399] = (_glapi_proc) __indirect_glMultiTexCoord3svARB;
+ table[400] = (_glapi_proc) __indirect_glMultiTexCoord4dARB;
+ table[401] = (_glapi_proc) __indirect_glMultiTexCoord4dvARB;
+ table[402] = (_glapi_proc) __indirect_glMultiTexCoord4fARB;
+ table[403] = (_glapi_proc) __indirect_glMultiTexCoord4fvARB;
+ table[404] = (_glapi_proc) __indirect_glMultiTexCoord4iARB;
+ table[405] = (_glapi_proc) __indirect_glMultiTexCoord4ivARB;
+ table[406] = (_glapi_proc) __indirect_glMultiTexCoord4sARB;
+ table[407] = (_glapi_proc) __indirect_glMultiTexCoord4svARB;
+
+ /* 3. GL_ARB_transpose_matrix */
+
+ o = _glapi_get_proc_offset("glLoadTransposeMatrixdARB");
+ assert(o > 0);
+ table[o] = (_glapi_proc) __indirect_glLoadTransposeMatrixdARB;
+ o = _glapi_get_proc_offset("glLoadTransposeMatrixfARB");
+ assert(o > 0);
+ table[o] = (_glapi_proc) __indirect_glLoadTransposeMatrixfARB;
+ o = _glapi_get_proc_offset("glMultTransposeMatrixdARB");
+ assert(o > 0);
+ table[o] = (_glapi_proc) __indirect_glMultTransposeMatrixdARB;
+ o = _glapi_get_proc_offset("glMultTransposeMatrixfARB");
+ assert(o > 0);
+ table[o] = (_glapi_proc) __indirect_glMultTransposeMatrixfARB;
+
+ /* 5. GL_ARB_multisample */
+
+ o = _glapi_get_proc_offset("glSampleCoverageARB");
+ assert(o > 0);
+ table[o] = (_glapi_proc) __indirect_glSampleCoverageARB;
+
+ /* 12. GL_ARB_texture_compression */
+
+ o = _glapi_get_proc_offset("glCompressedTexImage1DARB");
+ assert(o > 0);
+ table[o] = (_glapi_proc) __indirect_glCompressedTexImage1DARB;
+ o = _glapi_get_proc_offset("glCompressedTexImage2DARB");
+ assert(o > 0);
+ table[o] = (_glapi_proc) __indirect_glCompressedTexImage2DARB;
+ o = _glapi_get_proc_offset("glCompressedTexImage3DARB");
+ assert(o > 0);
+ table[o] = (_glapi_proc) __indirect_glCompressedTexImage3DARB;
+ o = _glapi_get_proc_offset("glCompressedTexSubImage1DARB");
+ assert(o > 0);
+ table[o] = (_glapi_proc) __indirect_glCompressedTexSubImage1DARB;
+ o = _glapi_get_proc_offset("glCompressedTexSubImage2DARB");
+ assert(o > 0);
+ table[o] = (_glapi_proc) __indirect_glCompressedTexSubImage2DARB;
+ o = _glapi_get_proc_offset("glCompressedTexSubImage3DARB");
+ assert(o > 0);
+ table[o] = (_glapi_proc) __indirect_glCompressedTexSubImage3DARB;
+ o = _glapi_get_proc_offset("glGetCompressedTexImageARB");
+ assert(o > 0);
+ table[o] = (_glapi_proc) __indirect_glGetCompressedTexImageARB;
+
+ /* 26. GL_ARB_vertex_program */
+
+ o = _glapi_get_proc_offset("glDisableVertexAttribArrayARB");
+ assert(o > 0);
+ table[o] = (_glapi_proc) __indirect_glDisableVertexAttribArrayARB;
+ o = _glapi_get_proc_offset("glEnableVertexAttribArrayARB");
+ assert(o > 0);
+ table[o] = (_glapi_proc) __indirect_glEnableVertexAttribArrayARB;
+ o = _glapi_get_proc_offset("glGetProgramEnvParameterdvARB");
+ assert(o > 0);
+ table[o] = (_glapi_proc) __indirect_glGetProgramEnvParameterdvARB;
+ o = _glapi_get_proc_offset("glGetProgramEnvParameterfvARB");
+ assert(o > 0);
+ table[o] = (_glapi_proc) __indirect_glGetProgramEnvParameterfvARB;
+ o = _glapi_get_proc_offset("glGetProgramLocalParameterdvARB");
+ assert(o > 0);
+ table[o] = (_glapi_proc) __indirect_glGetProgramLocalParameterdvARB;
+ o = _glapi_get_proc_offset("glGetProgramLocalParameterfvARB");
+ assert(o > 0);
+ table[o] = (_glapi_proc) __indirect_glGetProgramLocalParameterfvARB;
+ o = _glapi_get_proc_offset("glGetProgramStringARB");
+ assert(o > 0);
+ table[o] = (_glapi_proc) __indirect_glGetProgramStringARB;
+ o = _glapi_get_proc_offset("glGetProgramivARB");
+ assert(o > 0);
+ table[o] = (_glapi_proc) __indirect_glGetProgramivARB;
+ o = _glapi_get_proc_offset("glGetVertexAttribdvARB");
+ assert(o > 0);
+ table[o] = (_glapi_proc) __indirect_glGetVertexAttribdvARB;
+ o = _glapi_get_proc_offset("glGetVertexAttribfvARB");
+ assert(o > 0);
+ table[o] = (_glapi_proc) __indirect_glGetVertexAttribfvARB;
+ o = _glapi_get_proc_offset("glGetVertexAttribivARB");
+ assert(o > 0);
+ table[o] = (_glapi_proc) __indirect_glGetVertexAttribivARB;
+ o = _glapi_get_proc_offset("glProgramEnvParameter4dARB");
+ assert(o > 0);
+ table[o] = (_glapi_proc) __indirect_glProgramEnvParameter4dARB;
+ o = _glapi_get_proc_offset("glProgramEnvParameter4dvARB");
+ assert(o > 0);
+ table[o] = (_glapi_proc) __indirect_glProgramEnvParameter4dvARB;
+ o = _glapi_get_proc_offset("glProgramEnvParameter4fARB");
+ assert(o > 0);
+ table[o] = (_glapi_proc) __indirect_glProgramEnvParameter4fARB;
+ o = _glapi_get_proc_offset("glProgramEnvParameter4fvARB");
+ assert(o > 0);
+ table[o] = (_glapi_proc) __indirect_glProgramEnvParameter4fvARB;
+ o = _glapi_get_proc_offset("glProgramLocalParameter4dARB");
+ assert(o > 0);
+ table[o] = (_glapi_proc) __indirect_glProgramLocalParameter4dARB;
+ o = _glapi_get_proc_offset("glProgramLocalParameter4dvARB");
+ assert(o > 0);
+ table[o] = (_glapi_proc) __indirect_glProgramLocalParameter4dvARB;
+ o = _glapi_get_proc_offset("glProgramLocalParameter4fARB");
+ assert(o > 0);
+ table[o] = (_glapi_proc) __indirect_glProgramLocalParameter4fARB;
+ o = _glapi_get_proc_offset("glProgramLocalParameter4fvARB");
+ assert(o > 0);
+ table[o] = (_glapi_proc) __indirect_glProgramLocalParameter4fvARB;
+ o = _glapi_get_proc_offset("glProgramStringARB");
+ assert(o > 0);
+ table[o] = (_glapi_proc) __indirect_glProgramStringARB;
+ o = _glapi_get_proc_offset("glVertexAttrib1dARB");
+ assert(o > 0);
+ table[o] = (_glapi_proc) __indirect_glVertexAttrib1dARB;
+ o = _glapi_get_proc_offset("glVertexAttrib1dvARB");
+ assert(o > 0);
+ table[o] = (_glapi_proc) __indirect_glVertexAttrib1dvARB;
+ o = _glapi_get_proc_offset("glVertexAttrib1fARB");
+ assert(o > 0);
+ table[o] = (_glapi_proc) __indirect_glVertexAttrib1fARB;
+ o = _glapi_get_proc_offset("glVertexAttrib1fvARB");
+ assert(o > 0);
+ table[o] = (_glapi_proc) __indirect_glVertexAttrib1fvARB;
+ o = _glapi_get_proc_offset("glVertexAttrib1sARB");
+ assert(o > 0);
+ table[o] = (_glapi_proc) __indirect_glVertexAttrib1sARB;
+ o = _glapi_get_proc_offset("glVertexAttrib1svARB");
+ assert(o > 0);
+ table[o] = (_glapi_proc) __indirect_glVertexAttrib1svARB;
+ o = _glapi_get_proc_offset("glVertexAttrib2dARB");
+ assert(o > 0);
+ table[o] = (_glapi_proc) __indirect_glVertexAttrib2dARB;
+ o = _glapi_get_proc_offset("glVertexAttrib2dvARB");
+ assert(o > 0);
+ table[o] = (_glapi_proc) __indirect_glVertexAttrib2dvARB;
+ o = _glapi_get_proc_offset("glVertexAttrib2fARB");
+ assert(o > 0);
+ table[o] = (_glapi_proc) __indirect_glVertexAttrib2fARB;
+ o = _glapi_get_proc_offset("glVertexAttrib2fvARB");
+ assert(o > 0);
+ table[o] = (_glapi_proc) __indirect_glVertexAttrib2fvARB;
+ o = _glapi_get_proc_offset("glVertexAttrib2sARB");
+ assert(o > 0);
+ table[o] = (_glapi_proc) __indirect_glVertexAttrib2sARB;
+ o = _glapi_get_proc_offset("glVertexAttrib2svARB");
+ assert(o > 0);
+ table[o] = (_glapi_proc) __indirect_glVertexAttrib2svARB;
+ o = _glapi_get_proc_offset("glVertexAttrib3dARB");
+ assert(o > 0);
+ table[o] = (_glapi_proc) __indirect_glVertexAttrib3dARB;
+ o = _glapi_get_proc_offset("glVertexAttrib3dvARB");
+ assert(o > 0);
+ table[o] = (_glapi_proc) __indirect_glVertexAttrib3dvARB;
+ o = _glapi_get_proc_offset("glVertexAttrib3fARB");
+ assert(o > 0);
+ table[o] = (_glapi_proc) __indirect_glVertexAttrib3fARB;
+ o = _glapi_get_proc_offset("glVertexAttrib3fvARB");
+ assert(o > 0);
+ table[o] = (_glapi_proc) __indirect_glVertexAttrib3fvARB;
+ o = _glapi_get_proc_offset("glVertexAttrib3sARB");
+ assert(o > 0);
+ table[o] = (_glapi_proc) __indirect_glVertexAttrib3sARB;
+ o = _glapi_get_proc_offset("glVertexAttrib3svARB");
+ assert(o > 0);
+ table[o] = (_glapi_proc) __indirect_glVertexAttrib3svARB;
+ o = _glapi_get_proc_offset("glVertexAttrib4NbvARB");
+ assert(o > 0);
+ table[o] = (_glapi_proc) __indirect_glVertexAttrib4NbvARB;
+ o = _glapi_get_proc_offset("glVertexAttrib4NivARB");
+ assert(o > 0);
+ table[o] = (_glapi_proc) __indirect_glVertexAttrib4NivARB;
+ o = _glapi_get_proc_offset("glVertexAttrib4NsvARB");
+ assert(o > 0);
+ table[o] = (_glapi_proc) __indirect_glVertexAttrib4NsvARB;
+ o = _glapi_get_proc_offset("glVertexAttrib4NubARB");
+ assert(o > 0);
+ table[o] = (_glapi_proc) __indirect_glVertexAttrib4NubARB;
+ o = _glapi_get_proc_offset("glVertexAttrib4NubvARB");
+ assert(o > 0);
+ table[o] = (_glapi_proc) __indirect_glVertexAttrib4NubvARB;
+ o = _glapi_get_proc_offset("glVertexAttrib4NuivARB");
+ assert(o > 0);
+ table[o] = (_glapi_proc) __indirect_glVertexAttrib4NuivARB;
+ o = _glapi_get_proc_offset("glVertexAttrib4NusvARB");
+ assert(o > 0);
+ table[o] = (_glapi_proc) __indirect_glVertexAttrib4NusvARB;
+ o = _glapi_get_proc_offset("glVertexAttrib4bvARB");
+ assert(o > 0);
+ table[o] = (_glapi_proc) __indirect_glVertexAttrib4bvARB;
+ o = _glapi_get_proc_offset("glVertexAttrib4dARB");
+ assert(o > 0);
+ table[o] = (_glapi_proc) __indirect_glVertexAttrib4dARB;
+ o = _glapi_get_proc_offset("glVertexAttrib4dvARB");
+ assert(o > 0);
+ table[o] = (_glapi_proc) __indirect_glVertexAttrib4dvARB;
+ o = _glapi_get_proc_offset("glVertexAttrib4fARB");
+ assert(o > 0);
+ table[o] = (_glapi_proc) __indirect_glVertexAttrib4fARB;
+ o = _glapi_get_proc_offset("glVertexAttrib4fvARB");
+ assert(o > 0);
+ table[o] = (_glapi_proc) __indirect_glVertexAttrib4fvARB;
+ o = _glapi_get_proc_offset("glVertexAttrib4ivARB");
+ assert(o > 0);
+ table[o] = (_glapi_proc) __indirect_glVertexAttrib4ivARB;
+ o = _glapi_get_proc_offset("glVertexAttrib4sARB");
+ assert(o > 0);
+ table[o] = (_glapi_proc) __indirect_glVertexAttrib4sARB;
+ o = _glapi_get_proc_offset("glVertexAttrib4svARB");
+ assert(o > 0);
+ table[o] = (_glapi_proc) __indirect_glVertexAttrib4svARB;
+ o = _glapi_get_proc_offset("glVertexAttrib4ubvARB");
+ assert(o > 0);
+ table[o] = (_glapi_proc) __indirect_glVertexAttrib4ubvARB;
+ o = _glapi_get_proc_offset("glVertexAttrib4uivARB");
+ assert(o > 0);
+ table[o] = (_glapi_proc) __indirect_glVertexAttrib4uivARB;
+ o = _glapi_get_proc_offset("glVertexAttrib4usvARB");
+ assert(o > 0);
+ table[o] = (_glapi_proc) __indirect_glVertexAttrib4usvARB;
+ o = _glapi_get_proc_offset("glVertexAttribPointerARB");
+ assert(o > 0);
+ table[o] = (_glapi_proc) __indirect_glVertexAttribPointerARB;
+
+ /* 29. GL_ARB_occlusion_query */
+
+ o = _glapi_get_proc_offset("glBeginQueryARB");
+ assert(o > 0);
+ table[o] = (_glapi_proc) __indirect_glBeginQueryARB;
+ o = _glapi_get_proc_offset("glDeleteQueriesARB");
+ assert(o > 0);
+ table[o] = (_glapi_proc) __indirect_glDeleteQueriesARB;
+ o = _glapi_get_proc_offset("glEndQueryARB");
+ assert(o > 0);
+ table[o] = (_glapi_proc) __indirect_glEndQueryARB;
+ o = _glapi_get_proc_offset("glGenQueriesARB");
+ assert(o > 0);
+ table[o] = (_glapi_proc) __indirect_glGenQueriesARB;
+ o = _glapi_get_proc_offset("glGetQueryObjectivARB");
+ assert(o > 0);
+ table[o] = (_glapi_proc) __indirect_glGetQueryObjectivARB;
+ o = _glapi_get_proc_offset("glGetQueryObjectuivARB");
+ assert(o > 0);
+ table[o] = (_glapi_proc) __indirect_glGetQueryObjectuivARB;
+ o = _glapi_get_proc_offset("glGetQueryivARB");
+ assert(o > 0);
+ table[o] = (_glapi_proc) __indirect_glGetQueryivARB;
+ o = _glapi_get_proc_offset("glIsQueryARB");
+ assert(o > 0);
+ table[o] = (_glapi_proc) __indirect_glIsQueryARB;
+
+ /* 37. GL_ARB_draw_buffers */
+
+ o = _glapi_get_proc_offset("glDrawBuffersARB");
+ assert(o > 0);
+ table[o] = (_glapi_proc) __indirect_glDrawBuffersARB;
+
+ /* 39. GL_ARB_color_buffer_float */
+
+ o = _glapi_get_proc_offset("glClampColorARB");
+ assert(o > 0);
+ table[o] = (_glapi_proc) __indirect_glClampColorARB;
+
+ /* 45. GL_ARB_framebuffer_object */
+
+ o = _glapi_get_proc_offset("glRenderbufferStorageMultisample");
+ assert(o > 0);
+ table[o] = (_glapi_proc) __indirect_glRenderbufferStorageMultisample;
+
+ /* 25. GL_SGIS_multisample */
+
+ o = _glapi_get_proc_offset("glSampleMaskSGIS");
+ assert(o > 0);
+ table[o] = (_glapi_proc) __indirect_glSampleMaskSGIS;
+ o = _glapi_get_proc_offset("glSamplePatternSGIS");
+ assert(o > 0);
+ table[o] = (_glapi_proc) __indirect_glSamplePatternSGIS;
+
+ /* 30. GL_EXT_vertex_array */
+
+ o = _glapi_get_proc_offset("glColorPointerEXT");
+ assert(o > 0);
+ table[o] = (_glapi_proc) __indirect_glColorPointerEXT;
+ o = _glapi_get_proc_offset("glEdgeFlagPointerEXT");
+ assert(o > 0);
+ table[o] = (_glapi_proc) __indirect_glEdgeFlagPointerEXT;
+ o = _glapi_get_proc_offset("glIndexPointerEXT");
+ assert(o > 0);
+ table[o] = (_glapi_proc) __indirect_glIndexPointerEXT;
+ o = _glapi_get_proc_offset("glNormalPointerEXT");
+ assert(o > 0);
+ table[o] = (_glapi_proc) __indirect_glNormalPointerEXT;
+ o = _glapi_get_proc_offset("glTexCoordPointerEXT");
+ assert(o > 0);
+ table[o] = (_glapi_proc) __indirect_glTexCoordPointerEXT;
+ o = _glapi_get_proc_offset("glVertexPointerEXT");
+ assert(o > 0);
+ table[o] = (_glapi_proc) __indirect_glVertexPointerEXT;
+
+ /* 54. GL_EXT_point_parameters */
+
+ o = _glapi_get_proc_offset("glPointParameterfEXT");
+ assert(o > 0);
+ table[o] = (_glapi_proc) __indirect_glPointParameterfEXT;
+ o = _glapi_get_proc_offset("glPointParameterfvEXT");
+ assert(o > 0);
+ table[o] = (_glapi_proc) __indirect_glPointParameterfvEXT;
+
+ /* 145. GL_EXT_secondary_color */
+
+ o = _glapi_get_proc_offset("glSecondaryColor3bEXT");
+ assert(o > 0);
+ table[o] = (_glapi_proc) __indirect_glSecondaryColor3bEXT;
+ o = _glapi_get_proc_offset("glSecondaryColor3bvEXT");
+ assert(o > 0);
+ table[o] = (_glapi_proc) __indirect_glSecondaryColor3bvEXT;
+ o = _glapi_get_proc_offset("glSecondaryColor3dEXT");
+ assert(o > 0);
+ table[o] = (_glapi_proc) __indirect_glSecondaryColor3dEXT;
+ o = _glapi_get_proc_offset("glSecondaryColor3dvEXT");
+ assert(o > 0);
+ table[o] = (_glapi_proc) __indirect_glSecondaryColor3dvEXT;
+ o = _glapi_get_proc_offset("glSecondaryColor3fEXT");
+ assert(o > 0);
+ table[o] = (_glapi_proc) __indirect_glSecondaryColor3fEXT;
+ o = _glapi_get_proc_offset("glSecondaryColor3fvEXT");
+ assert(o > 0);
+ table[o] = (_glapi_proc) __indirect_glSecondaryColor3fvEXT;
+ o = _glapi_get_proc_offset("glSecondaryColor3iEXT");
+ assert(o > 0);
+ table[o] = (_glapi_proc) __indirect_glSecondaryColor3iEXT;
+ o = _glapi_get_proc_offset("glSecondaryColor3ivEXT");
+ assert(o > 0);
+ table[o] = (_glapi_proc) __indirect_glSecondaryColor3ivEXT;
+ o = _glapi_get_proc_offset("glSecondaryColor3sEXT");
+ assert(o > 0);
+ table[o] = (_glapi_proc) __indirect_glSecondaryColor3sEXT;
+ o = _glapi_get_proc_offset("glSecondaryColor3svEXT");
+ assert(o > 0);
+ table[o] = (_glapi_proc) __indirect_glSecondaryColor3svEXT;
+ o = _glapi_get_proc_offset("glSecondaryColor3ubEXT");
+ assert(o > 0);
+ table[o] = (_glapi_proc) __indirect_glSecondaryColor3ubEXT;
+ o = _glapi_get_proc_offset("glSecondaryColor3ubvEXT");
+ assert(o > 0);
+ table[o] = (_glapi_proc) __indirect_glSecondaryColor3ubvEXT;
+ o = _glapi_get_proc_offset("glSecondaryColor3uiEXT");
+ assert(o > 0);
+ table[o] = (_glapi_proc) __indirect_glSecondaryColor3uiEXT;
+ o = _glapi_get_proc_offset("glSecondaryColor3uivEXT");
+ assert(o > 0);
+ table[o] = (_glapi_proc) __indirect_glSecondaryColor3uivEXT;
+ o = _glapi_get_proc_offset("glSecondaryColor3usEXT");
+ assert(o > 0);
+ table[o] = (_glapi_proc) __indirect_glSecondaryColor3usEXT;
+ o = _glapi_get_proc_offset("glSecondaryColor3usvEXT");
+ assert(o > 0);
+ table[o] = (_glapi_proc) __indirect_glSecondaryColor3usvEXT;
+ o = _glapi_get_proc_offset("glSecondaryColorPointerEXT");
+ assert(o > 0);
+ table[o] = (_glapi_proc) __indirect_glSecondaryColorPointerEXT;
+
+ /* 148. GL_EXT_multi_draw_arrays */
+
+ o = _glapi_get_proc_offset("glMultiDrawArraysEXT");
+ assert(o > 0);
+ table[o] = (_glapi_proc) __indirect_glMultiDrawArraysEXT;
+ o = _glapi_get_proc_offset("glMultiDrawElementsEXT");
+ assert(o > 0);
+ table[o] = (_glapi_proc) __indirect_glMultiDrawElementsEXT;
+
+ /* 149. GL_EXT_fog_coord */
+
+ o = _glapi_get_proc_offset("glFogCoordPointerEXT");
+ assert(o > 0);
+ table[o] = (_glapi_proc) __indirect_glFogCoordPointerEXT;
+ o = _glapi_get_proc_offset("glFogCoorddEXT");
+ assert(o > 0);
+ table[o] = (_glapi_proc) __indirect_glFogCoorddEXT;
+ o = _glapi_get_proc_offset("glFogCoorddvEXT");
+ assert(o > 0);
+ table[o] = (_glapi_proc) __indirect_glFogCoorddvEXT;
+ o = _glapi_get_proc_offset("glFogCoordfEXT");
+ assert(o > 0);
+ table[o] = (_glapi_proc) __indirect_glFogCoordfEXT;
+ o = _glapi_get_proc_offset("glFogCoordfvEXT");
+ assert(o > 0);
+ table[o] = (_glapi_proc) __indirect_glFogCoordfvEXT;
+
+ /* 173. GL_EXT_blend_func_separate */
+
+ o = _glapi_get_proc_offset("glBlendFuncSeparateEXT");
+ assert(o > 0);
+ table[o] = (_glapi_proc) __indirect_glBlendFuncSeparateEXT;
+
+ /* 197. GL_MESA_window_pos */
+
+ o = _glapi_get_proc_offset("glWindowPos2dMESA");
+ assert(o > 0);
+ table[o] = (_glapi_proc) __indirect_glWindowPos2dMESA;
+ o = _glapi_get_proc_offset("glWindowPos2dvMESA");
+ assert(o > 0);
+ table[o] = (_glapi_proc) __indirect_glWindowPos2dvMESA;
+ o = _glapi_get_proc_offset("glWindowPos2fMESA");
+ assert(o > 0);
+ table[o] = (_glapi_proc) __indirect_glWindowPos2fMESA;
+ o = _glapi_get_proc_offset("glWindowPos2fvMESA");
+ assert(o > 0);
+ table[o] = (_glapi_proc) __indirect_glWindowPos2fvMESA;
+ o = _glapi_get_proc_offset("glWindowPos2iMESA");
+ assert(o > 0);
+ table[o] = (_glapi_proc) __indirect_glWindowPos2iMESA;
+ o = _glapi_get_proc_offset("glWindowPos2ivMESA");
+ assert(o > 0);
+ table[o] = (_glapi_proc) __indirect_glWindowPos2ivMESA;
+ o = _glapi_get_proc_offset("glWindowPos2sMESA");
+ assert(o > 0);
+ table[o] = (_glapi_proc) __indirect_glWindowPos2sMESA;
+ o = _glapi_get_proc_offset("glWindowPos2svMESA");
+ assert(o > 0);
+ table[o] = (_glapi_proc) __indirect_glWindowPos2svMESA;
+ o = _glapi_get_proc_offset("glWindowPos3dMESA");
+ assert(o > 0);
+ table[o] = (_glapi_proc) __indirect_glWindowPos3dMESA;
+ o = _glapi_get_proc_offset("glWindowPos3dvMESA");
+ assert(o > 0);
+ table[o] = (_glapi_proc) __indirect_glWindowPos3dvMESA;
+ o = _glapi_get_proc_offset("glWindowPos3fMESA");
+ assert(o > 0);
+ table[o] = (_glapi_proc) __indirect_glWindowPos3fMESA;
+ o = _glapi_get_proc_offset("glWindowPos3fvMESA");
+ assert(o > 0);
+ table[o] = (_glapi_proc) __indirect_glWindowPos3fvMESA;
+ o = _glapi_get_proc_offset("glWindowPos3iMESA");
+ assert(o > 0);
+ table[o] = (_glapi_proc) __indirect_glWindowPos3iMESA;
+ o = _glapi_get_proc_offset("glWindowPos3ivMESA");
+ assert(o > 0);
+ table[o] = (_glapi_proc) __indirect_glWindowPos3ivMESA;
+ o = _glapi_get_proc_offset("glWindowPos3sMESA");
+ assert(o > 0);
+ table[o] = (_glapi_proc) __indirect_glWindowPos3sMESA;
+ o = _glapi_get_proc_offset("glWindowPos3svMESA");
+ assert(o > 0);
+ table[o] = (_glapi_proc) __indirect_glWindowPos3svMESA;
+
+ /* 233. GL_NV_vertex_program */
+
+ o = _glapi_get_proc_offset("glAreProgramsResidentNV");
+ assert(o > 0);
+ table[o] = (_glapi_proc) __indirect_glAreProgramsResidentNV;
+ o = _glapi_get_proc_offset("glBindProgramNV");
+ assert(o > 0);
+ table[o] = (_glapi_proc) __indirect_glBindProgramNV;
+ o = _glapi_get_proc_offset("glDeleteProgramsNV");
+ assert(o > 0);
+ table[o] = (_glapi_proc) __indirect_glDeleteProgramsNV;
+ o = _glapi_get_proc_offset("glExecuteProgramNV");
+ assert(o > 0);
+ table[o] = (_glapi_proc) __indirect_glExecuteProgramNV;
+ o = _glapi_get_proc_offset("glGenProgramsNV");
+ assert(o > 0);
+ table[o] = (_glapi_proc) __indirect_glGenProgramsNV;
+ o = _glapi_get_proc_offset("glGetProgramParameterdvNV");
+ assert(o > 0);
+ table[o] = (_glapi_proc) __indirect_glGetProgramParameterdvNV;
+ o = _glapi_get_proc_offset("glGetProgramParameterfvNV");
+ assert(o > 0);
+ table[o] = (_glapi_proc) __indirect_glGetProgramParameterfvNV;
+ o = _glapi_get_proc_offset("glGetProgramStringNV");
+ assert(o > 0);
+ table[o] = (_glapi_proc) __indirect_glGetProgramStringNV;
+ o = _glapi_get_proc_offset("glGetProgramivNV");
+ assert(o > 0);
+ table[o] = (_glapi_proc) __indirect_glGetProgramivNV;
+ o = _glapi_get_proc_offset("glGetTrackMatrixivNV");
+ assert(o > 0);
+ table[o] = (_glapi_proc) __indirect_glGetTrackMatrixivNV;
+ o = _glapi_get_proc_offset("glGetVertexAttribPointervNV");
+ assert(o > 0);
+ table[o] = (_glapi_proc) __indirect_glGetVertexAttribPointervNV;
+ o = _glapi_get_proc_offset("glGetVertexAttribdvNV");
+ assert(o > 0);
+ table[o] = (_glapi_proc) __indirect_glGetVertexAttribdvNV;
+ o = _glapi_get_proc_offset("glGetVertexAttribfvNV");
+ assert(o > 0);
+ table[o] = (_glapi_proc) __indirect_glGetVertexAttribfvNV;
+ o = _glapi_get_proc_offset("glGetVertexAttribivNV");
+ assert(o > 0);
+ table[o] = (_glapi_proc) __indirect_glGetVertexAttribivNV;
+ o = _glapi_get_proc_offset("glIsProgramNV");
+ assert(o > 0);
+ table[o] = (_glapi_proc) __indirect_glIsProgramNV;
+ o = _glapi_get_proc_offset("glLoadProgramNV");
+ assert(o > 0);
+ table[o] = (_glapi_proc) __indirect_glLoadProgramNV;
+ o = _glapi_get_proc_offset("glProgramParameters4dvNV");
+ assert(o > 0);
+ table[o] = (_glapi_proc) __indirect_glProgramParameters4dvNV;
+ o = _glapi_get_proc_offset("glProgramParameters4fvNV");
+ assert(o > 0);
+ table[o] = (_glapi_proc) __indirect_glProgramParameters4fvNV;
+ o = _glapi_get_proc_offset("glRequestResidentProgramsNV");
+ assert(o > 0);
+ table[o] = (_glapi_proc) __indirect_glRequestResidentProgramsNV;
+ o = _glapi_get_proc_offset("glTrackMatrixNV");
+ assert(o > 0);
+ table[o] = (_glapi_proc) __indirect_glTrackMatrixNV;
+ o = _glapi_get_proc_offset("glVertexAttrib1dNV");
+ assert(o > 0);
+ table[o] = (_glapi_proc) __indirect_glVertexAttrib1dNV;
+ o = _glapi_get_proc_offset("glVertexAttrib1dvNV");
+ assert(o > 0);
+ table[o] = (_glapi_proc) __indirect_glVertexAttrib1dvNV;
+ o = _glapi_get_proc_offset("glVertexAttrib1fNV");
+ assert(o > 0);
+ table[o] = (_glapi_proc) __indirect_glVertexAttrib1fNV;
+ o = _glapi_get_proc_offset("glVertexAttrib1fvNV");
+ assert(o > 0);
+ table[o] = (_glapi_proc) __indirect_glVertexAttrib1fvNV;
+ o = _glapi_get_proc_offset("glVertexAttrib1sNV");
+ assert(o > 0);
+ table[o] = (_glapi_proc) __indirect_glVertexAttrib1sNV;
+ o = _glapi_get_proc_offset("glVertexAttrib1svNV");
+ assert(o > 0);
+ table[o] = (_glapi_proc) __indirect_glVertexAttrib1svNV;
+ o = _glapi_get_proc_offset("glVertexAttrib2dNV");
+ assert(o > 0);
+ table[o] = (_glapi_proc) __indirect_glVertexAttrib2dNV;
+ o = _glapi_get_proc_offset("glVertexAttrib2dvNV");
+ assert(o > 0);
+ table[o] = (_glapi_proc) __indirect_glVertexAttrib2dvNV;
+ o = _glapi_get_proc_offset("glVertexAttrib2fNV");
+ assert(o > 0);
+ table[o] = (_glapi_proc) __indirect_glVertexAttrib2fNV;
+ o = _glapi_get_proc_offset("glVertexAttrib2fvNV");
+ assert(o > 0);
+ table[o] = (_glapi_proc) __indirect_glVertexAttrib2fvNV;
+ o = _glapi_get_proc_offset("glVertexAttrib2sNV");
+ assert(o > 0);
+ table[o] = (_glapi_proc) __indirect_glVertexAttrib2sNV;
+ o = _glapi_get_proc_offset("glVertexAttrib2svNV");
+ assert(o > 0);
+ table[o] = (_glapi_proc) __indirect_glVertexAttrib2svNV;
+ o = _glapi_get_proc_offset("glVertexAttrib3dNV");
+ assert(o > 0);
+ table[o] = (_glapi_proc) __indirect_glVertexAttrib3dNV;
+ o = _glapi_get_proc_offset("glVertexAttrib3dvNV");
+ assert(o > 0);
+ table[o] = (_glapi_proc) __indirect_glVertexAttrib3dvNV;
+ o = _glapi_get_proc_offset("glVertexAttrib3fNV");
+ assert(o > 0);
+ table[o] = (_glapi_proc) __indirect_glVertexAttrib3fNV;
+ o = _glapi_get_proc_offset("glVertexAttrib3fvNV");
+ assert(o > 0);
+ table[o] = (_glapi_proc) __indirect_glVertexAttrib3fvNV;
+ o = _glapi_get_proc_offset("glVertexAttrib3sNV");
+ assert(o > 0);
+ table[o] = (_glapi_proc) __indirect_glVertexAttrib3sNV;
+ o = _glapi_get_proc_offset("glVertexAttrib3svNV");
+ assert(o > 0);
+ table[o] = (_glapi_proc) __indirect_glVertexAttrib3svNV;
+ o = _glapi_get_proc_offset("glVertexAttrib4dNV");
+ assert(o > 0);
+ table[o] = (_glapi_proc) __indirect_glVertexAttrib4dNV;
+ o = _glapi_get_proc_offset("glVertexAttrib4dvNV");
+ assert(o > 0);
+ table[o] = (_glapi_proc) __indirect_glVertexAttrib4dvNV;
+ o = _glapi_get_proc_offset("glVertexAttrib4fNV");
+ assert(o > 0);
+ table[o] = (_glapi_proc) __indirect_glVertexAttrib4fNV;
+ o = _glapi_get_proc_offset("glVertexAttrib4fvNV");
+ assert(o > 0);
+ table[o] = (_glapi_proc) __indirect_glVertexAttrib4fvNV;
+ o = _glapi_get_proc_offset("glVertexAttrib4sNV");
+ assert(o > 0);
+ table[o] = (_glapi_proc) __indirect_glVertexAttrib4sNV;
+ o = _glapi_get_proc_offset("glVertexAttrib4svNV");
+ assert(o > 0);
+ table[o] = (_glapi_proc) __indirect_glVertexAttrib4svNV;
+ o = _glapi_get_proc_offset("glVertexAttrib4ubNV");
+ assert(o > 0);
+ table[o] = (_glapi_proc) __indirect_glVertexAttrib4ubNV;
+ o = _glapi_get_proc_offset("glVertexAttrib4ubvNV");
+ assert(o > 0);
+ table[o] = (_glapi_proc) __indirect_glVertexAttrib4ubvNV;
+ o = _glapi_get_proc_offset("glVertexAttribPointerNV");
+ assert(o > 0);
+ table[o] = (_glapi_proc) __indirect_glVertexAttribPointerNV;
+ o = _glapi_get_proc_offset("glVertexAttribs1dvNV");
+ assert(o > 0);
+ table[o] = (_glapi_proc) __indirect_glVertexAttribs1dvNV;
+ o = _glapi_get_proc_offset("glVertexAttribs1fvNV");
+ assert(o > 0);
+ table[o] = (_glapi_proc) __indirect_glVertexAttribs1fvNV;
+ o = _glapi_get_proc_offset("glVertexAttribs1svNV");
+ assert(o > 0);
+ table[o] = (_glapi_proc) __indirect_glVertexAttribs1svNV;
+ o = _glapi_get_proc_offset("glVertexAttribs2dvNV");
+ assert(o > 0);
+ table[o] = (_glapi_proc) __indirect_glVertexAttribs2dvNV;
+ o = _glapi_get_proc_offset("glVertexAttribs2fvNV");
+ assert(o > 0);
+ table[o] = (_glapi_proc) __indirect_glVertexAttribs2fvNV;
+ o = _glapi_get_proc_offset("glVertexAttribs2svNV");
+ assert(o > 0);
+ table[o] = (_glapi_proc) __indirect_glVertexAttribs2svNV;
+ o = _glapi_get_proc_offset("glVertexAttribs3dvNV");
+ assert(o > 0);
+ table[o] = (_glapi_proc) __indirect_glVertexAttribs3dvNV;
+ o = _glapi_get_proc_offset("glVertexAttribs3fvNV");
+ assert(o > 0);
+ table[o] = (_glapi_proc) __indirect_glVertexAttribs3fvNV;
+ o = _glapi_get_proc_offset("glVertexAttribs3svNV");
+ assert(o > 0);
+ table[o] = (_glapi_proc) __indirect_glVertexAttribs3svNV;
+ o = _glapi_get_proc_offset("glVertexAttribs4dvNV");
+ assert(o > 0);
+ table[o] = (_glapi_proc) __indirect_glVertexAttribs4dvNV;
+ o = _glapi_get_proc_offset("glVertexAttribs4fvNV");
+ assert(o > 0);
+ table[o] = (_glapi_proc) __indirect_glVertexAttribs4fvNV;
+ o = _glapi_get_proc_offset("glVertexAttribs4svNV");
+ assert(o > 0);
+ table[o] = (_glapi_proc) __indirect_glVertexAttribs4svNV;
+ o = _glapi_get_proc_offset("glVertexAttribs4ubvNV");
+ assert(o > 0);
+ table[o] = (_glapi_proc) __indirect_glVertexAttribs4ubvNV;
+
+ /* 262. GL_NV_point_sprite */
+
+ o = _glapi_get_proc_offset("glPointParameteriNV");
+ assert(o > 0);
+ table[o] = (_glapi_proc) __indirect_glPointParameteriNV;
+ o = _glapi_get_proc_offset("glPointParameterivNV");
+ assert(o > 0);
+ table[o] = (_glapi_proc) __indirect_glPointParameterivNV;
+
+ /* 268. GL_EXT_stencil_two_side */
+
+ o = _glapi_get_proc_offset("glActiveStencilFaceEXT");
+ assert(o > 0);
+ table[o] = (_glapi_proc) __indirect_glActiveStencilFaceEXT;
+
+ /* 282. GL_NV_fragment_program */
+
+ o = _glapi_get_proc_offset("glGetProgramNamedParameterdvNV");
+ assert(o > 0);
+ table[o] = (_glapi_proc) __indirect_glGetProgramNamedParameterdvNV;
+ o = _glapi_get_proc_offset("glGetProgramNamedParameterfvNV");
+ assert(o > 0);
+ table[o] = (_glapi_proc) __indirect_glGetProgramNamedParameterfvNV;
+ o = _glapi_get_proc_offset("glProgramNamedParameter4dNV");
+ assert(o > 0);
+ table[o] = (_glapi_proc) __indirect_glProgramNamedParameter4dNV;
+ o = _glapi_get_proc_offset("glProgramNamedParameter4dvNV");
+ assert(o > 0);
+ table[o] = (_glapi_proc) __indirect_glProgramNamedParameter4dvNV;
+ o = _glapi_get_proc_offset("glProgramNamedParameter4fNV");
+ assert(o > 0);
+ table[o] = (_glapi_proc) __indirect_glProgramNamedParameter4fNV;
+ o = _glapi_get_proc_offset("glProgramNamedParameter4fvNV");
+ assert(o > 0);
+ table[o] = (_glapi_proc) __indirect_glProgramNamedParameter4fvNV;
+
+ /* 299. GL_EXT_blend_equation_separate */
+
+ o = _glapi_get_proc_offset("glBlendEquationSeparateEXT");
+ assert(o > 0);
+ table[o] = (_glapi_proc) __indirect_glBlendEquationSeparateEXT;
+
+ /* 310. GL_EXT_framebuffer_object */
+
+ o = _glapi_get_proc_offset("glBindFramebufferEXT");
+ assert(o > 0);
+ table[o] = (_glapi_proc) __indirect_glBindFramebufferEXT;
+ o = _glapi_get_proc_offset("glBindRenderbufferEXT");
+ assert(o > 0);
+ table[o] = (_glapi_proc) __indirect_glBindRenderbufferEXT;
+ o = _glapi_get_proc_offset("glCheckFramebufferStatusEXT");
+ assert(o > 0);
+ table[o] = (_glapi_proc) __indirect_glCheckFramebufferStatusEXT;
+ o = _glapi_get_proc_offset("glDeleteFramebuffersEXT");
+ assert(o > 0);
+ table[o] = (_glapi_proc) __indirect_glDeleteFramebuffersEXT;
+ o = _glapi_get_proc_offset("glDeleteRenderbuffersEXT");
+ assert(o > 0);
+ table[o] = (_glapi_proc) __indirect_glDeleteRenderbuffersEXT;
+ o = _glapi_get_proc_offset("glFramebufferRenderbufferEXT");
+ assert(o > 0);
+ table[o] = (_glapi_proc) __indirect_glFramebufferRenderbufferEXT;
+ o = _glapi_get_proc_offset("glFramebufferTexture1DEXT");
+ assert(o > 0);
+ table[o] = (_glapi_proc) __indirect_glFramebufferTexture1DEXT;
+ o = _glapi_get_proc_offset("glFramebufferTexture2DEXT");
+ assert(o > 0);
+ table[o] = (_glapi_proc) __indirect_glFramebufferTexture2DEXT;
+ o = _glapi_get_proc_offset("glFramebufferTexture3DEXT");
+ assert(o > 0);
+ table[o] = (_glapi_proc) __indirect_glFramebufferTexture3DEXT;
+ o = _glapi_get_proc_offset("glGenFramebuffersEXT");
+ assert(o > 0);
+ table[o] = (_glapi_proc) __indirect_glGenFramebuffersEXT;
+ o = _glapi_get_proc_offset("glGenRenderbuffersEXT");
+ assert(o > 0);
+ table[o] = (_glapi_proc) __indirect_glGenRenderbuffersEXT;
+ o = _glapi_get_proc_offset("glGenerateMipmapEXT");
+ assert(o > 0);
+ table[o] = (_glapi_proc) __indirect_glGenerateMipmapEXT;
+ o = _glapi_get_proc_offset("glGetFramebufferAttachmentParameterivEXT");
+ assert(o > 0);
+ table[o] = (_glapi_proc) __indirect_glGetFramebufferAttachmentParameterivEXT;
+ o = _glapi_get_proc_offset("glGetRenderbufferParameterivEXT");
+ assert(o > 0);
+ table[o] = (_glapi_proc) __indirect_glGetRenderbufferParameterivEXT;
+ o = _glapi_get_proc_offset("glIsFramebufferEXT");
+ assert(o > 0);
+ table[o] = (_glapi_proc) __indirect_glIsFramebufferEXT;
+ o = _glapi_get_proc_offset("glIsRenderbufferEXT");
+ assert(o > 0);
+ table[o] = (_glapi_proc) __indirect_glIsRenderbufferEXT;
+ o = _glapi_get_proc_offset("glRenderbufferStorageEXT");
+ assert(o > 0);
+ table[o] = (_glapi_proc) __indirect_glRenderbufferStorageEXT;
+
+ /* 316. GL_EXT_framebuffer_blit */
+
+ o = _glapi_get_proc_offset("glBlitFramebufferEXT");
+ assert(o > 0);
+ table[o] = (_glapi_proc) __indirect_glBlitFramebufferEXT;
+
+ /* 329. GL_EXT_texture_array */
+
+ o = _glapi_get_proc_offset("glFramebufferTextureLayerEXT");
+ assert(o > 0);
+ table[o] = (_glapi_proc) __indirect_glFramebufferTextureLayerEXT;
+
+ return (struct _glapi_table *) table;
+}
+
Property changes on: third_party/mesa/chromium_gensrc/mesa/indirect_init.c
___________________________________________________________________
Added: svn:eol-style
+ LF
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